
《学生时代》是一款可自由构筑的校园人生模拟器。你将在高度还原的中国校园中,从入学一路走到高考,与多个性格鲜明的同学一起成长,互相陪伴。你的养成和选择,不但会决定你的人生,也会影响到朋友们的未来。
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.86/day in the week to Sep 3 → 5.43/day in the week after.
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Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 943 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
挑起玩家对立
游戏本身问题想靠性别对立来转移视线?制作组脑子在想什么??没体验过花钱当孙子的可以买了。什么时候可以意识到玩家是消费者。
自懵懂的小学起,至高考前与王老师击掌后奔赴考场为止。这是一场对儿时的回忆,亦或是一次对逝去青春的弥补,但更像是一场梦。谢谢制作组让我有机会做这样一场梦,让我有机会看到梦里那个完美的自己。顺祝大卖,期待贵司下部大作。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 2.63/day in the week to Jul 21 → 6/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, Traditional Chinese
Hours played at review time, across 945 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
逆天发言令人震撼,买太早就容易暴雷
一星给作者的逆天发言。玩了火山的女儿和中国式家长,听说这款游戏不错加上首发有羊毛可以薅就直接买了,第一次买首发的游戏就被教训了,玩了不到一小时,因为暂时没体会到乐趣加上忙起来了就搁置了,没想到就吃到瓜了。很心累这种,只是想单纯地玩个游戏而已😑
个人非常喜欢的一款游戏。相较于去年五月还在读书的时候初次游玩,如今身为刚上一年班的牛马,近来再次玩起这款游戏,更能感受到学生时代的可贵。果然这就是所谓的“人不能同时拥有青春和对青春的感受”吗?游戏相较于去年五月有着不小进步,特别是创意工坊涌现了不少的优质剧情mod,更加增添了可玩性。到今天为止已经玩了一百四十个小时,多半很长一段时间不会再打开它了吧,多少有些怅惘与空虚。我的学生时代结束了,多少蓬莱旧事,空回首,烟霭纷纷。
可玩性是Galgame里最高的一档,养成系统非常自由丰富,玩家可选择的活动和路线还是蛮多的,先玩的肖清雅线,恋爱甜蜜度不错的,也非常符合中国国情,人物逻辑也都有迹可循,体验下来时长在20小时。但看论坛说法其他几个角色貌似做的并没有肖清雅那么完善,有时间会再试试陈心慈和薛诗蕾线,Mod也非常多,可以按玩家自身需求下载使用,方便至极,唯一美中不足的点在于配音太少了,我没注意制作组是否使用AI配音,但本作的配音给我的感觉就是跟不上整体精良的制作,颇有种敷衍感,如果后续能在关键情节(如陈心慈表白时)增加配音那将是国产Galgame3A级的作品
是款好游戏。 扎实的游戏框架及多样的剧情分支,就值回票价。再搭配全民制作人的创意工坊,这间虚拟校园确实“活”了过来,充满了鲜活的喧嚣声。 可再好玩的游戏也抵不过「重复性」这个致命问题。《学生时代》最好的体验是前两周目:一周目走普通模式感受校园的种种,顺从自己的想法而玩;二周目走剧情模式,玩你想玩的。理论上3周目的厌倦感会陡然上升,恰好我3周目走的DLC陈心慈路线,她的故事剧情让我的三周目又有了一定的新鲜感。 是的,这间校园的学生都有属于自己的故事,区别在于你是否介入其中。虽然不能抵消重复性这个痛点,但个性鲜明的角色剧情多多少少冲淡了这种厌倦感。可惜的是,角色故事线的质量参差不齐,有些角色塑造恰到好处,有些浮于表面,这就导致玩家的体验各不相同(点名批评谭梓君线,剧情寡淡如水......) 我喜欢陈心慈这位坚韧且充满生命力的女孩,也悸动于肖清雅果敢的告白。痴迷于和孟怀安心照不宣的默契,也理解程良的忍让与无奈。这款游戏确实让我回想起有些记忆模糊的学生时代,即便它并未像游戏中那样精彩。 我不知道如何评价《学生时代》,我只知道我玩得很开心
一坨屎,可惜不能退款
本人是wegame玩过测试版的,当时只有小学剧情,现在这个版本我感觉还是重复性行为太多了,然后剧情选项又有点少了,高中不可能只有那几种活动,我高中时候和喜欢的人加上另外2个人一起翻上过学校的天台看星星,可能现在比较难吧,但是这个确实剧情路径很少,而且高考之后就直接结局了,大学生活才是最多彩的吧。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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