
《学生时代》是一款可自由构筑的校园人生模拟器。你将在高度还原的中国校园中,从入学一路走到高考,与多个性格鲜明的同学一起成长,互相陪伴。你的养成和选择,不但会决定你的人生,也会影响到朋友们的未来。
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.86/day in the week to Sep 3 → 5.43/day in the week after.
About





Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 947 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
好游戏,期待dlc或续作
也许另一个世界的我真的做到了呢
养成,称得上优质,
Media

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Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 2.63/day in the week to Jul 21 → 6/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, Traditional Chinese
Hours played at review time, across 949 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好评喵,当时玩的DEMO感觉挺好玩的,但是看正式版褒贬不一就观望了一下,等了半年过来看已经多半好评了,官方很会听建议。不过我还是觉得后期,特别到了高中阶段后就有点无聊了,没有玩下去的动力,不过总体来说很有趣,推荐游玩
神作,太好玩了,就是尽管很好奇别的感情线,但作为剧情占比远大于数值的养成类游戏确实很难有动力去像中国式家长那样二刷甚至n刷,新周目较第一周目缺乏了最关键的代入感,但是无论如何这都是剧情和游戏体验十分优秀的游戏,小游戏照隔壁人生模拟强了很多倍,剧情也没啥强行降智,真的很不错
我曾经幻想过一个依靠人格心理学综合立体的养成类游戏,没想到他做到了。比较接近我想象中的那款游戏。 这个游戏我一定会带我女儿玩的
还算可以,比较少见的校园题材,一年有春夏秋冬和寒暑假,玩法就是每个回合消耗精力去养成和触发剧情,但是这类游戏有一个通病就是都有多周目设计而且多周目的动力不足,花费大量时间重新玩的话实在心累,但是只玩一周目的话,因为数值问题必然有些剧情触发不了,更别说不同女主的剧情了,就很矛盾。 还有几个很无语的设计,一是关注的人数限制,基本只能关注四个好友,二是升学后成绩自动跌到末流
挺上头,必装李慕晴mod,其他无所谓
抢先体验的时候一周目的,我愿为好评如潮出一份力。 ps小雅已经吊打很多游戏的女主角了!!!
玩的时候感觉和看番有点像,区别在于主角是我自己,完全代入并且沉浸其中了。光彩夺目的学生时代,让我体验了不曾经历过的人生,理想中的十二年学生时光或许与游戏中别无二致吧。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $0 | 0 | 86% | Free | |
| — | 0 | — | — | |
| $57.9K | 301 | 87% | $6.99 | |
| $4K | 42 | 79% | $2.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.3M | 4.7K | 94% | $14.99 | |
| $2.4M | 6.6K | 88% | $14.99 | |
| $2.4M | 6.8K | 91% | $9.99 | |
| $2.4M | 5.6K | 85% | $19.99 | |
| $2.3M | 3.2K | 76% | $39.99 | |
| $2.3M | 8.1K | 66% | $14.99 |