
Go back to school and attend a schedule full of classes in time to pick up the knowledge you need to pass each test! But with hundreds of fellow students walking the halls, an equally important popularity contest decides whether your days are filled with fun or fear...
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 33 reviews with recorded playtime.
Reviews
Игра топ всем советую кроме детей потому что они не поймут английский язык там надо разбираться в управлении и правильно отвечать на тесты и так далее нельзя прогуливать уроки иначе ты пожалеешь учителя будут снижать оценки и ругать что ты опоздал можно играть за учителя и учить учеников и civilians это значит работник просто ходишь по улицам и берёшь деньги с пола а так игра 7/10
Played on my phone
only a few will truly understand this game
Смешная в коопе
fun
Good so far!
POPULARITY: A
Really good port.
no guns :(
School Days is a school-life sandbox simulator developed and published by MDickie that blends open-ended gameplay, social interaction systems, life simulation mechanics, and unpredictable chaos into a surprisingly distinctive experience. Known for creating games that prioritize freedom over strict structure, MDickie applies that philosophy to a school environment where academic success, social reputation, exploration, and survival all compete for the player's attention. The result is not a traditional educational simulator or a heavily scripted story experience. Instead, it becomes a living sandbox where every day can unfold in unexpected ways. The premise places players inside a school populated by hundreds of characters, each following routines and participating in daily activities across a dynamic environment. Rather than pushing players through fixed objectives, School Days allows them to create their own stories through choices and interactions. Attending classes remains important, but school life extends far beyond textbooks and exams. Friendships form naturally, rivalries emerge unexpectedly, and ordinary situations can escalate into bizarre moments that define the experience. One of the strongest aspects of School Days is the freedom it gives players. There is no rigid path that determines how success must be achieved. Players can focus on academics, social standing, exploration, or simply experimenting with the sandbox systems available. Every decision influences how daily life unfolds. Ignoring responsibilities may create problems later. Building positive relationships can make navigating school easier. Actions carry consequences, which gives even smaller decisions a surprising amount of importance. Academic systems help ground the experience beyond its more chaotic elements. Classes function as more than environmental decoration. Students participate in lessons covering different subjects, and learning material contributes directly toward later academic performance. This creates meaningful incentives for attending school and engaging with educational activities rather than treating them as optional distractions. At the same time, School Days never limits itself to realism. The unpredictable nature of MDickie's design philosophy remains visible throughout nearly every aspect of gameplay. Strange situations appear regularly. Conflicts between students emerge unexpectedly. Social dynamics constantly shift as characters react to both player choices and independent events happening throughout the environment. This unpredictability creates memorable moments that feel unique to each playthrough. The simulation systems contribute heavily to replay value. Hundreds of characters interact within the school setting, creating situations that rarely unfold exactly the same way twice. Friendships can evolve into rivalries. Small incidents may spiral into larger conflicts. The open-ended design encourages experimentation because players quickly realize that seemingly minor choices can influence events in unexpected directions. Social interaction plays a major role in shaping progression. Relationships matter. Building trust with classmates can improve daily life, while creating enemies introduces additional complications. Reputation becomes part of the larger experience because navigating school successfully depends on more than simply attending classes and earning strong grades. Combat and physical interaction systems also contribute to the game's unusual identity. Like many MDickie projects, School Days embraces absurdity and player freedom equally. Physical conflicts can break out naturally, objects can become tools during unpredictable situations, and the environment itself often contributes to the game's chaotic personality. While these systems may feel unconventional compared to more traditional simulators, they create some of the experience's most memorable moments. Exploration adds another layer to progression. Players are not restricted entirely to classrooms or academic spaces. The larger environment encourages movement and discovery, helping daily routines avoid becoming repetitive. The freedom to approach school life differently during multiple playthroughs strengthens long-term engagement significantly. Visually, School Days follows MDickie's recognizable presentation style. Character models and environments emphasize functionality over realism. The graphics remain modest by modern standards, but visual presentation clearly exists to support systems and interaction rather than spectacle. Players familiar with MDickie's earlier work will likely recognize the style immediately. The game's greatest strength and greatest weakness ultimately come from the same source: unpredictability. Players looking for carefully scripted progression and polished structure may occasionally find its chaos difficult to embrace. School Days thrives when players allow unexpected events to become part of the experience rather than obstacles to avoid. MDickie succeeds because School Days commits completely to player freedom and emergent storytelling. Instead of controlling every moment carefully, the game creates systems that encourage unexpected situations and personal stories to develop naturally. That design philosophy gives the experience a personality that feels difficult to replicate elsewhere. School Days may not deliver a conventional school simulator, but it creates something far more unusual. It offers a sandbox where education, social life, exploration, and chaos exist together in ways that constantly surprise. Players willing to embrace its unpredictable nature will likely discover an experience that remains entertaining long after graduation. Rating: 7/10
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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