
Point-and-click, an anti-horror adventure with a mashed fourth wall, stylish minimalistic graphics, a relaxing plot and other advantages.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Imagine a situation where the developer did not finish the game. "Fantastic!" - that's what you will exclaim, and you will be absolutely right.
And it's exactly how fantastic the plot of "Schematic Void" is. A game where you have to finish the work for the developer.
Using simple tools and non-standard solutions, crack the fourth wall and just have fun.
And it's also a game about electrical circuits. "Oh, Horror!" —that's what you will exclaim, and you will be completely wrong.
The schemes here are fundamental. And the fundamental principle is to be like an electrical circuit as little as possible.
And there are some pets, princesses, and even a unicorn in the game. You will exclaim "What a sweet thing!", and we completely agree with you!
Add the game to the wishlist before someone else does it before you!

- Stylish minimalistic graphics. And even stylish minimalistic animation in places.
- 2D graphics, sometimes considering itself to be 3D.
- Scratched forth wall.
- Kinda presence of a plot. A very deep one, but not wide.
- Mysterious gray cells, which you will have to use your own to solve.
- The strange humor of the developers.
- A stunning soundtrack that makes you want to dance and cry at the same time.

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
English*, Russian, French, German, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Japanese*languages with full audio support
Engagement
Reviews
Головоломка, которая, вроде как, разделена на уровни, но на деле, прыгает туда-сюда в непредсказуемых направлениях. Отличное развлечение часа на три, если не тупить, как я. Можно смело рекомендовать к прохождению, о потраченном времени не жалею. И да, теплее котиков ничего нет)
What a silly and very delightful game! Schematic Void does not fit any one genre. At first glance, it is a 12-level puzzler which begins with a simple “complete the circuit” exercise. As you progress, the levels get a bit more complex. It is not that the circuits get more complicated. Instead, it is the odd circumstances and nuances that are added to each scene. The game shines with creativity as you stumble upon odd items, all of which have a purpose in the game. Be advised: Just because a level tells you it is “complete” on your first pass through, does not mean you are finished with it. Over time, you are provided with 4 tools: a grabber, a screwdriver, a pencil, and a magnifying glass. Once in a while, these tools engage in a conversation which will leave you scratching your head. Was that a clue? Or, just random chatter? Hmm… There are a couple of features that make Schematic Void player friendly. The shape of your cursor indicates which tool is active and it is highlighted when it can be used. There is also a hint button available on all screens and no penalty for accessing help. Towards the end, when I was circling through all levels trying to figure out what was next, the hint I valued the most was “you have nothing left to do on this screen!” Prepare to do quite a bit of level-hopping after you’ve completed all twelve. And, prepare to try all tools on all objects. In other games, this might have made me irritable. In this game, there is joy in discovering what has changed and then laughing out loud when the "Eureka" moment comes. Schematic Void is nonsensical but brilliant. The soundtrack consists of upbeat background music and sound effects. Over time, I admit that I took my headphones off and just enjoyed the quiet. I am not implying that the soundtrack is bad. For me, however, it did not add to the experience. If you complete the game and view the credits, then you should obtain all achievements. They tend to pop up at the most surprising times, and every single one made me smile. Your progress is automatically saved to a single file. This worked out perfectly and I have no complaints about the lack of an explicit save feature. I spent just over 5 hours and never tired of Schematic Void. If you are looking for an unconventional, self-paced exercise in creative thinking that will brighten your mood, then I highly recommend giving it a try. [quote][url=https://store.steampowered.com/curator/32732116-IndieGems/]Follow [b]IndieGems[/b] if you enjoyed this review and want to see more like it.[/url][/quote]
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 36 reviews with recorded playtime.
short. some things were incredibly vague. the ending felt arbitrary. the puzzles were cool and imaginative though. maybe overpriced for what it offers. 3 hours of gameplay for all achievements feels overcosted. regardless, its a decent game. edit: devs used ai for the music. refunded.
Game is... fine. A lot of the puzzles just felt like I was clicking around trying to figure out what the dev wanted me to do next, very few good "aha!" moments. If I could give a neutral review I would, but the game just was not fun enough for me to recommend.
This is a puzzle box with an ok theme but no real cohesion or challenge. You click around randomly and constantly backtrack and do exactly what the game tells you. The game never gives you a chance to solve any problems on your own, and really just drags you along all while making you listen to the terrible AI generated music. For some reason every action has a painfully slow animation, and there's loading screens between each level, despite how minimal the design is, so it just feels terrible to play. The AI steam page banner tells you everything you need to know about the quality of the game.
[b]Schematic Void[/b] is an original, intriguing, and unfinished puzzle game. Players must complete deceptively simple electrical circuits whilst finishing the work of the developer and gradually breaking down the fourth wall. It is a very enjoyable puzzle game and will take around 2-4 hours to complete. It offers minimalistic but nicely stylised visuals, a fun and somewhat frenetic soundtrack, and satisfying puzzles that belie their simplicity, working in tandem with the fourth-wall-breaking narrative to create a comprehensive and unique experience. Solutions can be tricky to deduce, but far from impossible, and a well-implemented hint system aids progression without detracting too much from the process. I’d happily recommend this to fans of puzzle games, especially those looking for something a little bit different. [b]WANT TO KNOW MORE?[/b] My full review of this game where I go into detail about gameplay, narrative, and styling is available on [url=https://indie-hive.com/schematic-void/]Indie Hive[/url].
Это очень плохо. Игра начинается как достаточно приятная головоломка с занятными механиками. Тебе дают интересные и логичные загадки, но на середине прохождения начинает спотыкаться и к концу скатывается полностью. После середины игры игра вообще не объясняет, что от тебя хочет. Разгадывание головоломок более не имеет какого-то внятного объяснения, а сводится всего к двум способам решения - пиксель-хантинг, либо перебор инструментов методом тыка в надежде понять, что было в голове у авторов. Не рекомендую.
That was...whelming. It insists upon itself, but it really feels like a tech demo of a bunch of gimmicks. The music feels very elevator muzak, but not in an intentional way--more in a "I threw some royalty-free tracks onto my game without really thinking about the overall vibe."
Game was fun at the end of the day, so everything I will say does not mean I hate the game. Some of the puzzles were a little annoying to the point where I had to look up a guide (and not in the fun "oh, it's challenging" way. More like the "now I have X item, so I need to go back to every level and pray to God it'll let me do something different." Game only took me an hour and a half to complete, so I say it is not worth it's current price of $9, and thus is the reason why I do not recommend the game. If the game is expanded with more content for the same price, that will 100% change my recommendation, but for now, wait for it to be like 75% off or something.
✦ Мозг напрягается нереально! Очень классный концепт и идея взаимодействия с уровнями. Было прям непривычно и интересно возвращаться на другие уровни, чтобы взять что-то оттуда для прохождения следующих. Респект за разные темы фона - темная ванлав. Концепт "разработчик не доделал - делай теперь ты" - мне кажется это золотая жила нашего времени азазазахаха. Идея топчик!)) Прикольные инструменты, обучение которое не хочется скипнуть, а наоборот нравится изучать. Музыка паупаупиупаупиупау прям :) Вроде головоломки решаешь, а вроде и пляшешь)) Игра с переворотами, сменой угла обзора порой прям ломала восприятие. ✦ Переключения между уровнями громкие на фоне остальных звуков - неприятные щелчки по ушам. ✦ Советую всем любителям поломать голову - эта игра сможет вас приятно удивить!
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| 7 Days to Die | $425.3M | 404.8K | 87% | $44.99 |
| Euro Truck Simulator 2 | $421.6M | 933.2K | 97% | $19.99 |
| Mount & Blade II: Bannerlord | $309.8M | 294.3K | 88% | $49.99 |
| Palworld | $279.6M | 453.7K | 94% | $29.99 |
| The Forest | $254.8M | 678.9K | 96% | $19.99 |
| Project Zomboid | $239.1M | 461.8K | 94% | $19.99 |
Related
| Ayo the Clown | $5.6K | 90 | 87% | $3.99 |
| Delos: Space Traffic Control | $5.6K | 56 | 80% | $2.99 |
| Haegemonia: The Solon Heritage | $5.6K | 126 | 68% | $1.79 |
| halfmoon | $5.6K | 153 | 90% | $1.99 |
| 恐怖夜話 | $5.6K | 155 | 95% | $1.99 |
| Tiny Breakers Camp | $5.6K | 68 | 81% | $3.99 |