
From small-time dope pusher to kingpin - manufacture and distribute a range of drugs throughout the grungy city of Hyland Point. Expand your empire with properties, businesses, employees and more.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 138.29/day in the week to Jul 30 → 198.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3425 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
10 марихуан из 10
Muy buen juego, lo recomiendo.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $202.3M | 278.7K | 95% | $39.99 | |
| $204.8M | 292.3K | 93% | $29.99 | |
| $205.8M | 234.8K | 98% | $35.00 | |
| $196.9M | 174.1K | 84% | $69.99 | |
| $209.2M | 107.2K | 51% | $69.99 | |
| $187.6M | 149.8K | 82% | $49.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $0 | 0 | — | Free | |
| — | 0 | — | — | |
| $730.2K | 913 | 75% | $14.99 | |
| $288.3K | 436 | 83% | $15.19 | |
| — | 0 | — | — |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 19: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best PL #72, worst US #96 · 9 markets collected
US · last 30 days
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 3.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Drugs good
Man, so far I really, [i]really[/i], [b][i]really[/i][/b] like Schedule I. It has such a simple yet fun gameplay loop of "make narcotics, get money, repeat" that I've been playing it on days I don't usually play games on. It's [b][i]that[/i][/b] good. It really feels like an interactive version of Chainsmoker Cat and Breaking Bad all wrapped up into one fun package. I have a great feeling that this'll become my next gaming-related autistic hyperfixation after Shin Megami Tensei V: Vengeance. I also love the feeling of renting an apartment in-game, really sells the whole dingy drug dealer on the fringes of society vibes this game is going for. Which reminds me of one aspect of my ideal cideo game that's too complicated to get into in this review. So since this game is in early access, I'll list off some things I'd like to hopefully see get implemented in the game if possible: 1. More options for firearms. I want to be able to build up a full arsenal of guns once I reach the endgame content of multimillionaire kingpin status. 2. More options for drugs to make besides the main four you can create in the game so far. 3. Maybe some stock trading and/or crypto farming? (In-game fictional crypto, not IRL crypto.) Something to do once you get stupidly rich by the endgame or postgame content. 4. Some more/better options to automate the process of making drugs if possible. 5. Have a "set marker" button like in Shin Megami Tensei V: Vengeance where you can click on a specific area you want to go to without having to look at your phone every time you want to check to see if you're going in the right direction. Or maybe a GTA style circular map at the corner of the screen. Might add more wants for future updates if I think of any. But anyways, if you like the idea of playing in a small scale open world where you sell drugs to various NPCs, then this one's the game for you.
Es macht wirklich auch noch nach 45 Stunden Spielzeit spaß also holt euch einen freund mit dem ihr es zocken wollt und habt spaß.
hay q fumar mientras jugas
⭐⭐⭐⭐⭐ – Aus Versehen zum Unternehmer geworden Ich habe Schedule I eigentlich nur gekauft, weil ich dachte: „Ein Stündchen kann ja nicht schaden.“ Acht Stunden später war ich immer noch vor dem Bildschirm, hatte komplett das Zeitgefühl verloren und war mental mehr mit meinem virtuellen Geschäft beschäftigt als mit meinem echten Leben. Am Anfang fängt alles klein an. Man denkt sich: „Ich baue mir langsam etwas auf.“ Fünf Minuten später rennt man quer durch die Stadt, versucht Lieferungen pünktlich abzugeben, organisiert Vorräte, verbessert seine Ausrüstung und fragt sich plötzlich, warum man sich freiwillig so viel Stress antut – nur um direkt danach noch eine Runde zu spielen. Das Spiel schafft es irgendwie, aus den einfachsten Aufgaben ein komplettes Chaos zu machen. Eigentlich wollte ich nur eine Lieferung erledigen. Stattdessen stand plötzlich die Polizei vor der Tür. Also schnell wegrennen. Dummerweise bin ich in die völlig falsche Richtung gelaufen, über einen Zaun gesprungen, gegen eine Laterne gerannt, in einer Sackgasse gelandet und dort so getan, als würde ich mit der Wand verschmelzen. Hat überraschenderweise nicht funktioniert. Kurz darauf wurde ich verhaftet, durfte mein gesamtes hart erarbeitetes Vermögen verabschieden und stand wieder fast bei null. Meine Spielfigur sah aus, als hätte sie die schlimmste Woche ihres Lebens hinter sich – und ehrlich gesagt ging es mir genauso. Im Koop wird das Ganze noch besser. Aus einem perfekt geplanten Geschäftsmodell wird innerhalb von fünf Minuten eine komplette Katastrophe. Einer vergisst die Lieferung, der andere gibt das Geld für unnötigen Kram aus und am Ende rennen alle gleichzeitig vor der Polizei davon, während keiner mehr weiß, wer eigentlich welchen Plan hatte. Was ich besonders feiere, ist dieses Gefühl von „Nur noch eine Sache“. Man will nur kurz etwas erledigen und plötzlich sind wieder zwei Stunden vergangen. Das Spiel hat einen erstaunlich starken Suchtfaktor – natürlich im Sinne des Gameplays. Pro: Macht im Koop unglaublich viel Spaß. Lustige und chaotische Situationen entstehen ganz von allein. Man hat ständig neue Ziele. Sehr motivierender Spielfortschritt. Contra: Die Polizei scheint einen persönlichen Groll gegen mich zu haben. Mein Schlafrhythmus existiert nicht mehr. Ich vertraue meinem Koop-Partner nie wieder Geld an. Fazit: Schedule I ist eines dieser Spiele, bei denen jeder Plan innerhalb weniger Minuten komplett auseinanderfällt – und genau das macht den Reiz aus. Wer Chaos, Koop und jede Menge verrückte Momente mag, wird hier sehr viel Spaß haben. 10/10. Würde mich wieder verhaften lassen.
Fun to play alone, but especially fun to play with friends! Cool gameplay, and easy to learn what you're supposed to do.
This Game is quite addicted.
This game is exactly as it appears - a really good time being naughty! Even more fun with friends! I highly recommend this game if it looks fun to you because it will be. This is also one I come back to time and time again. Thanks for a great game!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.