
Scavland is a hardcore Top-Down Pixel Art survival RPG set in a Post-Apocalyptic Soviet world. Scavenge the wastes and forgotten bunkers, take dangerous jobs, build your reputation, and customize your arsenal as you fight to survive mutants, hostile survivors, radiation, and the deadly Mist.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best CA #53, worst RU #88 · 10 markets collected
About

Scavland is a hardcore survival RPG set in Zalesye, a land ravaged by war and the mysterious Mist.
You are a Vulture - a scavenger surviving on what the old world left behind. Explore abandoned settlements, take dangerous jobs, fight mutants and hostile survivors, and slowly build the equipment and reputation you need to push deeper into the wastes.
Ammunition is scarce, weapons can jam, radiation is everywhere, and preparation can mean the difference between returning with valuable loot or not returning at all.

Zalesye is home to different factions, settlements, traders, scavengers, and survivors, each trying to make a life in what remains of the world.
Meet their people, take quests, build relationships, and decide who you are willing to work with. Your reputation and choices shape how different groups treat you and what opportunities become available.
Some are trying to rebuild society. Others are simply trying to survive it.
Explore a handcrafted open world filled with abandoned structures, dangerous forests, irradiated swamps, hidden locations, mutants, bandits, and remnants of the old world.
But the surface is only part of Scavland.
Discover entrances to underground bunkers and other dangerous locations featuring procedural layouts, creating different spaces to explore across your playthroughs.
The further you leave the safety of known roads and settlements, the greater the danger - and the better the potential rewards. 
Weapons are more than something you find and replace.
Collect firearms and attachments throughout the world and customize them to fit your needs. Change components, experiment with different configurations, and build weapons around your preferred playstyle.
Your equipment defines how prepared you are for the journey ahead. Build your loadout around where you are going, what you expect to encounter, and how much you are willing to risk.

Survival depends on more than what you can find in the wastes.
Traders offer weapons, equipment, attachments, supplies, and other valuable goods - but their best stock has to be earned.
Take jobs, complete requests, and build your reputation with the people of Zalesye. As your relationship improves, new items and opportunities become available.
Every expedition becomes part of a larger cycle:
Prepare. Explore. Scavenge. Survive. Return. Upgrade. Go deeper.

You survived being near-fatally shot by mysterious soldiers said to have come from a far-away land with no Mist.
Now you want answers.
The people of Zalesye speak of the East as a promised land beyond the RO-29 Highway - somewhere untouched by the Mist and the horrors consuming the Continent.
Whether those stories are true is another question.
Explore Zalesye, follow its stories, help its inhabitants, and uncover what the Mist is - and why you survived when you should have died.
Engagement
Reviews
Themes across 542 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great Game with Great Potential
多多存档一定要多多存档,路上的遭遇战跟据点清怪就不说了这沟八代码还会给你任务跟存款清没了 不过综合玩下来确实上头屯屯鼠爱玩,多做任务但不要一次性接几个人物的人物因为它每个人的声望都是独立的 这里给制作组提点意见能不能不要老是给十几、个位数的声望啊,我刷到猴年马月去。
It's worth it. The developers listen to the opinion of the players and really improve the game with each update.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Spanish - Latin America, Ukrainian, Simplified Chinese
Hours played at review time, across 542 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Just an amazing game in all respect. It gives the real feel of original S.T.A.L.K.E.R. with the top down view and very beautiful hand-crafted visuals. It has the potential to become a class in itself. Great work, Scavland team!
THE GAME IS MERCILESS IN THE BEGINNING
荒廃した世界を駆けずり回ってゴミを集めては売り、ミュータントをちまちま狩っては売り、 敵を仲間に擦りつけて漁夫の利を漁り…なけなしの金は弾と薬と食事に消える…キラキラと輝く店売りの装備を横目に今日もボロボロの装備でごみ漁り… まさにstalker(リアル系MOD入り)の一番楽しい部分をやっている気分です。 難易度中(reterner)でやってますが、プレイに適度な緊張感がでて非常に楽しい。 装備が整い、強くなってく実感をゆっくりと味わえる良作です。 世界観やマップの作り込みもすばらしく、この手の2Dゲームにありがちなマンネリ感がない。 NPCの会話も豊富で、かなり気合入ってます。 日本語テキストは少し不自然だったり意味が分からない部分も多いのが少し残念ですが… 精力的にアプデもされてるし長い目で期待したいです。
Buen juego de supervivencia que se complica
nice game
For the average person or hard-core enthusiast - I'd wait on this one. The game design rips the Stalker Anomaly game loop but the execution is pretty bad atm. There are many noob traps and bugs currently, when you learn what to avoid there's a-lot of boring stuff from a game design aspect that reduces the fun. Game Design - The player stash/crafting benches/usable bed/majority of vendors seem to only be located in the starting town so a-lot of your game time is eaten up just running back/forth. When you amass cash the only other vendors you'll be hitting are the ones spread around the map that sell ammo. The economy feels crafting based due to item cost but you hit a point where you cannot spend your money unless you're buying supplies which are stupid expensive (and you end up looting more than you'll ever use which nullifies the crafting). The reputation system is vendor specific instead of faction specific - not that there's many vendors for each faction. For each individual vendor you'd have to spend hours grinding the same quests to unlock items you've already progressed far past (or don't need due to loot abundance). Stuff That Pisses Players Off - AI humans can shoot you through solid cover if they are directly hugging it. You can not do this as the player. Pump/bolt action/revolver weapons have to be actioned manually if interrupted by the player running/dodging, there's a sound queue if you're paying attention but seemingly no on-screen indicator (there is an ammo indicator in the bottom right but visually the casing is ejected as soon as you fire - good opportunity there devs). All weapons will not stop reloading unless you dodge roll which makes the the manually actioned/single loaded ones especially huge noob traps. Difficulty - Low tier automatic/armor is all you need to experience everything the game has right now.
Хороший аналог модификации Gamma для Сталкера в 2d формате. На данный момент очень сыро и не сбалансированно. Багов очень много, в том числе и критических, ломающих прохождение. Лично у меня на сейве, спустя 12 часов отлетела возможность сдачи сайд квеста любому НПС. Экономика на данный момент не работает, цены слишком завышены на покупку, по продаже выгодно лишь продавать стопки частей мутантов. Дисбаланс в поломке оружия, автоматическое оружие очень быстро ломается, пользоваться просто не выгодно. Респавн мира происходит слишком быстро и в одних и тех же точках, абузить с подобным подходом можно очень легко. Сбор с тел убитых мутантов той же самой стражи лагерей очень облегчает игру, тут тоже необходимо ограничений, по крайней мере уменьшением репутации. Также в игре необходима хоть какая то прокачка персонажа ( лучше всего бы подошла бы пассивная - больше бегаешь, выносливость постепенно увеличивается и т.д.) Ну и разнообразия конечно хотелось бы позже увидеть как по части мутантов и аномалий, так и во второстепенных заданиях в версии 1.0 Из плюсов хочется отметить отличный звуковой дизайн и визуальную составляющую, отлично создаёт атмосферу. Мир изучать интересно на старте.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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