
Hunt during the day, be hunted during the NIGHT! Scarlet Tower is a gothic horror casual game with roguelike and RPG elements, like talent trees, classes, familiars and more!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 11 → 0.14/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 10 → 0.14/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Engagement
Reviews
Themes across 57 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
JOGÃO
O scaling e o sistema besta da classe de Bloodmancer desse jogo deixam um gosto péssimo na boca do que eu normalmente consideraria um bom autoshooter. A poluição visual também é horrenda, até para os padrões desse gênero - chega uma hora que eu não consigo ver porra nenhuma porque meu monitor fica entupido de vfx Eu até recomendo para quem gosta de vampire survivors e talz, mas vou deixar minha review com thumbs down só por essas besteiras
good stuff! nothing more to say, I need more of these types of games!
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Simplified Chinese, Korean, Spanish - Latin America, Japanese, Portuguese - Brazil, Russian, Ukrainian*languages with full audio support
Hours played at review time, across 58 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Just a little over an hour into this game and love it! If you're a fan of Vampire Survivors you'll feel right at home with this. Plays the same with a better build systems and an "ultimate" that charges up over time giving you a screen clear. Its a nice change of scenery compared to Vampire Survivors and plays amazingly well on low end pc systems. The music is more of a CD quality which can take away from the retro vibe like V.S. but is still welcome. Purchased this game when it was $7 and worth every penny. $5 would be a steal but over $10 I would wait as this could easily be ported to mobile.
Eu super recomendo esse jogo! Trilha sonora muito bacana, os efeitos das skills também são legais e o gráfico é bem bonitinho! Esse jogo me estressa um pouco porque na minha opinião, tem uma certa ausência de informações, então é algo tipo: descobre aê ou google it!
Scarlet Tower entrega uma experiência envolvente e viciante dentro do gênero roguelite survivor, destacando-se como uma excelente opção para quem busca ação rápida com forte identidade visual. Pontos Fortes Pixel Art Nostálgica e Detalhada: O estilo retro do jogo é impecável. Os sprites dos personagens, a fluidez das animações de ataque e o design dos inimigos criam uma atmosfera gótica charmosa, que remete aos grandes clássicos da era 16-bits. Variedade de Mapas e Ambientação: Os cenários são diversificados e bem construídos. Cada mapa traz biomas únicos, perigos ambientais e layouts que exigem adaptação constante no posicionamento do jogador para sobreviver às hordas. Pontos a Melhorar Mixagem de Áudio das Habilidades: O som de certas skills pode se tornar repetitivo ou estridente demais após longas sessões de jogo, o que prejudica um pouco o efeito sonoro das batalhas. Qualidade de Vida (QoL): Faltam recursos básicos para otimizar a experiência, como filtros mais claros de inventário, opções para suavizar a poluição visual em momentos de caos total na tela ou menus de pausa/status mais intuitivos. Mesmo com pequenos deslizes na interface e no áudio secundário, a combinação de um visual marcante com mapas dinâmicos e desafiadores faz de Scarlet Tower um título altamente recomendável. 7.5/10
I don't know why this game would have positive reviews, almost every system it has is broken is some way. I bought this game because of the aesthetic and it seemed like it had an interesting progression system and it does... but its like some guy just took a bunch of ideas and threw them together without any consideration to the other parts. For example something that I really liked was the vendors on the map took kill points, number of kills as currency. The issue though is that all the progression items cost a minimum of 5000 kills and you only have 15-18 minutes to do it. If you kill the boss the match automatically ends. The gold and other currencies you get are really hard to get until you make it to the last 5 minutes of a match and then it skyrockets, but even still you get way too much gold (I already maxed everything that cost gold) and you will still be lacking in the other 2 currencies, the red one takes the longest you need like 10 matches just to level one skill on one character one time. There is a gear set system where you can have (2) or (4) pieces which give different bonuses, but some things are just way better than others and the scaling doesn't make sense when you start to think about it. Lots of the skills also don't interact with each other without corresponding gear or specific skills to make them activate all within the same skill theme. Thats another idea that was kinda cool is there are themes that you get when you select talent tree paths or weapons which occur at the same time when you level. If you take a blade you might start seeing bleed and other physical type abilities showing up seemingly to the exclusion of others... its not clearly explained. Honestly I could go on for another page or so, just trust me when I say this game seems unpolished if im putting it lightly. Don't buy, not even if its 50 cents. In its current state its not even fun for more than idk, 40 minutes. the time it takes to do 2 matches and progression starts to feel weird and you realize all the fights are the same on each map.
fun and good
재밌긴한데.. 성장 곡선이 너무 급격함. 어떻게든 난이도 올려서 고등급 장비 먹으면, 성장 가속 붙으면서 급격하게 쉬워짐. 초반엔 소환수가 딜이랑 체력이 바뀐건지 기본딜이 엄청 쌤. 다른거 딜 100정도 뜰 때, 소환수는 3~4천 뜸 그리고 버그성 같은데, 물딜 올려놓고 성직자에서 물리의 100%를 마딜에 추가 하는거 찍어주면 마딜이 물딜의 3배쯤 되버림. 더블딥이 되는 느낌? 무한모드 1시간 정도 세워놨는데, 나만 쌔짐. 딜 700만 뜨고 그러는데 몹은 이미 5만딜이면 죽음.. 룬 강화 최대가 25고 인내 믿음 등의 스탯 최대는 100이고 방어랑 마방은 80까지고 공속은 더 되는 것 같은데 쿨감은 70%인 것 같고.. 세트템 맞추고 옵션 파밍하고 강화 때리고 리롤하고.. 등등이 남았지만 이미 내가 너무 강해져서 딱히 의미가 없음. 그런거 안해도 무한모드 세워놓고 잠수 가능 ㅠ 밸런스가 아쉬운 게임.. 아 그리고 좀 눈부심!
underrated gem
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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