
Your aunt’s dead, your cousin hates you, and you’re stuck in the dead-end town of Scarlet Hollow. Choose your path through a branching narrative so dense that you'll see less than 1/5 of the game on a single playthrough. You won't be able to save everyone. Good luck, and welcome home.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.86/day in the week to Sep 13 → 4.57/day in the week after.
About
From the developers of Slay the Princess, Scarlet Hollow is an immersive horror-mystery with sharp writing, impactful choices, and meticulously hand-drawn art.

Coal mines sealed off after a deadly collapse. Strange creatures preying on livestock. Houses infested with vengeful spirits. The sleepy town of Scarlet Hollow has suddenly come alive with horrors, just in time for your arrival. This was supposed to be a quiet getaway in the rural mountains of North Carolina. All you had to do was finally meet your long-lost cousin and comfort her through her mother’s funeral. But now, each new day welcomes new nightmares.
You only have to survive a week. But can you get to the bottom of the horrifying mysteries haunting Scarlet Hollow before they claim your life?
The first five episodes are available now, with one major content update planned before the story reaches its conclusion.
Features
A heavily branching narrative where your decisions (actually) matter. The relationships you forge and the decisions you make will dramatically alter your journey.
A complex paranormal mystery. Investigate haunted houses, strange sightings in the woods, a deteriorating mine, and more as you try and piece together what happened in Scarlet Hollow.
Trait-based dialogue and role-playing. Scarlet Hollow's dialogue system is driven by role-playing elements that let you choose who you want to be. Are you quiet and observant? Hot and clueless? Can you talk to animals? 21 different character builds change how you interact with the world and how your story unfolds.
A dynamic relationship system that reacts to your every choice and changes how your story unfolds. People won't just like or dislike you. Become friendly rivals, bitter adversaries, best friends, or mild acquaintances with everyone in town based on how you approach the story.
Original monster designs inspired by Appalachian myths and cryptids.
No jumpscares. All of the horror in Scarlet Hollow comes from dread, tension, and a sprinkle of disturbing imagery.
A touch of romance. Whether you're into goths, dads, moms, paranormal investigators, mysterious recluses, or actual monsters, you'll find something waiting for you here. And if you'd rather avoid that entirely, your story won't be any less for it.
Hundreds of meticulously hand-drawn and traditionally inked backgrounds. Every background in the game is hand drawn and inked by Ignatz-winning graphic novelist Abby Howard.
Fully immersive art. Each major character has dozens—and often hundreds—of hand-drawn sprites that interact with backgrounds and capture a full range of lighting, emotion, environment, and outfit changes.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $23.99−20% | 4.8Kreviews | 98% | — | $3.1M |
| $23.99−20% | 93ratings | 84% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Engagement
Reviews
Themes across 861 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
absolutely love this game, this is the type of game that gets you hooked and makes you want to find out the lore. This is definitely my favorite visual novel
That first playthrough hit like crack
Its actually ridiculous how good this game is bro... I don't really play visual novel type games but I've been getting into more and more of them lately. This might've been a bad first game because I don't think any other visual novel or choices matter type game I can play will ever top this
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 5.14/day in the week to Jul 30 → 7/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 865 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Maybe the true Holler is all the generational trauma we made along the way
wow. so. theres a lot i want to say and all of them include so many spoilers so i will hold back on details. first of all, the immense amount of outcomes, variations, subplot and how each dialogue option changes your entire playthrough is incredible. just the 2 traits you choose changes the entire narrative of your character's story so much that it's insane. i just can't get over how many little things i kept discovering, i managed to see all that the game can offer me over the course of a whole week! all it did was leave me eager for next chapter update to come out faster, especially knowing it's the last major update... the devs also keep adjusting and adding more outcomes later, so there is always something new to look out for! im quite obsessed with the story and keep my first playthrough near and dear to my heart. i cant wait to see how my full blind playthrough will conclude with the next major update. please keep it up, devs <3
Alright so first of all, I have been playing this game for about four? days straight? I played Slay the Princess first which is an amazing game don't get me wrong but Scarlet Hollow? Scarlet Hollow has me ENJOYING replaying. I have played this game going on 5 times now, 5!!! I am legitameltlly finding knew ♥♥♥♥ to explore and new things I want to try next time!!! And don't get me started on the story! I legitametlly am trying to play the same route with two builds slightly off because I want to try to get my cousin to like me. The Story is FANOMINALL and I've fallen more and more in love with this town and characters. Sadly I CANT save everyone which is just!! HORRIBLE AWEFULL IT HAS STAKES AND IM ♥♥♥♥♥♥♥ CRYING OVER WHICH TRAITS I PICK BC OTHERWISE I CANT SAVE PEOPLE :< Also 10/10 bc I litterlly was curious if I could just? play the game and only pick silence or if I had to speak trait only and I actually made it through the whole game?! and it feel like I was actually a person?!?! Frankly if you like Slay the princess, Scarlet Hollow is a little to the right but cranking up the meta layers by 100 and the investment by a thousand. Also? Pretty sure this is the only game I've EVER written a review on so take that as you will
Demora desnecessária para escrever uma análise, fazer o quê. Bom. Scarlet Hollow me foi recomendado pelo mesmo amigo que me recomendou Slay the Princess. Não vou mentir que a falta de uma regionalização minava minha vontade de jogar, mas, graças às entidades obscuras, apareceu a ferramenta necessária para jogar. De forma direta: ESSE JOGO É MUITO FODA!!! Cada run é uma experiência completamente diferente, e a mecânica de “builds” deixa cada uma delas ainda mais diferente e única. Não que jogar duas ou três runs com as mesmas habilidades não possua um monte de variantes e caminhos, porque tem, e tem MUITO. Para mim, a parte mais importante deste jogo, e o que o diferencia de outras VNs que joguei na Steam ou por meios alternativos, é que cada escolha, diálogo e traço realmente tem impacto na história e na narrativa. Outra coisa incrível nas escolhas desta história é que não existe uma escolha verdadeiramente boa ou ruim. Claro, existem situações em que algumas escolhas são ruins, mas, dentro do contexto, dá para entender por que ela seria aceitável. E isso é muito mágico e desesperador quando aparece. Esse campo cinza é muito bem escrito e fica muito difícil escolher (ainda bem que não tem timer de escolha, senão eu tava fodido). Outra coisa que brilha neste jogo são os personagens. Eu me recuso a chamá-los de NPCs, porque todos têm tanta personalidade, tantas histórias e os designs são tão incríveis... Resumindo: cada personagem é memorável e marcante. Até aqueles que só têm, tipo, 3 linhas de diálogo. Posso não lembrar dos nomes, mas vou lembrar da sua existência. E a história... Esse é um ponto tão incrível, mas tão incrível, que falar só um pouquinho do que está fora da introdução da página já seria um spoiler ou um foreshadow de algum dos grandes mistérios da história. Esse jogo vale cada centavo, mas bem que ele poderia estourar a bolha e, quem sabe, ganhar tradução em outras línguas. Essa é a minha única “crítica”. Não é bem uma crítica, porque imagino que deve ser extremamente caro traduzir um jogo tão grande quanto esse.
I did not plan on staying up til 5am to finish my first playthrough but man am I glad I did. Talking with others afterwards, it blows my mind how different our playthroughs were. This game is a genuine masterpiece in the making, I cannot recommend it enough.
可恶啊,什么时候出完什么时候出完什么时候出完什么时候出完什么时候出完什么时候出完什么时候出完什么时候出完什么时候出完什么时候出完什么时候出完什么时候出完什么时候出完什么时候出完什么时候出完什么时候出完什么时候出完什么时候出完什么时候出完什么时候出完什么时候出完什么时候出完什么时候出完什么时候出完什么时候出完什么时候出完什么时候出完什么时候出完什么时候出完什么时候出完什么时候出完什么时候出完什么时候出完什么时候出完什么时候出完什么时候出完什么时候出完什么时候出完
as much as i dont like horror stories this is just peak cinema.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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