
Umihara Kawase is a girl who uses a fishing hook as a grappling hook. You’ll need quick reflexes to swing your way through the branching surreal environments. Use your brains to figure out the best way through. They say fish is brain food—you’re going to need it!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
yeah
Peak.
彼女のルアーと釣り竿は、ガムとゴムの性質を併せ持つ 至る所(氷は除く)にひっかけることができ、好きなときに外せる よく伸び、素早く元に縮む この能力を使い、ステージ上のドアに到達するアクションゲーム 1ステージごとに挑戦できるので、海腹川背シリーズでは初心者向け ただし、シーケンシャルモードというステージ0から連続して行うモード(初代SFCと同じ)もあるので 上級者も楽しめる
More accessible Umihara Kawase in terms of QOL- but still hard. Tutorial Tips in the first few levels are reeeallly annoying especially since they're triggered by proximity and you restart the level each time. But beyond those nuisances, it's a pretty good title. All good games have grappling hooks and/or fishing- this one has both. Same depth and complexity of the grappling hook that makes it a really interesting and fun mechanic- once you get used to it of course. But it's the third installment in the series, you're probably used to it already (You don't actually have to play the games in order)
good kusoge. crab 2 is the hardest boss in gaming until you realize his claws don't exist
Okay this is one of those reviews where I have mixed feelings. I don't hate it but this game is far too difficult for its own good, yet i keep coming back to play it. Now I've played difficult platformers before like Mega Man Zero 1-3 and Gravity Circuit for some background, that being said this is far more frustrating. It has a nice art style and music, its not the mechanics themselves that's the issue, its the level design. The game starts out fine and is even clever in design, however it becomes brutal and your failure is permanently shown to you on each level in a game that wants you to try risky moves. I want to not recommend this title and recommend it all at the same time. Anyways do plenty of research before buying this one because your in for a very difficult game.
umihara kawase somehow does more fishing than mario does plumbing.
this is yet another umihara Kawase game , if i had to list the pros , it would go like this ; - it has a music player - it has a gallery - its 3d (still sidescroller) - it has less difficulty for those who are trying to get further , because you just have to click the level you want to play and you can , without having to complete every other level before ,every time. - harder levels for those looking for a challenge - it has walkthrough tips if you ever feel stuck - it can run on a potato , pretty much like the other games in the series. Now , onto thew cons , this might just be me , but - ive noticed it is significantly harder to do diagonal hooks in this game , half the time i try itll be a sideways or top hook, probably requiring me to hold the dpad for it to work. Overall , this is a solid game if you like a good exploration sidescroller with parkour and physics. challenging game. 8.2/10
In Sayonara Umihara Kawase, there are no lives/game overs, so to compensate for a general loss in difficulty, they made the stages WAY harder. You can try as many times as you like to complete a troublesome stage, free of the stress of potentially losing progress like you would in the original Umihara Kawase, or Umihara Kawase Shun, but the stages are so much harder that I couldn't possibly recommend this game to the average person. If you have played other Umihara Kawase games, I highly recommend this one, but if you haven't, just know that I spent four hours on one stage right before I wrote this. I finally beat it, but I think I'm traumatized.
My fingers hurt
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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