
Embark on a journey to The Smiling Islands, the realm of the Saviors, where an enigmatic guide beckons. The seasoned narrator has shared this story countless times, yet none have graced the miraculous land. Can you seize your narrative and ascend as a Savior?
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
El resumen del juego es buenas ideas que no acaban de llegar. Tiene un buen lore, que nunca explota. Tienes buenas animaciones en un estilo gráfico muy meh. Tiene combate, peor este es hiper simple. Tiene plataformeo y puzzles, pero ambos son aburridos. Tiene encerronas y escapadas épicas donde al morir siempre de un golpe es casi más prueba y error que otra cosa, sobre todo con el poco tiempo que da. No digo que sea malo, pero está muy lejos de su potencial.
没有完成飞升。。。
W game
O jogo é extremamente relaxante enquanto se aproveita os cenários desenhados a mão e revolve os puzzels, as cenas de ação e perseguição são bastante frenéticas e tensas o que equilibra bastante o jogo, a história é incrível, as mecanicas são ótimas não há o que reclamar recomendo bastante
Recommended Saviorless is one of those games I'm glad I played, even if I don't think it's one I'll ever revisit. The strongest part of the experience is its presentation. It feels like stepping into a dark storybook, and I was immediately intrigued by the framing device of the narrators and the idea that a story isn't supposed to have two protagonists. From there, the game continues introducing strange imagery and surreal ideas that kept me curious about where it was all leading. Gameplay is much more puzzle-focused than action-focused. Even after gaining the ability to attack, combat never feels like the point. It's more of another mechanic used to solve the game's set pieces than something with much depth of its own. Early on this works well because checkpoints are generous and experimentation is encouraged. Where the game lost a little momentum for me was toward the end. The later sequences became more trial-and-error, and dying often meant replaying stretches that were just long enough to become repetitive. They weren't frustrating in the traditional sense, but they did slow the pacing at the point where I wanted the story to keep moving. When the credits rolled, my feeling wasn't "I need to see every ending" or "I have to collect everything." It was more that I'd experienced what the game had to offer, and I was satisfied leaving it there. I don't think Saviorless reaches the level of games like Gris, which left a much stronger emotional impression on me, but I also think it's doing something genuinely different. It's an original, atmospheric game with memorable ideas and a distinctive identity, and I appreciate that it never tries to become something it's not. Not every game has to become a favorite. Sometimes it's enough to spend a few evenings in a world unlike any other, and Saviorless was exactly that.
Игра понравилась. Жаль, что она короткая такая. Я бы с удовольствием поиграл бы подольше, чтобы сюжет и мир раскрыли поглубже. Картинка и музыка всё красиво и приятно. Конечно, игра не 10 из 10, особенно из-за своей продолжительности, так как это повлияло на сюжет, но 7/10 я бы поставил. Рекомендую на вечерок другой сыграть расслабиться.
Great storyline!
これはアクションゲームではなく、アクション要素ありのパズルでした。。 私はメトロイドヴァニア厨なので、あいませんでした。。 すみません。。
Jogo bem feito com uma historia boa.
ストアページでブイブイ刃物振り回してる白いオッサン、敵じゃん! アクション自体は何度も死んでパターンを覚えるゲー、 リトライのしやすさはそれなりに高め ストーリーは……うーん
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Languages: English, Spanish - Spain, French, German, Japanese, Simplified Chinese, Traditional Chinese, Russian, Portuguese - Brazil
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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