
Saving Princess of Mars is an Old School Pixel Art Humoristic Story Driven Light Platformer. Main protagonist is lumberjack Jack from Earth who spawns on Mars where he finds locked up beautiful Princess of Mars and chooses to save her... But that is just the beginning of his journey!
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About
Saving Princess of Mars is an stylish action platformer featuring puzzles to solve and ton of enemies to eliminate.
Our main protagonist is lumberjack Jack from Earth who surprisingly spawns on Mars where he's trying to save its princess.
Hand-Crafted levels: Each level is uniquely designed for countless methods of completion. Defeat strange Martian enemies using spontaneous approaches and eliminate them on your way to freedom.
Exceptional combat: Adapt to chaos with style: stomp enemies like you're squashing grapes at a festival, deliver kicks that would make a martial arts movie jealous, and turn every encounter into a slapstick ballet of traps and tumbles. No bullets, no mercy—just airborne justice and foot-powered fury.
Multiple controllable characters: You will be able to switch between different characters during the gameplay. All controllable characters have different abilities, but of course – our main hero is the strongest!
Unconventional Storytelling: A mysterious tale unfolds through cinematic sequences — like a movie that forgot it was a game, took a wrong turn at plot twist junction, and crash-landed into a finale so unexpected it might just file a complaint with reality itself.
Are you ready to help Jack save the Princess of Mars... and maybe the entire planet of Mars?
Game features:
strange Martian enemies
4 playable characters
7 engaging large platformer levels
up to 4 hours of gameplay
unlockable Hard difficulty
42 achievements
humoristic comments from characters during conversations
And at last, this game also raises many questions... and some of those are even answers...
Is there life on Mars?
What does it look like (life on Mars)?
What help can you get from Prof. One-Rock?
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Croatian
Reviews
Stylish 2D platformer, in the genre of action of the forgotten 90s. Jack the Lumberjack from Earth appears on Mars, where he tries to save the princess, funny.
[b][i]A story-driven, humorous, retro-style action-adventure platformer where you switch between characters to solve puzzles and destroy enemies.[/i][/b] An indie gem reminiscent of "The Lost Vikings." In this game, you'll constantly switch between lumberjack Jack and Princess of Mars to progress through seven chapters. Each character has their own unique abilities. Jack can jump high, kill enemies, pick up and use objects. There are no weapons in the game, so Jack kills enemies with his fists or by jumping from above (helmeted enemies cannot be killed by jumping). The princess can't jump high or kill enemies, but she can open doors and activate mechanisms that Jack can't use. As you progress through the game, you'll unlock new abilities for the princess. + Funny dialogue and cutscenes. + Excellent storyline. + Nice graphics, animation, and music. + Cute characters. + Responsive controls. + Interesting puzzles. + Hand-crafted game with no AI! + Achievements. [u]You can read other reviews and subscribe to our curators. Welcome![/u] [url=http://store.steampowered.com/curator/25737869/] 5 minutes of game [/url]
The game begins with a lumberjack returning home after a long day’s work. Instead of sleeping indoors, he decides to rest outside under the stars. Everything seems peaceful until, suddenly and without any clear reason, he is transported to Mars. Strangely enough, the lumberjack doesn’t seem too bothered by this unexpected event. In fact, he appears to enjoy the lighter gravity, which allows him to jump much higher and land without breaking any bones. The same physics also lets him attack enemies by jumping on top of them. In addition to jumping, the lumberjack can also punch, although his punch requires a short recharge period, preventing you from spamming the attack. Enemies must be hit several times before dying, but it’s all very easy. Their health is displayed in a bar that appears after the first hit. After taking damage, they become temporarily invincible, glowing red as a signal that they cannot be harmed during that brief period. When this happens, you can simply keep bouncing on top of them until they eventually die. In the first stage, the lumberjack rescues a princess, although you quickly suspect she might not be a real princess at all, but rather someone with a few screws loose. Nevertheless, you decide to help her because she claims to have chips and dip waiting back at her palace. The princess isn’t exactly fond of you, either. She finds you strange and questions your supposed role as a “hero,” since you tend to act more confused and curious than noble or brave. The game progresses through a series of linear stages that require the player to use both characters to solve puzzles. Compared to the agile lumberjack, the princess is slower, can’t jump as high, and doesn’t fight, but she has the unique ability to open certain doors marked with her icon. A few stages later, a third character joins the group, a powerful warrior who can smash through walls and kill enemies with a single hit. However, her attack takes a long time to recharge, forcing you to find special crystals that instantly replenish her power. Throughout the levels, you’ll encounter locked doors, switches, and keys that must be collected from defeated enemies. Some switches activate automatically when a character walks past them, and a few require a character to remain standing on them to keep a door open. The puzzles themselves aren’t overly difficult, and enemies are fairly easy to manage. You can take several hits before dying, and even if you do die, you’ll respawn at the nearest checkpoint while keeping all your collected items and progress. The only real threats are instant-death hazards like electricity or water, but the frequent checkpoints prevent these moments from becoming frustrating. One of the game’s highlights comes from its cutscenes and character interactions. After nearly every room or puzzle, short dialogues between the lumberjack and his companions appear. These moments often reveal more about Martian life or the fact that character might be aware they’re in a video game. The script is quite humorous, including a scientist with subtitles in obvious German parody. Collectibles take the form of masks scattered across the stages. They’re not exactly hidden because most are visible along the main path, making it harder to miss them than to find them. Usually, all you need to do is jump to grab them. The game spans seven chapters in total. While it doesn’t last very long, it does become somewhat repetitive, especially with the frequent reuse of switches, keys, and familiar puzzles. There aren’t many new mechanics introduced in later chapters, but it remains enjoyable enough to finish. Unfortunately, the bonus features after the credits don’t seem to work properly. You’re supposed to unlock a hard mode and a ship that allows you to revisit stages freely in search of achievements and missing masks. None of these unlocks function as intended. Believing that starting a new game might fix the issue, I made the mistake of resetting my progress. Sadly, this completely erased everything I had accomplished, making it appear as though I had never played at all.
No princesses were harmed during development :DDDDDD
I've just completed the first three levels and I'm absolutely thrilled with this Martian adventure! Jack, our earth lumberjack, is just awesome - the way he kicks these cactus-like monsters, like in a good old action movie, makes me laugh every time. At first, I was worried that the controls would be uncomfortable, but jumping and somersaulting work perfectly, especially when switching between characters: the tiny professor One-Rock helped me get through the narrow gaps, and the robot girl simply amazes with her abilities. The humor in the dialogues is really uplifting-especially when Jack is arguing with a talking stone about "the right methods to save the princesses." On normal difficulty, the bosses give a tough rebuff, but after a couple of attempts you start to feel like a real ninja lumberjack. However, in some places the levels are too confusing - I got stuck in the scenery a couple of times and had to restart the checkpoint. After two and a half hours, I can't wait for the finale - what if it really reveals all these cosmic secrets about life on Mars? For your money, this is a godsend for fans of classic platformers with a twist and great humor!
A fun little puzzle platformer about a lumberjack whose expertise in jumping on people's heads takes him to Mars and beyond. But seriously a short but sweet title. Check it out if you're a fan of platformers :)
I absolutely loooooooooove this style of game, Ive spent an incredible amount of time playing it! Another game for my favorite collection.<3
I liked the game's graphics; it reminded me of the era when pixel games were all the rage and almost every third game was like this. The game's concept also reminded me of old games where you had to find a princess.
Saving Princess of Mars é aquele tipo de jogo que parece estranho… até você perceber que é exatamente isso que faz ele funcionar. Você começa achando que é “só mais um platformer”, e de repente está em Marte, sem armas, resolvendo tudo no pé, pisando em inimigos, caindo em armadilhas e rindo do caos que você mesmo causou. O combate é físico, meio pastelão, mas surpreendentemente inteligente. Cada encontro vira um mini quebra-cabeça. Os níveis feitos à mão são um ponto alto. Dá pra passar de várias formas, errando, improvisando e às vezes vencendo sem nem entender direito como. Isso não é defeito, é charme. O jogo te recompensa por tentar coisas “erradas”. A narrativa é estranha de propósito. Parece um filme sci-fi antigo que entrou no caminho errado e resolveu ficar. Funciona melhor se você aceitar a viagem em vez de tentar racionalizar tudo. Destaques rápidos: Combate sem armas que realmente funciona Plataforma precisa e desafiadora Humor constante, inclusive nos comentários dos personagens Estilo visual retrô com personalidade Dificuldade honesta (e uma mais cruel pra quem gosta de sofrer) Joguei o início do game e gravei uma gameplay mostrando as primeiras impressões, mecânicas e o clima geral do jogo, passa lá deixa um Like se gosta já se inscreve para mais vídeos assim ^^. Não é um jogo pra quem quer algo genérico ou confortável. Mas se você gosta de experiências diferentes, autorais e um pouco caóticas… Saving Princess of Mars merece atenção. 👍 Recomendado. https://youtu.be/F4Mua7fJ94A
Haha, I'm pretty experienced in this genre, but today wasn't without its FAILS :D + How I missed PIXEL STYLE I can say for sure that it's unusual, with retro graphics but a modern approach. I immersed myself in this adventure and realized that it's like a game from my childhood!!! What a strange feeling!!!
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