
Immerse yourself in the Save Room, a place of safety and respite. Master inventory management while interacting with the enigmatic merchant. Buy, sell, and acquire crucial items to conquer every challenge. Not only will you need cash, but you'll need GUTS to finish this game!
Modeled estimate, not a reported figure. How we estimate →
Media

About

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
生化危机纯净版
What a cool idea for a sequel to a game that I didn't think could include anything else. I love the merchant and the president's dog with all my life
first game was better. the later levels get far too difficult without a guide and if you dont want to spend your life trying to figure out the exact ammo etc., especially when someone never played RE with combinable ammo (me lol). I am really good at puzzle games so for this one to make me annoyed is saying something to the difficulty
Fun and awesome sequel to the first game! It’s a bit buggy, with typos, and game breaking glitches that hard crashed my system. I needed to restart the game about 12 times to finish my playthrough.
Uma boa sequencia a Save Room, mas devia melhorar em diversos aspectos, principalmente nos atalhos de teclado, que só funcionam em telas especificas, e acabam confundindo (a exemplo tecla Enter que abre o mercante porém não confirma a compra do item no mercante, só fecha o mercado novamente, sendo necessário sempre clicar no item e clicar pra confirmar) e a lista de itens necessários poderia ser mais compacta, sem precisar ficar scrollando toda a vez porque a lista é extensa com ícones enormes, que mostram cerca de 3 por vez.
Okay for $3. It does however have a lot of bugs, and navigating the menu's get tedious very quickly. Especially so if have to restart a puzzle due to accidently consuming/cleaning and item, and reset the puzzle and resocket every single sellable item.
Unlike the original entry, this expansion is a big miss and just feels very tacked on. The mechanics now require filling inventory to get the merchant option, then selling off items for money to buy the remaining required items to finish each level. Very tired and uninspired gameplay.
Menus could be a bit faster and there is no exit game button in the main menu, nor are there option settings. The mechanic with cleaning jewelery is nice but same as the crafting weapon from stuff its a bit annoying and overstaying its welcome in bigger levels
good follow-up to the original with some interesting new mechanics and a few QoL improvements.
Longer than Saveroom but a little less "fluid" in my opinion
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| TYRONE vs COPS VR | $7K | 188 | 93% | $1.59 |
| Dragonspire | $7K | 75 | 57% | $4.99 |
| Terfenstein 3D | $7K | 75 | 72% | $4.99 |
| Pain Party | $7K | 75 | 81% | $4.99 |
| Gold Drill | $7K | 100 | 88% | $4.99 |
| Just Date | $7K | 50 | 66% | $4.99 |