
Immerse yourself in the Save Room, a place of safety and respite. Master inventory management while interacting with the enigmatic merchant. Buy, sell, and acquire crucial items to conquer every challenge. Not only will you need cash, but you'll need GUTS to finish this game!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 31 → 0/day in the week after.
About

Genres
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $2.99 | 229reviews | 69% | — | $11.3K |
| $4.99 | 44ratings | 58% | — | not modelled | |
Engagement
Reviews
Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game takes the classic Tetris formula and gives it a fantasy twist, you're cramming jewels and weapons into a grid like bag to progress through stages. It’s a clever concept, and the core puzzle mechanics are satisfyingly simple, until the powders and upgrades show up to stir the cauldron of frustration. Upgrades? Just max them out. Seriously. Trying to fine tune your weapon enhancements, like choosing between firepower or something else, is more trouble than it’s worth. As for powders, they’re a recipe for chaos. Mix the wrong ammo, overstock your inventory, or accidentally use the right powder for the wrong purpose, and boom, you’re restarting the level. Again. Most puzzles are breezy, but the self-destruct sequence on level 40? That one nearly had me tossing my controller into the void. It’s a quick, quirky experience overall, but not without its hiccups. Verdict A fun concept with fussy mechanics. Worth a whirl, but don’t expect a masterpiece.
At first, I wasn't sure why this game had so many negative reviews because the first game is actually really good. But after playing it, I now know why. The game is very tedious, the merchant only serves to force you to fill in the inventory screen twice; once for treasures, and again for the actual items you need. It's extremely buggy, buying items in bulk causes the game to give you more money than the actual value is which normally would be a good thing if it weren't for the achievement for going broke. I'm not sure if this next thing is a bug or the game just isn't being clear but whenever I buy a treasure so I can complete a set so I can make progress for another achievement for selling all types of treasures, for whatever reason I can't sell it which means the level is impossible. This makes the level impossible to complete since it won't let you progress until you fit every item into the screen, which there won't be enough because of the unsellable treasure. And one more thing I can't stand. I'm sorry to the voice actor for the merchant but... your VA is horrible. I can tell you are quiet shouting the lines which is extremely annoying. And for some reason there's no way to turn off the dialog. Get the first game, not this one.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0.57/day in the week to Jul 21 → 0.2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
| $4.99 |
| 24ratings |
| 48% |
| — |
| not modelled |
| $2.49−50% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 51 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A fun sequel that expanded on what the previous one did. Hope you one day turn this into a trilogy ;D
It's alright to kill some time. The puzzles feel mostly like busywork, it's very rare to screw up enough to need to start over. Worth a couple bucks if you played the first game.
While I enjoyed the simplicity of the original more, this one was still fun - and at least built upon the original in a meaningful way. Recommend to any Resident Evil fans, or anyone that just wants a (very) low cost puzzle game.
[h1] [b] 64 / 100
Unlike the original entry, this expansion is a big miss and just feels very tacked on. The mechanics now require filling inventory to get the merchant option, then selling off items for money to buy the remaining required items to finish each level. Very tired and uninspired gameplay.
good follow-up to the original with some interesting new mechanics and a few QoL improvements.
very good
Fun and awesome sequel to the first game! It’s a bit buggy, with typos, and game breaking glitches that hard crashed my system. I needed to restart the game about 12 times to finish my playthrough.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $105.4K | 2.5K | 97% | $2.99 | |
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| $240 | 2 | 100% | $6.99 | |
| — | 23 | 80% | $2.09 | |
| $0 | 0 | — | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.3K | 264 | 86% | $2.99 | |
| $11.3K | 92 | 96% | $3.99 | |
| $11.3K | 89 | 73% | $5.99 | |
| $11.2K | 67 | 72% | $6.99 | |
| $11.2K | 100 | 58% | $3.89 | |
| $11.2K | 52 | 54% | $19.99 |