
Immerse yourself in the Save Room, a place of safety and respite. Master inventory management while interacting with the enigmatic merchant. Buy, sell, and acquire crucial items to conquer every challenge. Not only will you need cash, but you'll need GUTS to finish this game!
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
added extra tedious steps to get to the point you started at in the first save room just to pad out time. play the original save room instead. also some QoL issues, menu broke for me on a level and i only played to level 13
I want to like this one, but I feel like I'm butting my head against the controls and not the puzzles which just made it less fun. Each time the puzzle reset from opening a menu just tanked my interest further and further.
A fun sequel that expanded on what the previous one did. Hope you one day turn this into a trilogy ;D
very good
Cool Idea and references but the puzzles end up being more annoying then fun to me.
Did you enjoy re-arranging your inventory in RE4? and upgrading weapons and combining treasures? then this is the game for you. Its fun. thats all
4 резик мы любим
Save Room the original is a better game, adding the shop just adds monotony and tediousness.
Számomra rossz irányba fejlesztették tovább az eredeti elképzelést. Ebben a formában már nem élvezetes.
เล่นแค่ภาคแรกก็พอ ภาคนี้มันมีระบบซื้อของขายของ แต่แทนที่จะสนุกขึ้น แต่กลับทำให้เกมยุ่งยากมากขึ้นกว่าเดิม พอขึ้นด่านใหม่ก็ต้องมากดประกอบของซ้ำๆจนเบื่อ กว่าจะผ่านแต่ละด่านกดจนมือหงิก และถ้าเล่นพลาดหรือกดขายผิดขั้นตอนนิดเดียวก็เท่ากับพลาดทั้งด่านได้เลย ต้องกดใหม่หมด ทำเอาเซ็งมากๆตอนเล่น
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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