
In this colorful action roguelite, participate in the festivities organized for the pleasure of the warrior god. Equip your best weapons, prove your valor against powerful monsters, and permanently engrave your name in history!
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About
In this dynamic and colorful action roguelite, delve into a fascinating universe where each decision matters and where strategy is rewarded. You've been invited to take part in grandiose festivities organized for the pleasure of Iop the warrior god. These aren't your typical celebrations – they were designed to put the most valiant fighters in the dimension to the test.
Get ready for a major challenge by arming yourself with your best weapons and selecting your equipment with care. Each weapon has its own characteristics and advantages, and choosing your arsenal wisely will be vital for your survival and success.
Each victory brings you closer to even more fearsome challenges, and each defeat is a lesson that will make you stronger. Use the resources you obtain during your fights to bolster your weapons, improve your equipment at the blacksmith's, and make offerings to the divine statue to garner additional favors.
Seek out glory by showing your bravery and skill in this festival of fighting. Each skirmish is an opportunity to prove that you are worthy of the god Iop's attention and blessing. Immerse yourself in this vibrant world teeming with danger and emerge victorious, celebrated as one of the greatest warriors in this unique dimension.
Play as Savara, the warrior god Iop's newest champion, face off against epic creatures, and forge your own legend!
Become an expert fighter, find your opponents' weaknesses, and strike your enemies at the perfect time to claim victory.
Collect the materials dropped by defeated monsters and build up the perfect arsenal to jump back into the fray.
Thrusting or slashing, one-handed or two-handed, choose from four styles and six variations with hundreds of possible combinations – exploit the full potential of your weapons.
Pledge your allegiance, unlock over 90 divine blessing powers, customize your talents and skills, and upgrade your equipment in a gameplay experience packed with replayability! In Savara, falling is allowed but rising again is an order!
Join Savara and set out on an epic crusade in which every battle brings you closer to ultimate glory!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Spanish - Spain, Portuguese - Brazil*languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I am currently at a Prestige 5 victory. It's a very very good game that just clicks and grows on you the more you play. I'm an old gamer (47 y/o at the time of the review), so my reflexes aren't as good as they were in my 20s, but still I could beat the game through a steady improvement. I think I'm in for 15/20 hours of pure bliss!
Très bon petit jeux, souvent décrit comme un mélange Hades/MonsterHunter, je recommande. Reste beaucoup plus accessible pour les casual players qu'Hades selon moi, moins try hard, on roule vite sur le jeu en prestige 30 avec les bons builds. Points communs avec Hades : - Système de "bénédictions" avec plusieurs builds possibles sur chaque run et le facteur aléatoire, notamment les bénédiction duo. - Système de chaleur (dans hades) retranscrit ici avec le "prestige" en référence à l'univers dofus. - Système de scaling avec des item style "pendentifs" qu'on peut équiper à chaque run, qui lvl up et orientent vachement les runs (revive, reroll, heal, damages, etc..) Points communs avec Monster Hunter : - Briser les parties du corps des monstres pour obtenir l'item qui correspond - Ressources qui servent ensuite à craft et améliorer les armes et armures Différence et originalité : - On s'équipe de 2 armes, qui ont chacune 3 passifs qui se combinent (les passifs de l'arme qui n'est pas équipé actuellement d'appliquent à l'arme actif) - Jauge d'endurance, qui n'est pas limitante car swap d'arme = regen endurence et swapable toutes les 2 secondes - Système d'affinité d'arme (contendant, tranchant, piquant) qui font + de dégats sur les cibles adéquates
This has the most satisfying hits of just about any game. Power ups are straight forward and effective. I love the effectiveness of everything this game does.
Rapide mais sympa
Игра очень веселая, стилистка приятная, персонажи забавные, идея развлекать бога войны понравилась, комментарии от него веселые. Дизайн монстров тоже интересный, особенно удались, по мне, драконы в виде птичьих динозавров с окраской современных птиц. Из минусов--сбивание с ног нечестное, когда тебя клюют в голову, а ты даже увернуться не можешь. Напрягает невозможность прервать анимацию атаки, и соответственно увернуться.
Sympa comme jeu. On galère à le finir la première fois mais une fois fait, on peut monter facilement en prestige 10-15 sans augmenter la difficulté du jeu. Mais c'était vraiment agréable à faire. Ca manque un peu de contenu quand même, on fait très vite le tour du bestiaire et des boss.
It would like to be a mis of Hades and Monster Hunter but fails at both. Pro: The art style is cute Weapon diversity is good. Cons: The hit detection and dodge frames in this game are absolute garbage and don't make sense at all. The same attack can be dodged one time, but not the next, and sometimes you get even hit by an attack that essentailly happend on the other side of the room. Can't recommend that game.
nice game hope for more content
Well, pretty nice game to buy only with discounts. Straigth up game. Low bosses, lack of randomnes. Its linear, you do some rooms. Pick 1 of 2 choices of bosses and 1 final boss. Nothing more. U can keep playing till you max prestige, but it only gets harder with prestige active... It works like Challenge + Idol in dofus.
Un jeu génial pour commencer les roguelite
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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