
A 2D action/platforming adventure with a healthy dose of RPG elements set in the hostile world of Lor, a classic sword and sorcery setting. The slave-hungry Argeshii empire dominates the known world, old and false gods conspire; brutal combat is the only means of survival!
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Where's the game? I thought I paid for a game or something
As far as I can tell the game has been abandoned, hope you are doing well Tobor. EDIT: There has been an update so I am updating the review accordingly.
Great game, pretty funny, but it needs a LOT, I mean a LOT of improvement.
Early Access four years on, so this was an unashamed sale grab. Glad I did though. I play lots of these and this one is nicely done, with plenty of challenge. But not so much that you don't want another go at it... and then another. Hope the developer manages to do some more on it, but if not, there's enough here to justify a sale purchase for fans of the genre :)
这个游戏有个很傻的设计,角色在跌落时会有个短暂的僵硬时间。这本来没有问题,但是在某个迷宫中,跳到了一个会消失的平台上时,因为平台偏低,处理成了跌落。 结果就是跳上去,出现僵硬时间,不可能再跳到另一边。 The game has a silly design in which the character has a short period of stiffness when falling. This would have been fine, but in a maze, jumping on a vanishing platform turned out to be a fall because the platform was low. The result is a jump, a freeze time, and an impossible jump to the other side.
Jogo bem promissor, ta bem gostoso o controle e fluidez da gameplay.
fxxk u
刚发售时游戏是稳定的,现在游戏频繁崩溃。。。
Отличная игра с открытым миром, хорошей пиксельной графикой, потрясающей музыкой!!!
This game shows so much promise; I cannot wait to see the finished product!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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