
A 2D action/platforming adventure with a healthy dose of RPG elements set in the hostile world of Lor, a classic sword and sorcery setting. The slave-hungry Argeshii empire dominates the known world, old and false gods conspire; brutal combat is the only means of survival!
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Languages: English
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
SAVAGE: The Shard of Gosen — Worth Another 100 Hours One man built this game. Matt Fitzgerald (Planet Tobor) has poured over 10,000 hours into SAVAGE — design, code, pixel art, chiptune soundtrack, all of it. You can feel that obsession in every frame, and it's why I'd happily sink another hundred hours into it without blinking. It's a 2D action-platformer with RPG bite, set in the dying world of Lor. Your barbarian wakes up beaten, bloody, and hungry for revenge against the slave-hungry Argeshii empire and its warlord Aben Bael. That's the pitch. That's all you need. The combat is filthy in the best way. Dodge-roll under arrows. Raise your shield overhead, then bash a brute in the teeth with it. Parry, riposte, stun-stomp. Hoist an enemy above your head and chuck them onto spikes — which then becomes a platform you walk across. Stomp impaled corpses deeper onto the spikes. Yes, that's a feature. Yes, players asked for it. Over 34 weapons and shields, each leveling up on its own and unlocking perks as you master them. Three stats — Might, Resolve, Favor — let you build a brick wall, a glass cannon, or a rooftop dagger lunatic. Reforge gear with ore. Bless it at carvings of forgotten gods. The lands of Gosen sprawl across forests, frozen peaks, red steppes, and deadly swamps, with a day/night cycle and seasons dictating what quests open and what crawls out to meet you. The pixel art looks like an '80s paperback come to life. The chiptune score sounds like an NES cartridge possessed by a thrash demon. Every patch adds something — Fitzgerald reads the Discord and ships the feedback. This isn't polished in the corporate sense. It's forged. If Zelda II and Castlevania raised you and you've been waiting for someone to build something brutal and modern on those bones, this is the game. Buy it. Play it. I'll see you in Gosen — bring a shield, a sword, and your worst instincts.
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Might be good but I'll never know. Had the game crash after only playing for 15 minutes and it appears like it's abandoned by the developer. Oh well!
Abandonware... don't bother.
Very promising. Tobor understands "sword & sorcery" as well as "making a good+interesting game" to a combined degree as yet unseeen. Cool soundtrack as well.
This game shows so much promise; I cannot wait to see the finished product!
Отличная игра с открытым миром, хорошей пиксельной графикой, потрясающей музыкой!!!
Jogo bem promissor, ta bem gostoso o controle e fluidez da gameplay.
fxxk u
刚发售时游戏是稳定的,现在游戏频繁崩溃。。。
这个游戏有个很傻的设计,角色在跌落时会有个短暂的僵硬时间。这本来没有问题,但是在某个迷宫中,跳到了一个会消失的平台上时,因为平台偏低,处理成了跌落。 结果就是跳上去,出现僵硬时间,不可能再跳到另一边。 The game has a silly design in which the character has a short period of stiffness when falling. This would have been fine, but in a maze, jumping on a vanishing platform turned out to be a fall because the platform was low. The result is a jump, a freeze time, and an impossible jump to the other side.
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