
Satellite Reign is a real-time, class-based strategy game, set in an open-world cyberpunk city. You command a group of 4 agents through rain-soaked, neon-lit streets, where the law is the will of mega-corporations.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 4 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Satellite Reign was developed using Unity's now-retired online networking solution UNET. UNET was shut down in 2025, and so Satellite Reign's co-op multiplayer now only works via local LAN. If you still want to play with friends online, you will need to use LAN connection over a VPN.
Contains the game, original soundtrack, 'Satellite Reign: Reboot' e-book and 'The Art of Satellite Reign' e-book.
Play the entirety of Satellite Reign with your friends in co-op multiplayer. Up to four players can each control their own agent, opening up a whole new level of strategic and co-ordinated play.
With full drop-in/drop-out support (LAN play only), and customisable agent assignment, get ready to experience Satellite Reign like never before.
Satellite Reign is a real-time, class-based strategy game, set in an open-world cyberpunk city. You command a group of 4 agents through rain-soaked, neon-lit streets, where the law is the will of mega-corporations. Use your agents to sneak, shoot, steal, and sabotage your way up the corporate ladder, and take control of the most powerful monopoly of all time.
Each of your agents can be tailored toward your favoured play-style, while still maintaining their own unique specialisations. Shape your team into an offensive war machine, or an elite covert spec-ops outfit, and take the open-world city as your own.
The city of Satellite Reign is one big, open playground. No individual levels to pick between, the whole world can be explored seamlessly. Uncover new missions while you explore, and pick and choose which objectives you want to tackle.
Each of your four agents can be tailored to suit your play style. Choose their skills, weapons, gear, augmentations, and even their genetic base by cloning exceptional individuals from the general population.
There's no 'right-way' to complete your objectives. The world has been designed to facilitate emergent gameplay, allowing you to choose from and combine a wide range of strategic options. Sneak in through ventilation shafts, hack doors, take out power generators, hijack the minds of guards, or just blow the front door down. Countless opportunities await.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 5.4Kreviews | 71% | — | $4.5M |
| $29.99 | 370ratings | 78% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 828 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Черт бы побрал мою дурацкую гордость и желание пройти эту игру до конца. Багов как таковых нет (если не считать редкие, но меткие застревания агентов в ящиках и стенах), все игровые фишки работают как надо (в техническом смысле), но весь игровой процесс сводится к полугриндовой зачистке территории за территорией. Свобода прохождения не работает - оптимальный выбор пути всегда один. Давайте так, стелс здесь работает, но он не выгоден в большинстве случаев - либо награды не все получишь с зачистки, либо положить всех противников выйдет в *дцать раз быстрее. Групповая тактика работает в духе: "сначала мы всеми агентами побежим туда, потом всеми агентами випилим одного врага, потом другого, а потом еще одного, а потом опять же всеми агентами увернемся от гранаты и довыпиливаем последнего врага". Разделять отряд нужно только чтобы дернуть переключатель, или в тех редких случаях, когда какой-то конкретный агент может использовать абилку-ваншот вдали от остальных. Казалось бы, сложные тактики должны поощраться, но фактически, разделять отряд крайне невыгодно. Вместе агенты могут лечить друг друга. Вместе меньше шансов нарваться на мимопроходящие группы врагов. Вместе больше шансов сопроводить NPC. Вместе больше шансов вынести прототипы с задания. Вместе быстрее, в конце концов. Кстати о прототипах. Вот тебе пообещали награду за зачистку здания, думаешь, что тебе сразу дадут использовать снаряжение, которое ты оттуда вынес? Да, но это будет прототип - если агент умрет, то и прототип придется выносить снова. Чтобы этого не произошло, его нужно изучить за деньги, которые вирус насосал с банкоматов, причем это не мгновенный процесс. Прототип будет изучаться какое-то время, но редко меньше 5-10 минут на штуку. В среднем, по причинам игровой экономики, можно держать на изучении одновременно 2-3 прототипа. А их в игре много. До-фи-га. Я изучал прототипы нонстопом до финала, постоянно балансируя на нулевом балансе. И это очень важный момент, потому что я зачистил все здания, выполнил все миссии и наоткрывал кучу терминалов. Банкоматы и банки, к слову, я ломал в первую очередь. Почему это важно? Потому что игра предлагает купить некоторые прототипы не вынося их из здания, если этого делать не хочется, или всех агентов к нему вести слишком сложно, или по любой другой причине. Но цены на покупку ОЧУМЕТЬ КАКИЕ КОНСКИЕ. И если я с полным пробегом по игре, балансируя на нуле открывал это все, не платя за сами прототипы, какой вообще смысл этой функции, если потом их еще за ту же сумму придется изучать? И, да, просто подождать в сторонке, сварить себе кофе, или заняться делами пока учатся прототипы, или копятся деньги нельзя - игра уйдет в меню, и весь процесс встанет. Фракции противников поначалу выглядят забавно, они грызутся между собой, пресекают попытки проникновения друг друга на свои территории - всем своим поведением вносят какое-то оживление в достаточно мертвый антураж. Но зато они повышают свой уровень соответственно уровню игрока и никак не различаются по своим фишкам, только внешне. Автолевелинг на корню режет все разнообразие фракций, значимость районов и степень доверия миру игры. А еще здесь херово поданый в текстовом виде сюжет, практически полное отсутствие кат сцен и финальное задание такое, что хочется укоризенно посмотреть в глаза тому, кто его придумал. Это было уныло, скучно, и почти без позитивных эмоций. Совсем не то, что я ожидал, когда вдохновился трейлером.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Czech, Russian*languages with full audio support
Hours played at review time, across 833 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great Game!! If you ever knew Syndicate, you will love this game!!
Have to try if you loved Syndicate
Great spiritual successor to the classic 90s Syndicate. Top down isometric with a cyberpunk atmosphere. Love what they did here.
great game, plays like a modern re-incarnation of Syndicate and Syndicate Wars
There's some game among the bugs
+Aesthetics are semi OK +Music is OK -Infernally bad controls -Doesn't drive you to play the game; felt terrible -Lousy UX/UI -Tutorial can break so easy (eg. start multiplayer game with tutorial without playing it but attempt starting as solo with same team = tutorial breaks) -Surprisingly heavy (performance) = Disappointed. I could not find the fun and would not recommend the game for myself.
One of the most funny and entertaining games around, awesome atmosphere, background history, soundtrack and gameplay, specially in multiplayer It allows you to do as you please in the quests, builds and everything else, you can just go and create a fuzz and mayhem in the city for no reason or as a distraction to complete a misson. A mix of isometric RPG with Tatical RPG and Sandbox. So unique that nobody has ever made anything like it. Im trying to find a replacement for this game on Steam for years now, havent found it yet and I dont think Ill ever will.
I played this games years ago when it first came out but didn't get very far, and recently jumped back in as I remembered enjoying the gameplay. For a kickstarter project that had limited funding, this game is quite good, the gameplay is real time (with optional pause) squad based combat in a semi open world that is focused on various heists you perform to move the story forward and get upgrades for your squad. Combat is actually the least interesting part of the game for me as the stealth, and various methods of bypassing obstacles and enemies are all what I enjoy the most, for example you can highjack enemy soldiers with your hacker and have them open gates or scout the enemy base for you, and you can even use highjacked bodies to upgrade your squadmembers. All in all it still holds up today in 2024 and there really arn't any other games quite like it which is a shame because while it is enjoyable you can see that it was limited in scope due to its budget. I would absolutely love a modern take on this game that fleshed out more mechanics and had a bigger, more interactive world, but this game is worth checking out.
Nostalgia for Syndicate is strong with this one.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 370 | 78% | $29.99 | |
| $2.3M | 8.1K | 86% | $9.99 | |
| $27.8K | 75 | 67% | $19.99 | |
| — | 2K | 88% | — | |
| $21.3M | 23.1K | 83% | $39.99 | |
| $10.7M | 11.9K | 97% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.5M | 9.5K | 95% | $12.99 | |
| $4.5M | 17.2K | 97% | $9.99 | |
| $4.5M | 11.4K | 90% | $19.99 | |
| $4.5M | 9.5K | 76% | $19.99 | |
| $4.4M | 8.5K | 86% | $19.99 | |
| $4.5M | 78.8K | 95% | $1.99 |