
Satellite Reign is a real-time, class-based strategy game, set in an open-world cyberpunk city. You command a group of 4 agents through rain-soaked, neon-lit streets, where the law is the will of mega-corporations.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 4 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Satellite Reign was developed using Unity's now-retired online networking solution UNET. UNET was shut down in 2025, and so Satellite Reign's co-op multiplayer now only works via local LAN. If you still want to play with friends online, you will need to use LAN connection over a VPN.
Contains the game, original soundtrack, 'Satellite Reign: Reboot' e-book and 'The Art of Satellite Reign' e-book.
Play the entirety of Satellite Reign with your friends in co-op multiplayer. Up to four players can each control their own agent, opening up a whole new level of strategic and co-ordinated play.
With full drop-in/drop-out support (LAN play only), and customisable agent assignment, get ready to experience Satellite Reign like never before.
Satellite Reign is a real-time, class-based strategy game, set in an open-world cyberpunk city. You command a group of 4 agents through rain-soaked, neon-lit streets, where the law is the will of mega-corporations. Use your agents to sneak, shoot, steal, and sabotage your way up the corporate ladder, and take control of the most powerful monopoly of all time.
Each of your agents can be tailored toward your favoured play-style, while still maintaining their own unique specialisations. Shape your team into an offensive war machine, or an elite covert spec-ops outfit, and take the open-world city as your own.
The city of Satellite Reign is one big, open playground. No individual levels to pick between, the whole world can be explored seamlessly. Uncover new missions while you explore, and pick and choose which objectives you want to tackle.
Each of your four agents can be tailored to suit your play style. Choose their skills, weapons, gear, augmentations, and even their genetic base by cloning exceptional individuals from the general population.
There's no 'right-way' to complete your objectives. The world has been designed to facilitate emergent gameplay, allowing you to choose from and combine a wide range of strategic options. Sneak in through ventilation shafts, hack doors, take out power generators, hijack the minds of guards, or just blow the front door down. Countless opportunities await.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 5.4Kreviews | 71% | — | $4.5M |
| $29.99 | 371ratings | 78% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 830 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Do I recommend this game? NO! It's not for everyone! Did I like the game? I loved it! It's its flaws and buggs, some frustrating missions and Ai Pathfinding, you have to do some things in a certain way, although the game gives you freedom. I loved the aesthetic, the gritty vibe, the music, the strategy element, the possible combinations of team coordination to pull up great action, heists, infiltrations, assassinations, etc. Although, it has its problem with characters getting stuck in walls or objects, not obeyind commands, or choosing the worst path to travel. The research mechanics' a neat idea but it's absolutely boring to have to spend some time playing while reasearching it (it takes some time, from 5min to 30min). The game progression is real and you can really feel it. It's a huge difference having characters leveled up with upgraded gear and weapons. Even though, the game gives you the option to do all missions in a stealth and pacifist mode, you're way more rewarded by going guns blazing. And it's way faster than doing everything stealth. The characters feels different, with unique skills and progression, giving you the freedom to customize them your way. It's great, seriously. Is it a good game? Yes, it is! But be aware with frustrating missions and bugs. The story's just a excuse to do what you've to do. It's not important, pure cliché. You know: megacorps, let's blast'em to fight oppressive metacapitalism. {SPOILER ALERT} The ending is... Ugh... Bitter and not satisfying. {END OF SPOILER}
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Czech, Russian*languages with full audio support
Hours played at review time, across 835 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game was fun for me. It has some interesting mechanics, which almost died out, and it is interesting to see why it works: Saving is restricted only when your agents are not in danger or dead. So essentially, this game is about being a commando unit of criminals, breaking into restricted areas and going back onto the streets. The city is quite lively and has interesting design, it somewhat looks like a real cyberpunk city could look like. If you get caught, it usually ends in a shootout, but it does not have to. I like the possibility of different approaches to your mission objective, and the design certainly allows a lot of ways to get into the compounds without being spotted or with a lot of kills. In hindsight, I know at least two hidden routes to every mission objective now, and the areas seem to be a lot bigger then they actually are when you are starting out in the game. I like that you can cut a lot of time, if you know what you're doing. Your agents have some basic level-up mechanic, there is some unlocking-mechanic for items and a lot of text for lore and background on the city and the street. While the whole experience did not wield any big surprises, it was a refreshing game while it lasted to me. If you don't enjoy the first 15 minutes of the game, I recommend a skip on it and returning it. It won't change a lot, it will only get harder and throw stronger enemies at you.
No i'm not joking i only spent 20 minutes playing this game and it seemed pretty fun for the little time i played it but trust me if you have the PC equivalent of shoving your finger into a blender while it's spinning you will play this game in slideshow mode at a staggering 1 fps
Similar to Syndicate...
Mi primera impresion fue cuando sin querer les active el modo de combate y presencie 5 minutos de combate en el que se dispararon cientos de balas entre la policia y mis agente. Parecia una guerra interminable cuando, en mi opinion segun se muestra el juego, no deberia serlo. La realidad es que por lo poco que probe no lo recomendaria pese a que en todo sentido tiene buen aspecto pero me dio fea sensacion lo que ocurrio.
Та самая недооцененная в своё время игра, так сказать что было бы, если киберпанк 2077 был рпг и без багов то это сэтлайт. Захват разума противника, корпорации, ХОРОШИЙ СТЕЛС, в меру сложные файты, прокачка отряда и добротный экшн когда надо. П.С. а если найдете с кем играть то вообще шикарно, с друганом тактичить парой бойцов!
>hacks entire global satellite network >runs untested code Do australians really?
I really liked the game including the ending. At first it felt quite hard. My approach was a bit of stealth and then guns blazing, which worked well for couple missions in the early game, but became really really difficult very quickly. After learning stealth mechanics and relying on them exclusively, it became really easy. The stealth works great and offers wide range of different approaches to missions. You can stealth-kill most enemies, disable cameras, turn off electricity, take over turrets, control enemy drones and even soldiers, place remotely-detonated explosives and more. You control 4 team members, each has a very specific role and it works great up until some point. In the mid game it starts to feel not so great, thanks to certain gear/augmentations the roles become more fuzzy. I don't think it was a great idea and in my opinion it makes the game trivial, you're able to finish most missions with single super agent. It might have been much more interesting game when this would not be available. On the other hand it might be too hard for non-hardcore players. I'm looking forward to the next playthrough, I'll try harder difficulty and maybe impose some limits on the gear I use to avoid "single super agent" solution for most missions. [b]Positives:[/b] - great stealth mechanics - different ways to finish missions - wide range of weapons, augmentations and gear - open world - level design - cyberpunk atmosphere - story (read the terminals if you're interested) [b]Negatives:[/b] - performance on GTX 1060 - pathfinding errors (resulting in being killed) - blending of agent roles from the mid game - too easy?
After the intro you're just left to it and it's pretty impenetrable - spend half an hour sneaking the hacker around a location. Then he's spotted and escorted out, or most frequently killed. And I'm back to square one. There seem to be very few missions that are doable with the characters at the beginning. I've tried sneaking - I get spotted. I've tried going "gung-ho" and I always lose the firefight as the AI just seems to be too strong.
Pretty great remake of what I remember I like about Syndicate Wars back in the 90s.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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