
Satellite Reign is a real-time, class-based strategy game, set in an open-world cyberpunk city. You command a group of 4 agents through rain-soaked, neon-lit streets, where the law is the will of mega-corporations.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 4 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Satellite Reign was developed using Unity's now-retired online networking solution UNET. UNET was shut down in 2025, and so Satellite Reign's co-op multiplayer now only works via local LAN. If you still want to play with friends online, you will need to use LAN connection over a VPN.
Contains the game, original soundtrack, 'Satellite Reign: Reboot' e-book and 'The Art of Satellite Reign' e-book.
Play the entirety of Satellite Reign with your friends in co-op multiplayer. Up to four players can each control their own agent, opening up a whole new level of strategic and co-ordinated play.
With full drop-in/drop-out support (LAN play only), and customisable agent assignment, get ready to experience Satellite Reign like never before.
Satellite Reign is a real-time, class-based strategy game, set in an open-world cyberpunk city. You command a group of 4 agents through rain-soaked, neon-lit streets, where the law is the will of mega-corporations. Use your agents to sneak, shoot, steal, and sabotage your way up the corporate ladder, and take control of the most powerful monopoly of all time.
Each of your agents can be tailored toward your favoured play-style, while still maintaining their own unique specialisations. Shape your team into an offensive war machine, or an elite covert spec-ops outfit, and take the open-world city as your own.
The city of Satellite Reign is one big, open playground. No individual levels to pick between, the whole world can be explored seamlessly. Uncover new missions while you explore, and pick and choose which objectives you want to tackle.
Each of your four agents can be tailored to suit your play style. Choose their skills, weapons, gear, augmentations, and even their genetic base by cloning exceptional individuals from the general population.
There's no 'right-way' to complete your objectives. The world has been designed to facilitate emergent gameplay, allowing you to choose from and combine a wide range of strategic options. Sneak in through ventilation shafts, hack doors, take out power generators, hijack the minds of guards, or just blow the front door down. Countless opportunities await.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 5.4Kreviews | 71% | — | $4.5M |
| $29.99 | 370ratings | 78% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 828 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Juicy Tips: Purchase the Soldier's grenade skill ASAP. They're expensive early on but anyone can use grenades, ammunition is plentiful, and they destroy cover. Focus on maxing out hacking and hardwiring early. It can be done before leaving downtown and lets you access every area. First thing you should do in a new area is unlock the relay stations. They're your fast travel and respawn points. Send everyone to infiltrate buildings, you'll get extra money or unique items depending on the mission. The description for banks makes it seem you have to choose but no, you can get the soldier bonus and hacker bonus. Banks replenish money. I don't know what kind of timer it's on, probably less than 30 minutes real time, but revisit them every so often. Finding researchers is a matter of chilling in a populated area with the world scanner turned on. Eventually you'll bump into a yellow NPC who can be bribed. Perfect stealth is really difficult. There's no effective way to instantly kill enemies from afar. The key is to keep moving and not get cornered. Don't get into prolonged firefights. Kill enemies with "!" above their head before they raise the alarm. Try to divert enemy attention so they don't all flank your team. One trick is to have someone snipe cameras and retreat before the patrol comes. You can also hijack people or drones and send them running through a compound luring guards away. The infiltrator's sword skill is amazing for stealth. Enemies usually patrol in groups and this ability instantly closes the distance with your target, putting you in range to kill nearby enemies. Don't waste time building up a clone army from civilians. At level 2 hijack you can take over the simplest guards and they're basically three times better than civilians. If you see an enemy calling for reinforcements, you can move one of your operatives close to him and then attack. The operative will kick the enemy before shooting, cancelling the reinforcement call. You can also instantly interrupt a call for reinforcements with the hijack ability. Team Stims on your Support is your "Pause and give orders" button. Upgrade it fast. Hardwire is barely used and can be worked around with either explosives (or just lots of shooting), taking an alternate path, or forcing the skill with low probability and running away when someone comes to investigate if you fail. Remote explosives can be great for this if you have them. Similarly, hacking is nowhere near as important as you might think. It's more commonly needed than hardwire and explosives don't often work as a replacement, but you can still brute-force with low skill. Although there's like two level 5 terminals in the first district, neither offers anything worth rushing hacking 5 for and you can come back later. Settle for 2-3 points in hacking and go grab lower level banking terminals in another district instead. It's MUCH more important to rush hijack than hacking. Higher levels of hijack give you more goons, and lets you pick up higher level ones for more points (e.g. the aforementioned light soldier worth two civilians). Interrupting the highest level enemies can be hugely beneficial, even if you don't manage to complete the hijack. Higher level hijacks also give you clones with massive stat boosts. +70 energy on your infiltrator can let them stealth through even the biggest plazas. Silencers do work and it's absolutely worth everyone having at least one silenced weapon. They greatly reduce the sound radius of the shots, drawing less attention, but don't seem to do jack about the giant laser beam or plasma gout coming out of your gun. Giving your infiltrator a silenced ballistic rifle weapon will let you snipe people once they have enough of the damage skills. A 'silenced' plasma smg not so much. Cameras DO respawn. I think it takes about 30-60 minutes. By all means have a hijacked soldier run through a base shooting out cameras before you make your real run, just don't dawdle excessively. This is mostly noticeable for compounds you revisit for several diffferent runs. If you zone or load the game they also instantly respawn. Civilian armies are great for setting off firefights on the other side of a base and drawing off patrols that might be approaching your guys, especially early on. Just be aware that they probably don't have clearance to be there and will probably be shot at even if they're not doing anything suspicious. Once you've got higher levels of hijack guards do work better, but three 5 second distractions is usually better than a single 10 second distraction. Hijacks who haven't made themselves obvious to the opposition can also open doors for you without you having to hack/hardwire/explode them. Just have them stand in the middle of the thing whilst your team files through. Put cloaking generators on your three non-infiltrators, and a remote hacking tool on your infiltrator. They'll help out a lot once you have the spare slots and cash available and actually let you keep your team together for stealth runs. Mobilty and option cybernetics (vents/jumping/etc) are also really good. As you say, you can't really rely on stealth without full mobility options or cloaking generators, some areas are just too open. thanks
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Czech, Russian*languages with full audio support
Hours played at review time, across 833 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
TLDR Look at the global achievement completion. People didn't play the game. It sucked. For the record, "Downtown Pacifist" is a broken achievement that triggers if you load into the game after finishing the less than 5 minute tutorial (as in a second session playing the game). And Stealth Kills seem to count any kills. The game is more bugs than game. I have no idea how this may have run ten years ago, but currently it's not worth it. Bugs aside, it feels like if someone wanted to make Space Marshals, but with XCOM controls. Yet on top of that, pausing takes you to a separate menu, so you have to make all of your commands in real time (which are closer to suggestions). You have no UI or information to tell you how far your weapons can shoot, so you have to attack someone and then react to whether your agents shoot them like you commanded, or bolt out of cover to get closer to their target until they are [i]much closer[/i] than they need to be to be in range. If something fails, like throwing a grenade into an area or trying to use an ability, the game won't tell you why, and it can be unclear whether the ability worked at all. For some reason the game has a physics engine, which only causes problems. You can't see what a skill will level into past the level you are currently buying, which makes it very difficult to tactically invest in your skill tree. On top of that, there's hidden bonuses in your skill tree that cause more confusion than help, like the hacker getting a super boost to hacking duration (doors stay unlocked for longer, cams stay down for longer, etc.). The game is also written like it has much more depth than it does. There's power plants that are "critical infrastructure" which you can sabotage and turn off, and it's said that they will very quickly be investigated and repaired. Not only are they never investigated, and randomly turn back on at arbitrary times (not due to any actual maintenance), but they stay turned off much longer than any other features/abilities you have access to in the game. Spawn mechanics in the game are based off of your camera location, not your squad, so you can pan away for a few seconds and pan back to find yourself surrounded by people. There's researching mechanics to make you choose between using the rewards you got once, or waiting 10-20 minutes (while doing whatever else you want in-game) and then getting an infinite number of them (the clearly better choice). You can build a research team, which only gives you personal researchers costing 2/3 the price of freelancer researchers. So much of the flavor text is written as if it's something to pay attention to, but has no practical effect. Game mechanics and progress that feel important may mean nothing at all. There are checkpoints to keep you out of later game areas until you complete long quest lines to unlock them, however you can just run straight through them and skip all of it. Getting caught in most places just ends with the enemies walking you out of the area, and then kicking you (which near instantly heals, as health is a meaningless resource) and fining you for a few thousand credits (which near instantly recovers, as money is a meaningless resource). Getting caught skipping the scanners in a checkpoint leads to you getting escorted 2 feet to your left, as the path past the scanners is still a civ-legal area, and you can then continue though without any passes. You can skip any reward you would get from any of the missions by buying it on the black market instead. You can also be "stuck" unable to reasonable complete some missions, as they can select terminals anywhere for their objectives, meaning that you could have a starter mission in the first district requiring you to break into the maximum security prison in the "final" district to progress. Simple orders like "move squad to take cover at these 4 spots the game is highlighting when I hover my mouse here" will often lead to one or more of your squad "sliding" along their expected stop location, and taking cover one or more tiles to the left or right, which often isn't cover at all. Imaging watching someone move to take cover at the corner of a wall, and after they get to the corner they take two steps out past it, and then lean their back up against nothing while they get pummeled by the enemy. 80% of the time you can fix this by reselecting the same location again once they have stopped moving the first time. Commanding your agents to fight specific enemies is hit or miss, as they may engage them, engage someone else, or sit there doing nothing at all. Asking them to engage again could cancel someone else's fighting order. Changing a weapon briefly takes an agent out of combat mode, and then puts them into combat mode. If you are in an area under security supervision, but want to prepare for an upcoming fight by having a different weapon preselected (as you can't tactically pause, so you need every bit of preparation advantage when time is of the essence), you have to hide your agent somewhere while they pull out the weapon they'll need to use, and then put it away again. If you want to change someone's weapon later in an active battle, you'll likely be using a time slow ability, which makes the few moments someone is taken out of combat mode when switching weapons last forever, and you can't tell them who you want to target with that weapon until they swap back. Special abilities like "Draw Fire" to make sure the squishy rest of your squad don't die don't seem to have any effect, and without any status effect information, it's hard to tell whether some other abilities work at all. Whether an ability needs a right or left click to select its target is arbitrary, so learning them is a pain. This part is harder to write out, as I wasn't recording everything with plans to make a review initially, but it seems that the game was coded terribly. If I disconnect my headset, Satellite Reign will go unresponsive until it re-detects my headset. If I open the game and tab to something else while it loads, it becomes impossible to swap back to the game (can't fix it by doing fullscreen or windows+arrow key shenanigans), as the window seems to have a size of 0 and nothing loads graphically. When the game does load, I have to tab out and back into it to actually lock my mouse to it. If you have multiple objectives on the same thing, like two different missions that want you to break into the same location, tracking either of them will put a marker on that location, however if you are tracking both and then untrack one, the marker is deleted, even though you are still tracking the other. You can place custom markers on the map, but the only way to clear them is to untrack everything. It's very possible for both yourself and enemies to get stuck in geometry. There's also objectives stuck in geometry too. Some parts of the map show walkable areas that are out of bounds in the game, however they have power plants or other objects inside of them. Systems in the game were made more advanced and dynamic than it could handle. For example, civilians found next to a dead body will be assigned a threat/suspicion level, and will start to be arrested by security. After going through the surrender animation for a few seconds, they will get up and just start walking, and then set off an alarm and be hunted down and murdered by security forces. When alarms do go off, security forces nearby will all try to rush to you (except for the ones that arbitrarily ignore you), including security forces that are part of a different faction and have no right to be in that area, which leads to different factions of security arresting and fighting each other in the middle of trying to fight you. I completed this game because I wanted to give it a fair review, and the completionist in me wanted to since I got it in a bundle, but it was not an enjoyable experience.
Возглавьте элитный отряд кибернетических солдат, перед которыми стоит важнейшая миссия - захват Башни DragonGenetic для получения Власти над Миром! Воспользуйтесь имплантами для быстрого уничтожения врагов, применяйте множество различного смертоносного оружия - сметая все преграды на пути к цели! Или используйте хаос, чтобы пробраться к своей цели скрытно и незаметно! “Satellite Reign” - игра, которая дает Вам свободу в выборе стратегии для достижения Вашей цели! [list][b]Понравилось:[/b] [*]+ Наличие достижений [*]+ Коллекционные карточки [*]+ Локализация на несколько языков, в том числе и на русский [*]+ Поддержка многопользовательского кооперативного режима [*]+ Поддержка кроссплатформенной игры [*]+ Поддержка облачных сохранений Steam Cloud [*]+ Отличный визуальный стиль [*]+ Несколько путей решения задач [*]+ Возможность улучшения персонажей и предметов [*]+ Большой набор оружия и предметов для использования [*]+ Возможность стравить несколько группировок друг против друга [*]+ Разрушение окружения [b]Не понравилось:[/b] [*]- Часть достижений не работают (Решение: Использовать пользовательские модификации) [*]- Отсутствие точных указаний по заданиям, оставляющие игрока в свободном плавании [*]- Отсутствие базового обучения [*]- Баг с воротами, позволяющий пройти сквозь запертые двери https://steamcommunity.com/sharedfiles/filedetails/?id=3166363397 [*]- Неудобная реализация быстрых перемещений [*]- Персонажи способны застревать в текстурах [*]- Проблемы с оптимизацией [*]- Отсутствие активной паузы во время исследования карты/чтения задания/улучшения персонажей [*]- Игровой баг позволяющий появляться у неисследованных маяков при загрузке игры [*]- Визуальный баг при котором некоторые текстуры мерцают в режиме сканирования [*]- Принудительный ограничение кадров в 30 фпс [*]- Баг с достижениями по прохождению уровней без кровопролития, позволяющий убивать всех на своем пути [*]- Не отключаемый эффект Блума в меню паузы [*]- Ошибки при запуске игры https://steamcommunity.com/sharedfiles/filedetails/?id=3166362637 [*]- Сброс настроек игры после закрытия игры с ошибками https://steamcommunity.com/sharedfiles/filedetails/?id=3166456246 [*]- Баг, при котором указатель перемещения сменяется на выстрелы - без использования оружия. Что блокирует перемещение и поднимает тревогу [*]- Критическая ошибка при переводе полноэкранного режима игры в оконный при игре с DirectX 9.0 https://steamcommunity.com/sharedfiles/filedetails/?id=3166456101 [*]- Баг, при котором не применяются изменения в разрешении/качестве - зацикливаться на выводе окна «подтверждения» изменений, при игре с DirectX 9.0 [*]- Бессмысленная функция «мгновенного оживления», не дающая никаких преимуществ [*]- Персонажи могут встать в ступор и не отвечать на стрельбу по указанной игроком цели. Либо просто бегать рядом с ней [*]- При отправки 20 и более ученых на исследование - время проекта меняется меньше чем на секунду [*]- Способность координатора «лечение» - не распространяется на гражданских и целей по спасению в отряде, если те находятся на расстоянии от персонажа [*]- Если при управлении целым отрядом, игрок укажет цель «взлом» или «монтаж», то остальные персонажи перестанут вести ответный огонь и просто будут стоять в ожидании, когда хакер/солдат - закончат задание [*]- Автомобили в городе появляются из воздуха [*]- Персонажи игнорируют «нормальные» пути, выбирая кратчайший через опасные преграды и территории противников [*]- Баг с названием перехода в Башню DracoGenetic [*]- Отсутствие обновлений в задании «Последняя встреча с Денглером» [*]- Визуальный баг с отсутствием «мира» в случае, если игрок сильно приблизит карту в режиме «информации» и переключится на игру [*]- Персонажи способны провалится под текстуры во время взрыва, при этом по ним все равно будут попадать Много недосказанности в сюжете игры [*]- Плохая работа с длиной трека в финальных титрах, из-за чего часть времени игрок проводит в полной тишине[/list] [b]Вывод:[/b] “[b]Satellite Reign[/b]” - это стратегическая игра в реальном времени, разработанная [b]5 Lives Studios[/b] и выпущенная в 2015 году. Игра представляет собой научно-фантастическую киберпанковую историю, в которой игроки контролируют команду агентов в опасном мегаполисе будущего. Одним из ключевых элементов игры является свобода выбора. Игроки могут выбирать свои собственные стратегии для достижения успеха. Это может включать в себя проникновение в охранные системы и взлом компьютеров, использование силы и тактики при перестрелках и многое другое. Система прокачки персонажей играет важную роль в “[b]Satellite Reign[/b]”. Вы сможете развивать своих агентов, повышая их навыки и приобретая новые способности. Это позволит Вам создать команду, которая будет сильнее и более адаптирована к конкретным задачам. Графика игры “[b]Satellite Reign[/b]” выполнена в стиле киберпанк, передавая гнетущую атмосферу мегаполиса будущего Игра обладает хорошо проработанной игровой механикой, ловким ИИ противников и множеством интересных миссий. Однако несмотря на достоинства, “[b]Satellite Reign[/b]” имеет ряд недостатков. Среди которых ограниченность “открытого” мира: повторяющиеся однотипные задания и отсутствие “точности” в ряде заданий - что оставляют игрока один на один с целым миром, посылая его в неизвестность. В целом, ”[b]Satellite Reign[/b]” - довольно посредственная стратегическая игра, оставляющая игроков в мрачной атмосфере мира будущего и позволяющая участвовать в эпичных сражениях и миссиях. Любителям киберпанка и стратегий определенно стоит обратить внимание на эту игру. В то время, как фанатам сюжетно-ориентированных игр или RPG - лучше обойти данный проект стороной.
Satellite Reign to taktyczna gra cRPG, w której gracze kontrolują zespół cyborgów przeprowadzających misje w futurystycznym miastach. Gra oferuje otwarty świat, w którym gracze mogą swobodnie poruszać się i wykonywać misje, korzystając z różnych taktyk i specjalnych umiejętności swoich bohaterów. Plusy: [list] [*]Otwarty świat, pozwala na swobodną eksplorację [*]Duża ilość taktycznych opcji, pozwala na różnorodne podejście do misji [*]Interesująca fabuła i unikalni bohaterowie [/list] Minusy: [list] [*]Grafika jest dość prosta [*]Sterowanie może być trudne dla początkujących graczy [*]Mogłoby być więcej zawartości dla trybu wieloosobowego [/list] Satellite Reign to interesująca taktyczna gra cRPG, która oferuje otwarty świat i dużo taktycznych opcji. Fabuła i bohaterowie są ciekawi, jednak grafika jest dość prosta i sterowanie może być trudne. Tryb wieloosobowy mógłby być bardziej rozwinięty. Mimo to, jest to godny uwagi tytuł dla miłośników gatunku. [h1]Dziękuje za przeczytanie mojej recenzji na temat gry Passpartout: Satellite Reign, jeżeli ta recenzja ci się spodobała, przydała podczas zakupu lub poprawiła ci humor - zapraszam do rozdania nagrody lub pozostawienia oceny pod recenzją. Zapraszam również do przeczytania [url=https://steamcommunity.com/id/HyperSonic0/reviews]moich recenzji na temat innych gier[/url].[/h1]
Sometimes it's incredibly challenging, at least until you invest some extra time and realize there's another option that suits you better in the current situation. If you feel like the game is punishing you, it's not. It wants you to learn more and rethink your strategy. At one point, I was so frustrated that I uninstalled the game and tried to forget about it. However, its strong atmosphere drew me back and made it to the end.
Satellite Reign - a game about your own personal group of spies and infiltrators which celebrates the absolute best stealth device for the quiet, smooth undercover agent: The humble frag grenade. Forget all those fancy laser and plasma weapons, or the shiny augments for your agents. You don't need a gun or better legs and arms. All you need is a big bag of frag grenades and the job gets done: - Guards blocking your way into the restricted compound? -> Use a nade. - An assassination target is heavily guarded? -> Nade them and their entourage. - A gate needs a terminal to be hacked in order to be opened? -> Send your hacker. With a nade. - Need to know just how many guards there are? -> Throw a nade and find out. - Surveillance cameras are preventing you from moving freely? -> Toss a nade on their power generator. - Some awkwardly placed chest high walls block your attack route? -> Nade yourself an easier level design. - A guard has spotted you and is calling reinforcements? -> Swap their cellphone with a nade. - The target building is guarded by automated turrets? -> Nades. - The target building is guarded by a huge, scary sci-fi tank? -> More nades. - The target building is sending more and more reinforcements to investigate all the strange explosions happening? -> Even more nades. There ain't a problem in the game the frag grenade can not solve. And once the smoke clears, you simply walk in, do your job, and walk out. [i]Super quiet[/i]. Like a real stealth agent. -> Absolutely smooth <- The frag grenade is so good it even replaces all the other fun grenades and explosives in the game: The EMP grenade should in theory do decent damage to robots and drones, while also stun anyone with electronic upgrades. In reality though, the damage it does is laughable, as it can barely hurt even the weakest drones, and the stun effect is super short. So why even bother with slightly inconveniencing your electronic targets when you could also [i]truly inconvenience[/i] them with a big fireball and shrapnel? The sound emitting grenade is a distraction device. It is basically an egg timer you can throw. And sure, it does its job: You can do your thing while the guards go investigate the strange ticking sound. But you know what makes for an even better distraction for the guards? A frag grenade that sends them twenty feet in the air and wakes up the whole neighborhood. Now THAT is a real nuisance, I can tell you. Guards [i]hate[/i] it. The sound preventing grenade creates a bubble that prevents any sound made from within the bubble to be heard outside the bubble. So it is a grenade that does... [i]uhh..[/i] nothing on its own. Nothing at all. Now you would think that sound prevention and frag grenades make a pretty good combination, and you are right, they do - If you hate fun that is. Do you hate [i]fun[/i]? True frag grenade enthusiasts would never remove the glorious boom from the best stealth device in the game. If the enemy can not hear your quiet infiltration from twenty miles away, you are clearly doing it [i]wrong[/i]. The rocket launcher: In theory pretty good, it shoots explosions at people from far away. In practice, though, your agents simply can't use those things at all. They like to point them at their own feet and thus rather achieve orbit with them than actually hitting their target. Also they do less damage than the frag grenade, so [i]eeeh[/i]. And finally, the satchel charges. You place them down, you run away, you activate the remote detonator, and then they explode. Pretty cool, pretty cool. Now if only we could make an explosive device that does not need to be placed down on the target first and instead could simply be thrown from far away... - wouldn't that be much easier and much more convenient? Why yes. Yes it would. [b]In conclusion:[/b] My frag grenades bring all the guards to the yard and they're like "please make it stop" - I could sneak in, but I'm having a laugh.
[h1] Cool RTS game with cyberpunk setting. Select your agents and take on various missions. Different skills are required like hacking, stealth etc. You can use different approach so killing is not necessary. Map is semi open thus you can travel to different parts anytime but unlocking some paths might require a proper skill first. Visual side looks good and you can zoom in plenty to see what's going on. Coop is decent however finding someone to play with might be difficult. Music and sounds are ok. Recommended for cyberpunk and RTS fans. Also make sure to check out Shadowrun, decent game with similar atmosphere. [/h1]
It looks like Syndicate, quacks like Syndicate. Its Syndicate. Excellent game.
I redownloaded this to properly try it out. Despite having all of the fixings of a turn-based game, it's a real-time strategy with no pause. It also has an awkward control scheme. Given that I'm slow and I panic easily, I decided the game was sub-optimal.
TLDR: There is some good here, but the game is too clunky and repetitive for me to want to keep at it. Lots of people seem to enjoy this game, but I simply can't stick with it. I'm about to reach 10 hours with this game and it still can't grab me. The combat is cumbersome and dull, you will win and lose by landslides and almost never by the skin of your teeth. Hack as many guards to help you as possible and funnel your brain dead attackers straight into your line of fire. You will wish dearly for an autofire/overwatch/defensive stance, as your agent's ai cannot find new targets after their current one is dead, nor retaliate when fired upon without your say so. Because of this shortcoming you will tire of attempting flanking manoeuvres with one or two agents, and instead just laser down targets with your entire squad. There is a tactical slowdown you can either unlock with valuable skill points or enable through the difficulty settings, but it doesn't feel like enough to make up for the jank. Stealth is unsatisfying for me. Compared to Commandos or shadow tactics it just feels too chaotic. No enemy sightlines makes it pretty annoying at first until you learn to deal with their absence. The world design seems to lack diversity for me, I went through two of the major map areas and both honestly felt about the same. Not to mention I felt little to no satisfaction in formulating a heist plan or infiltration route. Most 'levels' seem to lack real options for the player. It's either charge in the front door and likely lose a couple agents (and their valuable if uninteresting stats) or take the smart sneaky way that you do a generic fetch quest or literally just pay cash to unlock. Scouting out these areas is boring too, you slowly walk around the perimeter and try to see what's what through the fog of war before making a game plan. I guess you could send in an infiltrator cloaked to check it out, but they can't hack or hotwire doors, and if you're going to spend the time scouting like that then why not just save and send it for real? That's what I ended up doing... Speaking of the agents stats and skills, the cloning seems to get in the road rather than providing much of interest. You just scan random citizens and soldiers until you find one with better stats (like regen, health or movement speed), hack them and kidnap them. If an agent dies their stats degrade with each new clone, demanding you either keep them alive or have a supply of fresh clones to transfer their memories to. You can use the same clone base for each agent, but that degrades each clone further again. There's also their skills, it's not so much how you build your agents as it is when you build them from what I can see. There aren't many skills to pick from, and I expect most people will end up with a very similar looking party in this regard at the end of a playthrough. The other customisation is the augmentations and gear. There seems to be plenty of options, but you have to unlock them by raiding a bunch of bases, This is essentially the whole game based on my experience and what the plot seems to entail. You are to lead your agents through each area of the city, taking down the same subsystems, raiding the big companies in the current area for cash and equipment and then moving on to the next. You do this until you reach the final area and presumably take down the 'big bad' corporation at the end. Could get more interesting but I have no interest in finding out, the story is presented in the form of infrequent phone calls and all to regular emails. The open world design is full of busy work. Respawn stations require nothing your time to set up, and the game will ask you to do this at every new area. Atms need to be hacked to get passive income, which allows you to conduct research to duplicate the gear you steal. One guard station, bank and CCTV monitoring station exist in each district, and raiding each of those gives you a passive bonus (extra money generated, slower enemy reinforcements, slower camera detection time) and some loot. Idk, there just seems to be too many dull systems weighing down this game for me. I don't care about the clone system, the dull open world quests or the uninteresting research and development. I'd just rather a more refined tactical stealth game with more interesting levels, or a true sequel to syndicate wars. To me, this just ain't it chief. The coop might be fun, but I don't care enough to check it out.
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