
Explore and mine fully destructible worlds. Automate increasingly complex production chains. Delve deep to uncover an ancient civilization’s powerful secrets and learn to love the sand in this factory game where every pixel is a valuable resource.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
Sandustry is a factory automation game where every pixel is a resource waiting to be mined, mixed, processed, or destroyed. Explore a vast and fully-destructible open world as you seek out powerful artifacts left behind by an ancient civilization.

You’ve arrived on a vast unexplored planet filled with diverse biomes and beautiful landscapes – time to bring the fires of industry! From humble beginnings sifting gold from sand, you will quickly build a growing factory, unlocking powerful new technologies and production chains as you assess the viability of the planet for further industrialization. Countless options lie before you – will you focus on developing more advanced processing and logistical capabilities across your rapidly-expanding factory? Will you take advantage of local wildlife to aid with your mission? Or will you prioritize the hunt for artifacts, spending valuable resources to unlock access to their boons? And hey, there’s no faster way to mine than with the help of a rocket launcher, right? Build a beacon of industry and automation starting with nothing more than the trusty conveyor belt, incorporating filters, drones, pipes, pumps, and a myriad of other parts as you harness nature itself to do your bidding.

From individual grains of sand and flakes of snow to seeds, spores, and chips of ice, every pixel in Sandustry is a physical entity with its own properties. Discover countless chemical and physical reactions and exploit them to develop your production chains, building a pixel-perfect factory to optimize every step, or embracing chaotic webworks of conveyor belts and lifts as long as they get the job done – but be warned, sand is coarse, rough, and it gets everywhere, which introduces a new layer of complexity. The resources in Sandustry react to each other and the world around them – ice melts into water when heated, which turns to steam and rises if brought to a boil (only to come back down as rain if you let it reach the skies). Sand absorbs water around it, slowly depleting limited reservoirs to provide the wet sand that can be sifted for gold, while watered seeds bloom into flowers that can be ignited with fire to produce vital resources.

Deep beneath the planet’s surface lie countless mysteries for you to explore. Find clever ways to overcome the challenges left behind by an ancient civilization to uncover vaults of great knowledge and power. Nothing punches through a thick wall of ice like a freshly purchased flamethrower, but perhaps you can find a way to redirect some lava instead?

Built with modding in mind, Sandustry lets you explore everything from visual tweaks and hand-crafted maps to entirely new buildings and processes that you can integrate into your production chains. Dedicated modding tools make it easy to customize your experience, share your ideas with the world, and even overhaul the whole game!
As you delve deeper into the planets of Sandustry and expand your industrial capabilities, the challenges will grow, but so too will your ways to overcome them. With fully destructible worlds where every pixel is a resource to be harnessed, your options are limitless.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 5.1Kreviews | 97% | — | $3.4M |
| $9.75−35% | 31ratings | 96% | #156 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1504 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Muito bom me lembra factorio
Really solid game even this early into its existence. I love it!
Das Grundprinzip des Spiels finde ich eigentlich echt gut. Allerdings bin ich mit einer ganz anderen Erwartung an das Spiel herangegangen. Ich dachte, dass man Ressourcen farmen bzw. sammeln muss, um Gebäude und andere Bauobjekte errichten zu können. Genau dieses Farmen und der damit verbundene Fortschritt hätten für mich einen großen Teil des Spielspaßes ausgemacht. Leider ist das Spiel im Grunde eher eine Sandbox, in der man hauptsächlich Gold verdient und damit Dinge freischaltet bzw. aufbaut. Dadurch fehlt mir persönlich irgendwie die Motivation, weiterzuspielen. Es gibt zwar einen Skilltree, der ein bisschen Progress bietet, aber für mich fühlt sich dieser nicht wirklich nach einem großen Fortschritt an. Ich fände es deutlich interessanter, wenn man beispielsweise Holz, Stein, Metall oder andere Ressourcen sammeln müsste, um neue Gebäude und Objekte bauen zu können. Dadurch hätte man immer ein konkretes Ziel vor Augen und müsste sich überlegen, welche Ressourcen man als Nächstes braucht und wo man sie bekommt. Das würde meiner Meinung nach auch viel mehr Motivation schaffen, die Welt zu erkunden und weiterzuspielen. So wie es momentan aufgebaut ist, fühlt es sich für mich leider eher wie eine Sandbox ohne wirkliches Progressionssystem an. Das Spiel hat definitiv eine gute Grundlage und das Prinzip gefällt mir, aber mir fehlt einfach dieses Gefühl von „Farmen → Ressourcen bekommen → etwas Neues bauen → stärker/weiterkommen“. Genau das hätte das Spiel für mich deutlich interessanter und langfristig motivierender gemacht. Kann natürlich sein das ich falsch liege und einfach blöd bin xd :) dennoch Empfehle ich dieses Spiel da es prinzipiell gut ist, für mich aber leider nichts.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best UK #72, worst JP #96 · 10 markets collected
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Czech, Hungarian, Japanese, Korean, Polish, Portuguese - Brazil, Russian +11 more
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game really is great! I love factory building games and sandbox games in general. If i had a 5 star system to rank it on I would give it 6/5 stars. I would like if you added some sort of creative mode though.
Einfach geil.
very good but the florinol battery recharge breaks the games sound engine and mutes it for a while
White screen crash. Doesn't work.
Very nice game, got me instantly hooked
all the world, reduced to a sea of gold
Sandustry ist ein kleines, sehr spaßiges 2D Fabrikspiel, in dem es überwiegend darum geht, Sand zu schütteln und weiterzuverarbeiten. Die Besonderheit des Spiels ist, dass jeder Pixel Physik hat. Da es sich momentan noch im Early Access befindet, gibt es leider noch nicht so viel Content. Nach 11 Stunden hatte ich bereits sämtlichen Content abgeschlossen. Es waren aber sehr spaßige 11 Stunden. Ich sehe großes Potenzial und freue mich auf weitere Updates.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $0 | 0 | — | Free | |
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