
Explore and mine fully destructible worlds. Automate increasingly complex production chains. Delve deep to uncover an ancient civilization’s powerful secrets and learn to love the sand in this factory game where every pixel is a valuable resource.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
Sandustry is a factory automation game where every pixel is a resource waiting to be mined, mixed, processed, or destroyed. Explore a vast and fully-destructible open world as you seek out powerful artifacts left behind by an ancient civilization.

You’ve arrived on a vast unexplored planet filled with diverse biomes and beautiful landscapes – time to bring the fires of industry! From humble beginnings sifting gold from sand, you will quickly build a growing factory, unlocking powerful new technologies and production chains as you assess the viability of the planet for further industrialization. Countless options lie before you – will you focus on developing more advanced processing and logistical capabilities across your rapidly-expanding factory? Will you take advantage of local wildlife to aid with your mission? Or will you prioritize the hunt for artifacts, spending valuable resources to unlock access to their boons? And hey, there’s no faster way to mine than with the help of a rocket launcher, right? Build a beacon of industry and automation starting with nothing more than the trusty conveyor belt, incorporating filters, drones, pipes, pumps, and a myriad of other parts as you harness nature itself to do your bidding.

From individual grains of sand and flakes of snow to seeds, spores, and chips of ice, every pixel in Sandustry is a physical entity with its own properties. Discover countless chemical and physical reactions and exploit them to develop your production chains, building a pixel-perfect factory to optimize every step, or embracing chaotic webworks of conveyor belts and lifts as long as they get the job done – but be warned, sand is coarse, rough, and it gets everywhere, which introduces a new layer of complexity. The resources in Sandustry react to each other and the world around them – ice melts into water when heated, which turns to steam and rises if brought to a boil (only to come back down as rain if you let it reach the skies). Sand absorbs water around it, slowly depleting limited reservoirs to provide the wet sand that can be sifted for gold, while watered seeds bloom into flowers that can be ignited with fire to produce vital resources.

Deep beneath the planet’s surface lie countless mysteries for you to explore. Find clever ways to overcome the challenges left behind by an ancient civilization to uncover vaults of great knowledge and power. Nothing punches through a thick wall of ice like a freshly purchased flamethrower, but perhaps you can find a way to redirect some lava instead?

Built with modding in mind, Sandustry lets you explore everything from visual tweaks and hand-crafted maps to entirely new buildings and processes that you can integrate into your production chains. Dedicated modding tools make it easy to customize your experience, share your ideas with the world, and even overhaul the whole game!
As you delve deeper into the planets of Sandustry and expand your industrial capabilities, the challenges will grow, but so too will your ways to overcome them. With fully destructible worlds where every pixel is a resource to be harnessed, your options are limitless.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 4.9Kreviews | 97% | — | $3.3M |
| $9.75−35% | 31ratings | 96% | #82 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1560 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Seems like a pretty promising early access title, flowers suck though. They keep growing on the conveyor without any verifiable reason and it keeps ♥♥♥♥♥♥♥ up every setup I make.
sehr gut
Игра очень зашла. Впервые подсел на игру так же как и на майн когда то когда мог играть 24/7. После покупки из игры не выходил почти двое суток пока не догриндил все до конца. Игра на удивление хорошо оптимизирована, в начале игры было 200 fps, под конец когда завод уже был на всю карту около 150 и лагов как таковых не было. Единственное складывалось впечатление что игра стоит на сервере, что я создал сервер и у меня как у хоста все равно был пинг под 200 временами. То есть фпс 150, а все зависает песок медленно летит и т.п. Разнообразия на мой взгляд мало, но игра новая и все еще впереди. Уверен что добавят новые материалы, мобов, чем добывать и что строить. Поиграл с модами, есть действительно удобные моды которые хотелось бы увидеть в игре. Тот же dispenser. Желаю разработчику удачи в развитии игры и надеюсь он ее не забросит. Получил все очивки за 42 часа ( что долго ) можно и быстрее.
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Latest in each market: best UK #72, worst JP #96 · 7 markets collected
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Czech, Hungarian, Japanese, Korean, Polish, Portuguese - Brazil, Russian +11 more
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
das spiel hat echt mega viel spaß gemacht. habe jetzt ca 20h gespielt und bin soweit durch. ich warte nur auf das fertige spiel
Sandustry. A simple concept, but well executed. Very addictive, and gives you a good feeling when your money is flowing (expanding) automatically, without dragging it manually to the container. The concept of upgrading your capabilities keeps you going, and the fact that everything is connected is really well executed. Recommended!
Look like Terraria, plays nothing like it, but as good. That's where the comparisons end. Cozy and chill, you have to make gold with sand and its subproducts. This is a definite 'factory' game. It is simple yet complex. The only thing at this point I'd like to see improved is how certain recipes are explained as some barely are and it's a bit of obscurantism that I'd rather avoid. I'm sure it will be taken care of down the line.
This game scratches a weird physics based automation itch that I have had ever since playing the "Hell of Sand Falling" games of old. I love the interactions of all the different parts of this game and the upgrade path feels pretty good. Getting 100% completion however was an absolute SLOG to get through. 1M gold is A LOT of freaking gold the shear volume of my liquid gold holding tank was over half of my entire building footprint. So excited to see what they do with end game elements. I'd love to see more ways to restore or automate collection of things like sand, redsand, moonhop and the like. An automated drill, piston, or similar terrain destroying block or drone that can be set to "patrol" would be really cool in automating wet sand creation. Keep it up, this game is great!
Watching the gameplay trailer, I couldn't believe how this game could have so many positive reviews. And 50 hours later, I cannot give it anything less than 5 stars. It's not as complicated as Factorio, nor as explorable as Noita. And yet, it's the ideal mix of the two, without any of their drawbacks. You won't get stuck with ineffective factory designs, or have your progress deleted by the permadeath mechanic. Sounds too simple and yes - the game is simple. But it's also extremally satysfying in every action you make. You can test fully automatic facotry layouts, or decide to do everything by hand. You can upgrade your tools to do so at an optimal rate, or ditch some materials completely and proceed with minimal upgrades. Just keep in mind that at the current stage the game is fairly short. 50 hours is the limit, as this is how long it takes to process every grain of sand on the map into its final form. Note to the developer: it seems that the material base is advancing too quickly. After a short time, we are starting to harvest a literal black hole to get astro-grade particles and who knows what fancy names we will get next. It would be nice to find a way to fit silver, bronze and many other metals into the process and leave cosmic stuff to the very end. Otherwise, the game will resemble cheap mobile auto-clickers, where we get extraordinary names on stuff only to stay hooked on for another day.
direkt eine 9h schicht eigelegt in dem game. kann ich nur empfehlen ist aktuell gut an kontent da kann es empfehlen mit der coop zu spielen
An absolute gem brimming with potential :chefs_kiss:
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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