
Look closely and imagine, do those structures fit together? Sandmade is a beautiful puzzle game that starts simple and relaxing but will soon challenge your brain and test your spatial skills. How good are you at visualising objects in your mind? Immerse yourself in the world of sand shapes and find out.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Bulgarian, Czech, Danish, Dutch, Finnish, Greek +91 more
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
🎪🎪🎪 Achievement Hunter Review 🎪🎪🎪 My Time to Beat: 9.4hrs 100% achievement difficulty: Easy but personally felt like a medium at times ( no difficulty settings however the challenges get harder every time + needed to not make mistakes ) Achievements: 7 Type Breakdown: 70% story related to complete the levels + 30% streak related ( complete 20 puzzles in a row without mistake) Playthroughs: 1 Missable: ish; you need to play 10 & 20 levels without mistake which can be a challenge, if you had a mistake you need to start the streak again Grinding: lowish as you need to complete 100 levels + the streak achievement without mistake Restricted: no DLC Achievements: no Speed Run: no Multiplayer: no Time gated: no Known bugs: none seen in the past year 🎪🎪🎪 [url=https://store.steampowered.com/curator/45888692-Morrivale%2527s-Achievement-Circus/] More achievement hunting reviews [/url] 🎪🎪🎪
Why not? It plays well and is cheap. However, it's definitely not a 10/10 > the required confirmations are annoying, and the lack of difficulty makes it feel too short.
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Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h3] 尋找相同接合面的遊戲 [/h3] 總共100關 如果選錯,題目、順序都會不一樣:)
Невероятно скучная и однообразная
This game is short but sweet, its pretty relaxing, absolute block, 8/10
Sandmade is a minimalist puzzle game that uses both your brain and your ability to visualise objects. Each level had you piecing two or more sand structures together to make one big cube/ cuboid. I personally enjoyed each level as it put my mind to the test. The difficulty spikes in some sections pushing me to think more creatively. It kept my mind active the entire time I was playing. I did struggle with a few but the game is quite forgiving. It just restarts the level with new jumbled structures. I recommend this game to anyone who enjoys simple, affordable puzzle games. Its cheap, fun and a mind bender.
Przez takie gierki myślę, że mam autyzm, bo serio nie była taka trudna. Dla mnie. Całość ma sto plansz i dopiero na 40 przestałem wszystko robić z rozbiegu, a na 70 przyglądać się uważniej klockom. Ruszały się, ale przez większość czasu serio każdy był inny i nie było problemu z dopasowaniem ich, żeby do siebie pasowały. Dobrze się gra i odpowiednio długo jak na te pieniądze, ale to chyba jednak jedna z tych gier, które bardziej klepią po plecach i mówią, jaki to jesteś mądry zamiast faktycznie stawić wyzwanie.
Not a bad 3D puzzle, music is good and sound when completing puzzle is satisfying. I just had 2 problems with it: - To repetitive to finish the game up to level 100. - No option to turn the pieces unless you select 2 of them, and even then the rotation is lacking. If you fail you restart with new pieces, never the same as before. Some are harder that others besides being the same level. Overall this is a great step up compare to previous terrible games made by the developer.
Interesting concept though I was getting a bit tired near the end
[b]Sandmade[/b] is one of those puzzle games that will really click for some people, and [i]really[/i] not for others -- just a brief browse of the reviews will tell you that. The thing is, I don't think much of this variation has to do with the game itself. Does that sound a bit like I'm choosing a longwinded way of saying "skill issue"? Eh, maybe, but that's not my meaning. See, I think this game just taps into the differences in how folks visualize and problem solve, and the game actually offers ways for those who desire or require a more tactile approach to take that on. Before you put the two pieces together, you can spin them around and get a good look at them before committing...or you can get a look from a distance, maybe match a few blocks or some vibe that you can't quite explain and quickly put them together. Either approach can work. I, myself, mostly did the latter and got through the game in roughly an hour, earning all achievements. I wouldn't say it was "difficult," but I wouldn't say it was without challenges either. The game does require that you think and take whatever approach you find most effective for you to solve the puzzles. When you make a mistake really only two things happen: 1. you lose your streak that is required to earn a couple of achievements and 2. the level just resets with different variant blocks. The blocks are procedurally generated, more or less, so you can't just cheese the game by looking up the solution. I find this approach rather nice as, technically, the game is as replayable as you want it to be and the game doesn't punish you for getting it wrong -- it just says "try again." As far as everything else goes, the visuals and sounds are sufficient for what we're doing here. I mean, the whole game is just smacking blocks together at the click of a mouse, so we're not revolutionizing the gaming industry here. Also, the game is $0.99 retail and goes on sale for [b]$0.49.[/b] It's a great deal if you consider it from a trip to the arcade perspective. You're putting down a dollar or a couple quarters for unlimited plays at a puzzle game, essentially; and, for your efforts, you can get earn some achievements. There are some who might play through this and find it a bit monotonous, and I can't blame them for getting that impression as you are just doing variations on the same puzzle concept throughout your time here. Still, I could say the same thing about doing sudoku or solitaire, and I playing around with those games. So, novelty and mileage may vary, but fundamentally the game succeeds in its delivery. So, [b]TL;DR, I [i]recommend picking up this game, [u]especially[/u] if you see it on sale![/i] It's a decent, very affordable brainteaser that's perfect for achievement hunters. I liked it![/b]
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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