Revenue is a rough estimate from public install counts × genre ARPD — order of magnitude only.
Sandbox Zombies is an action level editor. With zombies in it. Carefully set up your own elaborate scenarios, or just revel in causing chaos. With no innate goal, Sandbox Zombies trusts you to find fun in creativity and mischief. No ads and no internet required. Sandbox Systems: - Factions: Humans can fight humans too! There are 12 factions and you can edit who fights who. - Territory: Many units will try to claim territory for their faction, and this funnels units towards where the action is. - Modifiers: Units can be given a wide variety of modifiers such Invisibility, Armor, Vampirism, and much more. Many modifiers can be combined. - Spawners: Keep units respawning forever. So the battle can be endless while you just sit back and watch. - Electric Grid: Connect power sources (such as sensors and solar panels) to powered terrain (such as turrets, doors, spawners, lures, capture points, and more) to turn them on, or even make a certain faction control them. - Ground Mess: Bullet casings, scorch marks from explosions, and (depending on your settings) blood and guts from the injured will gradually paint the floor. You can wipe it clean by hand. - Day/Night Cycle: A Sun and Moon orbit the level separately, and can affect some units and terrain. - Offline Level Sharing: The entire sandbox data can be encoded into text for easy no-internet-required cross-platform sharing. - Controller Support: Optionally plug in a controller to take over any number of units and turrets at once and control them in the style of a twin stick shooter. Hand the controller to a friend and that's asymmetric local multiplayer. Support for multiple controllers is planned. Sandbox Content: - Normal Weapons: Shotguns, Rocket Launchers, Uzis, Miniguns, Smgs, Assault Rifles, Snipers, Revolvers, Flamethrowers, Swords - Silly Weapons too: Teleporter Guns, Paintball Guns, Frost Thrower, Zombification-Injector Guns, Braimwormifiers - Units: Humans, Ghouls, Mummies, Skeletons, Witches, Demons, Angels, Ninjas, Ghosts. And most of those can also be either Werewolves or Vampires on top of that! And zombified on top of that! - Terrain: Turrets, Crates, Explosive Crates, Sandbags, Barbed Wire, Mud, Fog, Doors, Lures, Sensors, Capture Points, Solar Panels - Units can be given extra modifiers: Metal Armor, Wings, Invincibility, Invisibility, Regeneration, Being On Fire, Being Frozen, Locust Breath, Emergency Teleport, Divinity, Brainworms, Vampirism, Lycanthropy, Zombification - And much more! There's just a one-time purchase for extra content, but the basic game is free so jump in and start causing chaos!
Sandbox Zombies has grossed an estimated approximately $3.4M on Google Play.
About approximately $3.4M gross, estimated range approximately $853.2K to approximately $13.7M — roughly approximately $2.2M net to the developer after refunds, VAT and Google Play's cut. Very wide range: see how often ranges like this hold on accuracy. How we estimate →
Estimated range $853.2K – $13.7M. Not checked against reported figures. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Google Play | Free | Score86% | approximately $3.4M |
| Steam | — | Score— | Chart— |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Trends
Price over time on the United States storefront, quoted in USD — from our own daily price tracking. Other markets are listed under "Price by market" in the Prices tab; they are not on this axis, because one line cannot be two currencies.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent rating growth (our daily snapshots) at its own installs-per-rating ratio — a momentum signal, not a reported install count. No revenue pace: the spend per install behind our revenue figure is a lifetime average, not a daily one.
Related
| Game | Revenue (estimated lifetime) | Reviews | Score | Price |
|---|---|---|---|---|
| approximately $3.4M | 25.5K | 97% | Free | |
| approximately $3.4M | 49.8K | 90% | Free | |
| approximately $3.4M | 56.2K | 97% | Free | |
| approximately $3.4M | 67.5K | 85% | Free | |
| approximately $3.4M | 11K | 97% | Free | |
| approximately $3.4M | 84.1K | 91% | Free |
Related
Not enough data to name similar games: no other game shares enough of this one's tags.