
In SAND you build your highly customizable walking mech fortress. Squad up or go solo. Scavenge the dunes, gather loot, weapons, priceless artifacts, survive and extract. Clash with other players in a brutal procedurally generated desert set in an alternate 1910.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Welcome to SAND: Raiders of Sophie. Pilot your custom built war machines across the dunes of a fallen planet, battle rival players, scavenge for loot, weapons, ammo and resources, survive and extract with your spoils in a massive procedurally generated world.
Out here on Sophie, a raider is only as strong as their Trampler. Fully customizable, gigantic walking mechs that shield you from the elements, defend you and your loot from rival scavengers and rain destruction on anything that obstructs your pursuit of becoming the most notorious raider upon the dunes!
Design a modular trampler where your creativity and will to succeed is your only limit.
Build an impenetrable fortress that can weather the deadliest of assaults, a walking war machine stacked with mounted turrets and firepower, something small and stealthy to get you out of trouble as quickly as you get into it or a chaotic jumble of modules to confuse and disorient your enemies.
No matter your playstyle, you can design a trampler to support it.
Get your crew together, or go solo as you embark on expeditions. Deploy into the world, chart your course, and scavenge cities, ruins, shipwrecks and other remnants of a fallen world for loot. Survive encounters with the mysterious supernatural Upiors, fight or talk your way out of confrontations with other players, locate your extract point and escape to the safety of the orbital station with your loot, life and Trampler intact.
Smoke on the horizon, the groans of the undead echoing through the cities, and the distant rumble of sand all signal danger. Every city looted, shipwreck scoured or ill-timed encounter with other scavengers might just be your last, so keep your wits about you.
There are no friends on Sophie, the only ones you can trust are you and yours.
Design your Tramplers from scratch in the Trampler Editor before deploying into the world. Test your builds and scavenge lower-tier items at your own pace in Voyage Mode, or raise the stakes in Storm Dive for higher-tier loot and greater rewards, where as sandstorms slowly engulf the region, the risk of confrontations with other scavengers and the loss of your hard earned loot increases.
Updates
Engagement
Reviews
Themes across 2017 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I think the core gameplay can be very fun with friends. Solo gameplay isn't the worst, it just seems like it's meant to farm resources and not much else. Ship design is fun and interesting, and the game really seems to excel when your crew is engaged in a good landship duel. The bad, however.....well, it's quite bad. Hacking is a pretty atrocious issue. On top of that, bugs are a-plenty (my personal favorite being no raid-start animation, so you watch your character fall to their death from the sky). That's a great way to start a raid: running to grab gear you were set to spawn in with. While the naval guns feel fairly smooth and fun to battle with, the hand weaponry is quite janky. It feels slow and rather unresponsive. You can still get kills with firearms, but it's nowhere near as polished as the naval guns. I think my biggest critique is the matchmaking. You may be using an early-tier, dumpy walker because you've played less than 20 hours. Better armor? Better weapons? Better mobility? All of that is unlocked behind quite a bit of resources grinding, as you chip away at a tier-based research tree. The natural consequence of a tier-based research system, and a grind to unlock those tiers, would seem to be...tier-based matchmaking. Why put early-tier dumpy walkers in the same raids as late-tier, fully armored walkers that vastly outgun the early walkers? The easy fix would be a free-for-all mode (for all tiers) vs. a tier-matched mode. As the game currently stands, I ultimately do recommend this game to either (a) those with a dedicated group of friends who will invest hours together, to get a decent walker, or (b) someone who wants to grind away in rat-mode solo play. When the game gets significant updates, cheater protections, and alternative matchmaking - if the multiplayer base survives that long - I think it'll be an absolute gem.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 26: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 29.43/day in the week to Aug 19 → 26.57/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Ukrainian, French, Italian, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Simplified Chinese
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
SAND OF THEIEVS
is nen interessantes Konzept
the idea and the setting of the game are very good. i loved the big robot ships, however, this game still needs to fix some stuff before it becomes enjoyable in the long run. i stopped playing it because of the cheaters and the glitches, i will return when they fix that.
not a bad concept but needs a lot of work and the game is riddled with hackers
The game is really fun, but the matchmaking system is completely unbalanced, not a single ship is equal, it's so unfair. You guys actually released an update, but literally nothing changed. There's no way a game can be this bad. Ships with way higher levels than me keep rolling up and blowing me up and leaving. No matter how good my weapons are, they just won't blow up kısaca yapacagınız eşitsizligi sikeyim
外挂非常多,今晚玩两把,两把都是外挂,更新后对外挂也毫无办法。
Loving this game, but we really need a matchmaking I don't think I encountered a single trampler that was fully equiped while I'm starting the game, I understand it make sense for a new game but it's very frustrating. I encountered a cheater only once and devs are really active so really hopeful for the future
Full of Cheaters
外挂横飞,休闲模式都到处是人,排位模式全是不公平匹配,别人铁船,你就只有个发动机,甚至还有单人模式组队堵撤离的,这些都处理不了,千万别入坑,不管是单人还是和朋友一起都不推荐
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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