
In SAND you build your highly customizable walking mech fortress. Squad up or go solo. Scavenge the dunes, gather loot, weapons, priceless artifacts, survive and extract. Clash with other players in a brutal procedurally generated desert set in an alternate 1910.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Welcome to SAND: Raiders of Sophie. Pilot your custom built war machines across the dunes of a fallen planet, battle rival players, scavenge for loot, weapons, ammo and resources, survive and extract with your spoils in a massive procedurally generated world.
Out here on Sophie, a raider is only as strong as their Trampler. Fully customizable, gigantic walking mechs that shield you from the elements, defend you and your loot from rival scavengers and rain destruction on anything that obstructs your pursuit of becoming the most notorious raider upon the dunes!
Design a modular trampler where your creativity and will to succeed is your only limit.
Build an impenetrable fortress that can weather the deadliest of assaults, a walking war machine stacked with mounted turrets and firepower, something small and stealthy to get you out of trouble as quickly as you get into it or a chaotic jumble of modules to confuse and disorient your enemies.
No matter your playstyle, you can design a trampler to support it.
Get your crew together, or go solo as you embark on expeditions. Deploy into the world, chart your course, and scavenge cities, ruins, shipwrecks and other remnants of a fallen world for loot. Survive encounters with the mysterious supernatural Upiors, fight or talk your way out of confrontations with other players, locate your extract point and escape to the safety of the orbital station with your loot, life and Trampler intact.
Smoke on the horizon, the groans of the undead echoing through the cities, and the distant rumble of sand all signal danger. Every city looted, shipwreck scoured or ill-timed encounter with other scavengers might just be your last, so keep your wits about you.
There are no friends on Sophie, the only ones you can trust are you and yours.
Design your Tramplers from scratch in the Trampler Editor before deploying into the world. Test your builds and scavenge lower-tier items at your own pace in Voyage Mode, or raise the stakes in Storm Dive for higher-tier loot and greater rewards, where as sandstorms slowly engulf the region, the risk of confrontations with other scavengers and the loss of your hard earned loot increases.
Updates
Engagement
Reviews
Themes across 2017 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is complete garbage, do not let anyone tell you otherwise. This game has the worst hit reg I have ever seen in an online game. It's almost impressive just how bad it is. Early game vehicle combat is fun. Later on it turns into shooting each other off turrets, repairing them and repeating until one team finally wins. You could win a lot easier if you could board and have reliable hit reg but unfortunately the worse player still has a chance to win because of this. Not only this, every week when they patch the game they usually have incredibly questionable decisions being made, often ending up overturned by the community. I've never seen such a good concept be fumbled this bad.
Ansich Mega geiles Spiel. Aaaaaber kein Matchmaking (du kommst in lobbys mit leuten die alles hightier haben und viel mehr knowledge & das aller schlimmste.... TEAMING. es ist zum kootzen das man in Solo Runden dauernd von mehreren Trampler Zerstört wird. Wen diese Sachen nicht iwie gefixt werden ist das spiel bald komplett tot. (ist schon auf dem weg laut spielerstatistik)
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 26: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 29.43/day in the week to Aug 19 → 26.57/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Ukrainian, French, Italian, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Simplified Chinese
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It’s a fun game, but it’s unplayable as a duo; you’re always at a disadvantage. Also, the maps are way too crowded: there are only about 12 loot spots, yet a lobby can hold 15 teams.
gun play sucks. its just getting lucky with a shotgun, who ever has a shotgun wins basically because they just board your trampler and kill you and capture your trampler everytime.
small studio that made a great game and are diligently working to fix bug and improve it
a chinese hacker snuck on to my ship like big boss and took my plant and all my baubles
Great game with great potential
I've never ever seen such a poorly made multiplayer game that has had as many issues as this one has. Constant crashing, cheaters, and false in-game bans because of their own in-game bugs. You can sit on the main menu getting ready to load into a match and their anti-cheat would flag you for suspicious activity. Honestly taking weeks to sort out simple game bugs that make it unplayable for people shows they weren't even close to being ready for launch.
Love the premise. Hate the execution. With every new update the game breaks more and more. With the re-entrance of capturing, phazing through walls was added, meaning your trampler could be captured with no destroyed doors. With the addition of anti-cheat, came a bug causing you to float under steering was added, causing you to be kicked or banned by the anti-cheat. The update before that a bug causing your trampler to be permanently stuck on normal terrain was added, forcing you to extract without it and all loot on it.
Feels like sea of thieves with a better solo experience, better progression, real ship customization and a better focus on pvp. Game has a few bugs but they're fixed quickly, the game is a lot of fun and it's going to keep improving as the devs work on it.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $7.6M | 11.3K | 89% | $29.99 | |
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| $7.6M | 13.1K | 96% | $29.99 | |
| $7.6M | 7.8K | 24% | $35.01 | |
| $7.6M | 17.1K | 61% | $19.99 |
Related
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|---|---|---|---|---|
| — | 45.3K | 64% | — | |
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| $71.6K | 238 | 23% | $11.69 | |
| — | 0 | — | — | |
| $108.1K | 571 | 56% | $14.99 | |
| $29.9K | 207 | 87% | $9.99 |