
In SAND you build your highly customizable walking mech fortress. Squad up or go solo. Scavenge the dunes, gather loot, weapons, priceless artifacts, survive and extract. Clash with other players in a brutal procedurally generated desert set in an alternate 1910.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Welcome to SAND: Raiders of Sophie. Pilot your custom built war machines across the dunes of a fallen planet, battle rival players, scavenge for loot, weapons, ammo and resources, survive and extract with your spoils in a massive procedurally generated world.
Out here on Sophie, a raider is only as strong as their Trampler. Fully customizable, gigantic walking mechs that shield you from the elements, defend you and your loot from rival scavengers and rain destruction on anything that obstructs your pursuit of becoming the most notorious raider upon the dunes!
Design a modular trampler where your creativity and will to succeed is your only limit.
Build an impenetrable fortress that can weather the deadliest of assaults, a walking war machine stacked with mounted turrets and firepower, something small and stealthy to get you out of trouble as quickly as you get into it or a chaotic jumble of modules to confuse and disorient your enemies.
No matter your playstyle, you can design a trampler to support it.
Get your crew together, or go solo as you embark on expeditions. Deploy into the world, chart your course, and scavenge cities, ruins, shipwrecks and other remnants of a fallen world for loot. Survive encounters with the mysterious supernatural Upiors, fight or talk your way out of confrontations with other players, locate your extract point and escape to the safety of the orbital station with your loot, life and Trampler intact.
Smoke on the horizon, the groans of the undead echoing through the cities, and the distant rumble of sand all signal danger. Every city looted, shipwreck scoured or ill-timed encounter with other scavengers might just be your last, so keep your wits about you.
There are no friends on Sophie, the only ones you can trust are you and yours.
Design your Tramplers from scratch in the Trampler Editor before deploying into the world. Test your builds and scavenge lower-tier items at your own pace in Voyage Mode, or raise the stakes in Storm Dive for higher-tier loot and greater rewards, where as sandstorms slowly engulf the region, the risk of confrontations with other scavengers and the loss of your hard earned loot increases.
Updates
Engagement
Reviews
Themes across 2017 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Oyunun yapmaya çalıştığı şey güzel. Sea of Thieves için iyi bir alternatif olabilecek potansiyele sahip. Ancak belli bir süre sonra oyun kendini çok fazla tekrar etmeye başlıyor ve oldukça sıkıcı hâle geliyor. Oyunda bir harita seed sistemi bulunmasına rağmen sürekli aynı şehirlerle karşılaşmak da bu tekrar hissini artırıyor. Oyunda herhangi bir tutorial bulunmuyor; sizi doğrudan oyunun içine atıyor. İki farklı mod var: Battle Royale ve Açık Dünya. Ayrıca oyun içerisinde kullandığınız aracınızı kendiniz inşa edip craft edebiliyorsunuz ve bence bu sistem oyunun güzel fikirlerinden biri. Ancak tecrübeli oyuncuların yeni oyuncular üzerinde kurduğu baskı o kadar fazla ki daha maliyetli ve gelişmiş araçları üretmek oldukça zor hâle geliyor. Bir şeyler toplamaya ve aracınızı geliştirmeye çalışırken çok daha güçlü oyuncular tarafından sürekli avlanabiliyorsunuz. Buna ek olarak araç inşa etme sistemi fikir olarak güzel olsa da kontrolleri oldukça kötü. Parçaları yerleştirmek ve istediğiniz tasarımı oluşturmak gereksiz derecede uğraştırıcı olabiliyor. Araç tasarım ekranının hem içerik hem de kullanım kolaylığı açısından ciddi şekilde geliştirilmesi gerektiğini düşünüyorum. Ne yazık ki her iki mod da oyunu Alpha döneminden beri oynayan tecrübeli oyuncularla dolu. Bu oyuncuların çoğu teknoloji ağacını neredeyse tamamen araştırmış ve oldukça güçlü robotlar ve araçlarla geziyor. Bu durum, oyuna yeni başlayan oyuncular için gerçekten işkenceye dönüşebiliyor. Yapımcıların eşleştirme sistemine kesinlikle bir denge getirmesi gerekiyor. Yeni oyuncuların başlangıçta NPC oyuncularla veya kendilerine yakın seviyedeki oyuncularla eşleştirilmesi iyi bir çözüm olabilir. En azından oyuncuların oyunun mekaniklerini öğrenebilecekleri ve teknoloji ağacında biraz ilerleyebilecekleri bir ortam oluşturulmalı. Ayrıca oyunda stratejik çeşitlilik oldukça sınırlı. Belirli birkaç strateji dışında pek bir derinlik bulunmuyor. Neredeyse herkes pompalı top ve tüfek gibi benzer silah kombinasyonlarını kullanıyor. Bu da çatışmaların bir süre sonra birbirinin aynısı gibi hissettirmesine neden oluyor. Oyun kesinlikle bir şeyler vaat ediyor ve temelinde güzel fikirler var. Ancak bu potansiyelin gerçekten ortaya çıkması için yapımcıların oyunun mevcut sorunlarıyla daha yakından ilgilenmesi gerekiyor. İçerik çeşitliliği, eşleştirme sistemi, araç yapım kontrolleri ve yeni oyuncu deneyimi geliştirilirse çok daha iyi bir oyun olabilir. Ayda yalnızca bir güncelleme ile ilerlenirse, oyunun istenilen seviyeye ulaşması ne yazık ki oldukça uzun sürebilir.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 26: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 29.43/day in the week to Aug 19 → 26.57/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Ukrainian, French, Italian, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Simplified Chinese
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Can we get a lobby report button where an admin comes right away to ban hackers because it is bad? Game is fun to play with everyone, even solos have been a good experience to grind out the tech tree. Matchmaking is bad for trios and worst for anything above if you don't have the right tech. The game needs a wipe due to the abuse of duplicating in the game and hackers. In all the game a 6/10 in playtest by the way.
Need to fix a lot of bugs/anticheat and fix gameplay its self, its super crazy that 6 ai spawn on a dreadnaught in solos, need to re balance and wipe players due to multiple dupe glitches for the best weapons
I'll start with the good. The premise is good, world is really cool and the locations have really cool design. The mechs are just sick and large scale fights feel cool. The game itself has massive potential and the roadmap seems promising, if they can deliver on promises and listen to community feedback, this will be a great game. That's about it. It's insanely hard to start if you haven't played non stop since release. It is ruthless game. There is no form of gear based matchmaking and all the fights are geared towards just whoever has the most progress down the tech tree. I played 8 ish games today and only successfully extracted in two of them. 1 I lost to another mech fair and square, the other 5 I got ♥♥♥♥ stomped by a mech multiple tiers above my own. Very frustrating to spend an hour looting, to get spotted by a mech 3km away and just run down by better tier cannons and fuel cell spam on a fully armoured mech. The game is riddled with bugs, the spatial audio is non-existent, in 11 hours of gameplay I've run into two cheaters, both when i was hauling significant amounts of loot. TLDR; Amazing potential, really cool concept, not worth the £20 at the moment. The main issue for me is the imbalance in combat and how if someone has slightly better cannons/armour, you just flat lose. I know people will say skill diff, but the gear difference between people in the same lobby is frankly laughable.
just another game that has PVE and peope are only going to camp the POIs,
Take Sea of Thieves, take out the sea, replace it with sand, and you have Sand! Still in development and needs polish, matchmaking parameters, and QoL features, but the foundation is strong. PvP is very Sea of Thieves where you and your crew have to manage a lot and work together. Scoring a victory against another trampler is very exhilarating and exciting. Highly recommend for the price it is currently at.
Игра мертва. Была хороша.
Recomend
This game feels like it`s getting worse. so many stupid bugs, I just tried to revive from a fight and instead it made me give up and lose a ton of items. I have convinced many friends to get it, however now we are getting more and more retarded bugs than before. literally press space to revive and it makes me quit.. I`m done. just lost a ton of stuff I was looting. This could have been a masterpiece but now it`s dead in the water cause of all the cheaters and bugs. Will wait a while for some updates before coming back.
Feels like sea of thieves with a better solo experience, better progression, real ship customization and a better focus on pvp. Game has a few bugs but they're fixed quickly, the game is a lot of fun and it's going to keep improving as the devs work on it.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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