Revenue is a rough estimate from public install counts × genre ARPD — order of magnitude only.
Pull the sand. Fill the pits. Clear the board. Dive into a satisfying puzzle experience where colorful sand flows with real physics and every move shapes the board. In this relaxing yet strategic puzzle game, your goal is to clear the level before time runs out. The grid is filled with colorful sand blocks and Tetris-shaped pits waiting to be filled. By pulling the correct colored sand toward the matching pits, you create smooth flows that drop, shift, and settle naturally thanks to dynamic sand physics. Watch the sand cascade, fill the shapes perfectly, and trigger satisfying movements as the board clears. As you progress, levels introduce more complex layouts, tighter time limits, and smarter puzzles that challenge your planning and timing.
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Google Play | Free | Score87% | approximately $364.7K |
| App Store | Free | Score93% |
Sand Blocks: Drop Puzzle has grossed an estimated approximately $364.7K on Google Play.
About approximately $364.7K gross, estimated range approximately $91.2K to approximately $1.5M — roughly approximately $268K net to the developer after refunds, VAT and Google Play's cut. Very wide range: see how often ranges like this hold on accuracy. How we estimate →
Estimated range $91.2K – $1.5M. Not checked against reported figures. How we estimate →
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Trends
Price over time on the United States storefront, quoted in USD — from our own daily price tracking. Other markets are listed under "Price by market" in the Prices tab; they are not on this axis, because one line cannot be two currencies.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent rating growth (our daily snapshots) at its own installs-per-rating ratio — a momentum signal, not a reported install count. No revenue pace: the spend per install behind our revenue figure is a lifetime average, not a daily one.
Related
Not enough data to name similar games: no other game shares enough of this one's tags.
Related
| Game | Revenue (estimated lifetime) | Reviews | Score | Price |
|---|---|---|---|---|
| approximately $364.5K | 6.7K | 88% | Free | |
| approximately $364.9K | 3.3K | 74% | $4.99 | |
| approximately $365K | 415 | 78% | Free | |
| approximately $364.2K | 4.7K | 89% | Free | |
| approximately $365.1K | 3.3K | 88% | Free | |
| approximately $363.9K | 9.2K | 93% | $1.99 |