
SANABI is an exhilarating stylish dystopian action-platformer. Play as a legendary retired veteran and use your signature prosthetic arm to jump over cliffs and skyscrapers, zip through bullets and traps and defeat powerful enemies.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.71/day in the week to Sep 14 → 9.4/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.74−35% | 45.1Kreviews | 97% | — | $13M |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1234 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
画风精美,操作模式简单而不失趣味,剧情跌宕感人,十分的好
스토리가 너무너무 좋고 슬프고 완벽하고 제인생게임입니다 ㅜㅜㅜㅜㅜ 준장님 ㅜㅜㅜ 아니 근데 진짜 연출이미침
대문자 T라 왠만큼 스토리좋은 게임해도 울어본적이 없다. 근데 너무 뻔한 클리셰인데 개같이 울었다
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 7.22/day in the week to Aug 4 → 18.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean, Simplified Chinese, Russian, Portuguese - Brazil, Japanese, Traditional Chinese, French, German, Spanish - Spain, Spanish - Latin America
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Прекрасная игра, если бы я выбирал между Hotline Miami, Katana Zero и SANABI, я бы выбрал последнее в качестве своего фаворита. Летать на крюке и месить ею врагов одно удовольствие, особенно когда перед тобой ставят кучу разнообразных ситуаций и комнат, в отличии от переоценённого Hotline Miami. Вот бы ещё кастомные уровни завезли, так ваще шик было бы. История на самом деле неоднозначная, только из-за затянутой подводки к такому прекрасному финалу, где история выкладывает все карты на стол. Не всем зайдёт в общем. Обидно за максимальную сложность, где по факту тебе предоставляют натуральный экспирианс подобного рода игр, делая тебя ваншотным. Сам факт ваншота не так уж и плох, т.к перед этим тебе дали полностью ознакомиться с игрой, благодаря чему мастерить её не так уж и душно. Обидно что помимо этого игра ничего не делает с левелдизайном/врагами и т.д, как это было условно с хардмодом в Ghostrunner. Касательно DLC, оно вцелом неплохое, однако из-за многих технических частей связанные с тем как управляется персонаж, у меня сгорела жопа. А точнее из-за обычной атаки, которая двигает тебя зачем то вперёд будучи на земле, из-за чего тебе приходится отходить от того же первого босса, заместо того чтобы наваливать, а также из-за способности уничтожение снарядов, где тебе нужно выполнять какие то лишние заморочки, дабы просто зарядить свой дробовик. Хотя бы просто сделали радиус меньше, но при этом дали бы возможность уничтожать снаряды рядом с персонажем. А то получается что у тебя есть некое кольцо, которым ты должен попасть по снаряду и не дай бог на тебя полетит хуево тучу снарядов, один из них да точно пролетит и дальше тебе остаётся полагаться на удачное обстоятельство. А так, закрыл всю игру на платину с удовольствием. Это был прекрасный опыт.
This game is one the great. The gameplay is fun but caused me some frustration. I am not the best player. But swinging around at full speed, yanking people is great fun. There is enough mechanics, unlocked in at a well paced clip. The game does not drag. Where the game truly shines is in the story and presentation. The pixelart is extremely expressive, conveying some much emotion and charm. It really helps to paint the personality of the various characters. The story is a mystery that builds, adding many small clues that you might forget, until they come roaring back later. When the credits roll. I sat through them with tears in my eyes an smile on my lips. This game is well worth playing. I am looking forward to the next thing wonder potion makes.
眼睛袅袅了。游戏性一般,故事讲得太好了,结尾回收所有伏笔。
-Дядь у тебя котлы генеральские, что ли? -Так я же генерал!
결말보고 오열함
Child of Hotline Miami and Katana Zero, in the best way possible
insanların anıları boyle fısst hemen gidiyo tamam mı sacma
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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