
SANABI is an exhilarating stylish dystopian action-platformer. Play as a legendary retired veteran and use your signature prosthetic arm to jump over cliffs and skyscrapers, zip through bullets and traps and defeat powerful enemies.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.71/day in the week to Sep 14 → 9.4/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.74−35% | 41.7Kreviews | 97% | — | $13M |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1244 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
занятная игрушка, сюжет может и на любителя, но могу отдать должное за геймплей. и в основной игре, и в спиноффе он зачетный. не менее зачетно мне порвали сраку на закрытии платины. эта платина, поверьте, станет одной из ваших самых запоминающихся, если уж и решитесь заиметь. сначала прошел с торрента, затем прикупил по акции и прошел еще два раза. ни разу не пожалел и не заскучал, игра хоть и линейная, но каким то образом контента все равно предостаточно на повторные прохождения. пожалуй, на данный момент один из лучших представителей своего жанра, если не лучший
我的评价是 不够好玩,毫无创意,重复堆砌。建立在不好玩的基础上,剧情怎样都是白瞎
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 7.22/day in the week to Aug 4 → 18.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean, Simplified Chinese, Russian, Portuguese - Brazil, Japanese, Traditional Chinese, French, German, Spanish - Spain, Spanish - Latin America
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
SANABi é um jogo 2d de combate/plataforma com uma mecânica de gameplay muito legal, mas a história desse jogo é simplesmente impecável, a forma como ela foi escrita e como ela é contada pra você é surreal de bom, recomendo bastante, chorei horrores muito obrigada a todas as pessoas envolvidas no processo de criação de SANABI, eu so tenho a agradecer por essa obra de arte <3
peak and sad. It has a grapple hook, what more do i need to say
It was perfect. Perfect. Down to the last minute detail. A spiritual successor to Katana Zero. Amazing art style, parkour, story, ending and everything. Do give it a try.
Absolute cinema. Слова излишни. Да, немного клишировано, но как же это было хорошо. 10 ходоков из 10.
7.5 / 10 剧情满分,音乐和美术也都很不错的游戏,但是还是给个差评,感觉配不上steam这么高的好评率。 本来以为是类似武士零那种的动作游戏,结果玩起来发现中规中矩,游戏关卡设计上没什么新意,基本都是重复的流程,boss 战设计得也一般般。 然后就是最让人不能理解的设计,播放巨慢的像素小动画,很多时候基本就是纯文字对话,没有什么大动作,逼着你等半天看完。玩游戏十几分钟就给你来一段黑屏,然后就是巨慢的动画,感觉游戏时长能有一半都在看动画上了,又没有配音,磨磨唧唧给人看半天意义不明的动画,尤其是前半程没有什么重要的信息,真的很影响游戏体验。
Важно (не) дойти до конца
前几天在某个软件上看到了闪避刺客居然更新了DLC,所以下了回来用两天时间通关了人形兵器难度。补一篇评测。 本体相信就不需要多讲了,无论是游戏玩法还是故事都是当之无愧的10/10,也是很少能让我玩完之后真的泣不成声的游戏。(实在对亲情这卦没啥抵抗力) 至于作为本体外传加前传性质的DLC我个人给到8/10分。 整个DLC剧情还是挺有趣的,宋少校的人设立的也很讨喜,战斗风格也很有个人特色,是在本体基础上的完全创新(毕竟除了准将也没人能用铁链臂了)。 扣的两分全扣在难度上。在此只讨论一击死的最高难度。我个人认为如果主角没有一击击杀敌人的能力再设计一个主角可以被敌人一击击杀的难度是个很不平衡的行为。这个缺点在关卡之间过长的存档点(动辄三四个场景才有一个存档点)和超级大粪的最终boss身上被进一步放大。尤其是不可杀的超厚血条和十八般武艺,被激光堵路就等着死掉然后重新刮两三分钟吧。我听说这还是被削弱两次之后的结果。太夸张了( 当然作为免费DLC是绝对优秀的,要什么自行车
这游戏光是剧情就值得我给它打满分了,全程代入感极强,非常能牵动人的情感 如果你还没有被剧透,一定要来玩玩这款神作
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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