
Time is running out! You play as a man named "The Canario". Fight hordes of enemies and try to survive in this city without laws. It's time to teach them a lesson!
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain*languages with full audio support
Engagement
Hours played at review time, across 34 reviews with recorded playtime.
Reviews
♥♥♥♥♥♥, на что 100 рублей въебал
Good little game to kill time, when you don't want to pay too much attention to anything.
juegazo
It was ok, I think. Mafia City. I love the game, but hate the player, not the game. Mafia City. I enjoyed flying the jets and getting highscores. Mafia City.
wspaniała gra tripul ej z najwyższej półki <3 najlepsza gra w jaką grałem
That's how mafia works
Io l'ho finito e devo dire è divertente e ti fa passare un'oretta a distruggere tutto, a poco prezzo è un passatempo accettabile. L'unico neo è che sembra tanto un open world nelle foto e invece dovremo semplicemente completare 30 missioni in cui abbiamo obbiettivi diversi come "distruggi 10 carri armati", "uccidi 100 persone" e niente più.
nice price but not add value to my day. is a lost of time. a game that could be nice in 1990
San Matias – Mafia City, developed and published by RIQPLAY, is an independent action game that sets its sights on capturing the energy and lawlessness of open-world crime adventures while translating it into a compact, chaotic, and arcade-like experience. You play as The Canario, a lone fighter caught in the midst of a brutal city ruled by gangs, corruption, and unrelenting violence. From the start, the game throws you into a world where the rules no longer matter—explosions, gunfights, car chases, and constant danger define the rhythm of San Matias. It is an unapologetically fast-paced experience that places action above storytelling, focusing on the thrill of destruction and survival in a world that feels like it could collapse at any second. The gameplay loop is built around a series of over thirty missions that vary from straightforward shootouts to chaotic vehicular assaults. San Matias doesn’t pretend to be subtle; its appeal lies in its raw, arcade sensibility. You can hijack cars, fly helicopters, drive tanks, or rain chaos from turrets while engaging in high-intensity shootouts that leave little room for rest. The mechanics are designed to be simple but explosive. The inclusion of the “Bull Time” feature—a form of slow motion that allows you to dive into gunfights and line up perfect shots—adds cinematic flair and gives players room to breathe during the frenzy. Weapons range from basic firearms to rocket launchers and explosives, with enough variety to keep combat from feeling monotonous. The freedom to experiment with these tools ensures that no two missions unfold in quite the same way, and the sense of empowerment grows with each victory. What makes San Matias stand out among its peers is its embrace of chaos as a core design philosophy. The game includes a shop where players can unlock outlandish modifiers and cheats that push the action to absurd extremes. Features like God Mode, a Golden Gun, or a Jetpack break the conventional rules of balance and instead emphasize fun and spectacle. These additions lend the game a tongue-in-cheek energy reminiscent of old-school sandbox titles that encouraged players to play recklessly and create their own mayhem. Character customization further enhances the experience, allowing you to outfit The Canario with different masks, clothing, and accessories. While the system is basic, it gives the player a sense of identity amid the carnage, and it complements the game’s over-the-top tone. However, San Matias is not without its rough edges, and its ambition often clashes with the limitations of its scope and budget. The controls can feel imprecise, particularly during shooting sequences that require accuracy and timing. Gunplay sometimes lacks the physical feedback necessary to make firefights consistently satisfying, and targeting enemies can be inconsistent when the camera struggles to keep up with the action. Vehicle handling, too, can vary from serviceable to clunky depending on the mission type. These issues become most noticeable in larger environments or when multiple systems—driving, shooting, explosions, and AI behavior—collide in the same scene. While later updates have addressed certain mission bugs and progression blockers, including a notorious issue in one of the mid-game missions, some technical hiccups remain. The game’s small development team deserves credit for post-launch support, but the underlying systems still reveal the limitations of its indie origins. Visually, San Matias aims for a gritty urban aesthetic that captures the tone of a decaying, crime-ridden city. The environments are basic but functional, emphasizing readability over realism. Textures and lighting are simple, and character animations can appear stiff, but the overall presentation gets the job done. The lack of cinematic storytelling or fully voiced dialogue means much of the narrative unfolds through mission briefings and gameplay rather than cutscenes or character interactions. This minimalism isn’t necessarily a flaw—it aligns with the game’s arcade-like pacing—but it does limit emotional engagement. The sound design follows a similar pattern: gunfire, explosions, and engine roars dominate the audio space, but the mix can feel uneven. Despite these shortcomings, the atmosphere succeeds in delivering the sense of lawless adrenaline the title promises. Where the game shines brightest is in its variety. RIQPLAY clearly set out to ensure that each mission offers a different kind of challenge, whether that’s storming a gang hideout, launching a full-scale assault with a helicopter, or escaping a massive police ambush. The inclusion of multiple vehicles and weapon types keeps the action dynamic, and the sheer number of objectives ensures that there’s always something new to do. While some missions can feel repetitive or formulaic after extended play sessions, the developers counter this with escalating difficulty and increasingly chaotic encounters. The mix of grounded street warfare and arcade absurdity creates a balance that fans of fast, unfiltered action will likely appreciate. Despite its evident technical flaws and uneven polish, San Matias – Mafia City carries an undeniable sense of passion. It’s the kind of project that wears its influences proudly, borrowing the DNA of open-world crime classics but condensing them into a more straightforward, mission-based experience that values immediacy over realism. There’s a nostalgic charm in its simplicity—the kind of raw fun that defined earlier eras of action gaming, where style and chaos mattered more than story or graphical fidelity. Players who approach it expecting a grand, narrative-driven crime epic may be disappointed, but those seeking a sandbox of destruction, vehicles, and unrestrained combat will find a surprisingly enjoyable time. In the end, San Matias – Mafia City is a scrappy, ambitious, and rough-edged action game that delivers excitement through its unpredictability. It’s not polished, and it’s certainly not subtle, but it succeeds in providing a dose of unfiltered adrenaline that captures the essence of classic urban chaos. Every mission, explosion, and vehicle chase contributes to an experience that feels both reckless and entertaining in equal measure. It’s an indie title that knows exactly what it wants to be—a loud, explosive, and unapologetic celebration of pure action—and for players who can look past its flaws, it offers plenty of moments worth remembering. Rating: 6/10
Great Game
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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