
Samurai: Ronin's Path is a dynamic action game set in feudal Japan. Fight in true samurai style, unlock new abilities, avoid death, and cut down your enemies using an extensive arsenal available to Asian warriors.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
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Themes across 86 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]Samurai: Ronin's Path — A decent little indie, but not a must-have[/h1] [i]TL;DR: A decent one-hour indie for €5 — worth a look, but with enough flaws that I can't quite recommend it.[/i] [hr][/hr] [h2]Overall impression[/h2] The game itself isn't bad at all — it's a nice little indie title that'll keep you busy for about 60 minutes. That's a bit of a shame, because I think a lot of people will want a refund once they've finished it. Personally I wouldn't do that, because I did enjoy my time with it. Overall it's a decent little game, but in its current state I can't really recommend it — though I'm not going to trash it either. For €5, the experience is there; it holds up for about an hour. Whether it'll improve over time remains to be seen, and honestly I doubt it. If you're after a no-frills indie game and the price doesn't scare you, go for it. Otherwise, move along without any regrets. [h2]Graphics[/h2] Visually it's pretty nice. There's sometimes a bit too much rough 3D, but for the price the game does the job. The ragdoll goes completely haywire on some dead enemies, but it's funny to watch. The menus get the job done, even if they're far from a genuinely polished, well-designed interface. [h2]Sound[/h2] Sound-wise it's not too bad. The music, on the other hand, is very generic — nothing memorable to note. [h2]Gameplay[/h2] The gameplay is interesting in terms of the controls and inputs. You sometimes struggle to understand how you died or to read certain enemy attacks. Difficulty-wise it should be fine once you've figured out how things work (be careful — you don't have much margin if you move around too much early on). It's a shame the moveset doesn't change much and is poorly explained: there seem to be three ways to move from what I could tell, but as far as I'm concerned it's purely cosmetic — I didn't see any real difference in the gameplay itself. When you die, you respawn at the start of each new zone you've reached, not at the beginning of the level. As for the bosses, they're okay — nothing too complicated. Only the final one gives you a slight sense of challenge, and even then, barely. [h2]Translation[/h2] The game offers several languages (not bad), and I tested two of them. The English is well translated. The French, however, is very shaky at times — I wonder if it was done with a machine translator or an AI. It doesn't hurt the gameplay, but it can get inconsistent, even incomprehensible in places.
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Languages: English*, French, Italian, German, Spanish - Spain, Traditional Chinese, Simplified Chinese, Spanish - Latin America, Japanese, Korean, Polish, Portuguese - Portugal +4 more
Hours played at review time, across 86 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
если рассматривать игру с позиции демки будущего проекта, то впринципе съедобно выходит. в данный момент она не стоит своей суммы, тут скорее тебе должны платить, что бы ты зашел в это. игра очень скучная и однообразная. тут есть основа, так в чем проблема ее продолжить? самый банальный пример - сделать хард сложность, в котором хп будет на один удар как в хотлайн маями. или же дать смысл трем стойкам на подобии призрака цусимы. да даже банально сделать режим с бесконечными волнами противников самый запоминающийся момент - босс файт с врагом, который кидался бомбами. серьезно - это самый интересный момент в игре, в котором даже додумались сделать бесконечно спавнящихся болванчиков. даже финал оказался в разы скучнее этой встречи. ну а еще можно оценить пародию сабвей серфа, в которой ты убегаешь от огня и доджишь дырявый пол общий вердикт 3/10. 2 за соответственное количество интересных моментов и балл за индуса в титрах
I enjoyed the game, very fun and a value at that price. Ran into one softlock after a bossfight and had to restart, but otherwise smooth experience from start to finish. Note: You might have a better experience with controller than I did, had to play with mouse and keyboard.
這款遊戲是武士題材(砍殺類遊戲)系列中最垃圾的! ①畫面的表現力太醜了! ②出招動作不流暢。攻擊和防禦的切換有問題,非常不合理! ③卡在第5關過不去了!操你媽的,破逼遊戲做的這麽難! ④關於技能點的獲得,你必須一個關卡一個關卡的通關才能獲得技能點!如果你因為過不去某關,想重打已經通過過的關卡,對不起,你不會獲得任何點數的! ⑤武器太少了!獲得的獎勵太少了!
What a piece of ♥♥♥♥. This is possibly the single most sluggish hack n slash game I've ever seen. The controls struggle to connect, the character model struggles to face enemies its attacking, and even when it does and the enemy is stunned the animations will sometimes curve around the target in an unnecessary spin move that makes you miss and clip right past them. Parry is also so slow it's not a responsive action, it's a predictive one, you have to use it before your enemies attack because it's too slow to intercept attacks, the problem is you're constantly fighting half a dozen enemies who have no que-up animation to their attacks so you can't track when they're going to attack. Just everything about this was awful and I could see the writing on the wall in the first three minutes, but apparently had to play at least a few minutes more to be able to review it. This game sucks, and it looks like it's abandoned so it's never going to improve. All other elements of the game such as music and plot are pretty negligible and bare bones.
劣质机翻+鼻涕一样令人恶心的手感,哇噢
Игра в целом понравилась. Видно, что проект новый, но пока встречаются периодические фризы, из-за чего впечатление немного портится. Cюжет и прохождение довольно короткие - игру можно пройти довольно быстро. Тем не менее играть интересно, а сам геймплей вполне увлекательный. Желаю разработчикам удачи в дальнейшем развитии проекта. Надеюсь, они добавят больше контента в будущих обновлениях. У игры хороший потенциал.
Very good game for the price, I really enjoyed the different levels, too quick to end but very good , it will be very interesting to have some RPG features, like different weapons and equipment.
1시간 30분 분량의 똥겜. 5천원이 아깝지는 않으나 여러모로 문제가 많음. 15개의 스테이지로 구성되어 있으나 마지막 스테이지는 보상을 지급하지 않아 스킬을 전부 배울 수 없는 점, 자세가 3개이나 각 자세마다의 강점이 없어 그냥 한 가지 자세만 계속 쓰게 되는 점, 강공격 << 이 새낀 왜 만든건지 모르겠음 타겟팅 되는 것도 아니고 딜이 더 들어가는 것도 아니고 걍 찍지 마셈.
Какие-то беспонтовые арены в которых на тебя бегут бесконечные орды врагов. Всё. Это по сути как бы не игра, а просто демка боевой системы с анимациями.
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