
An action/adventure game taking ques from both film-noir and samurai-drama's of old, "samurai_jazz" takes players on an adventure through an enigmatic city, engaging in sword-fights, encounters with mythological beings, and quirky dialog with the local inhabitants presented with a pseudo 8-bit style.
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Ya con el título (totalmente en minúsculas y un guión bajo como separador) se mascaba la tragedia. No esperaba demasiado de este juego y, la verdad, no andaba desencaminado. Cierto es que sólo lo ha creado un desarrollador, y que seguramente eso tiene bastante mérito y le habrá requerido de mucho esfuerzo y horas de dedicación, pero a pesar de tener eso en cuenta, el juego tiene demasiados fallos para recomendarlo. Gráficamente tiene una calidad bastante floja, y los movimientos al correr de nuestro personaje son de todo menos logrados. La música, sencillamente olvidable. Quizás el punto fuerte podría haber estado en la historia y en la jugabilidad, pero lamento decir que tampoco se muestran a un nivel demasiado alto ninguna de las dos. De hecho, el nivel es bajo. La historia es simple, con comentarios esparcidos con cuentagotas y sin demasiada gracia, que dan la sensación de haber sido colocados sin ganas y simplemente para rellenar. La jugabilidad, escasa. Manejo bastante pobre del personaje que te hará morir una y otra vez en el intento por pasar de una habitación a otra. Los puzzles, simples y repetitivos. Y no hay un sistema de guardado, por lo que desde un inicio puedes indicar en cual de los 5 nveles existentes quieres empezar. En definitiva, me cuesta dar un motivo por el cual alguien podría disfrutar con este título. Simplemente tengo en cuenta la dificultad que entiendo supone para una sola persona conseguir un juego con un nivel de calidad alto. A pesar de ello, no lo compres, no merece la pena. NOTA: 4/10
Enjoyable Pixel action game with a good play style. Enjoyable soundtrack that compliments the game. The Story helps you get through it with the help of NPC Characters. Good simple puzzle codes and spike traps. If you want to just use your fingers to play a game on Steam then this is the style and type of game for you. 10/10 Would dive off of a 60 foot diving board into dangerous chemicals filled with knives and swords and would punch my computer instead of out right destroying it.
Good game
I thought this game was good, but now i know it's boring, and it CAN be a pain in the ♥♥♥♥♥♥♥!
Tags: Sidescroll Brawler Additional Tags: Delete Local Content & Remove from Library TLDR: No out of box Xbox360pad. Silly looking run animation holding up a knee. Lacks world setting exposition. Blind progression. Clunky combat. Constant reloading. Unsatisfying gameplay. Homebrew quality assets.
A flawed but enjoyable retro style puzzle-brawler. I had control issues that hempered my experience, but otherwise it was decent. Grab it on sale if you are interested.
GUD GAME
It's a good game. It's really cheap. It helps pass time on a bus or when you're bored. It's a bit challenging (I only played on normal mode).
As much as I want to support Indie devs, I just don't know who I would recommend this to. The game just doesn't have anything inventive or even especially intuitive going on. You can see the contours of a greater vision here, but only that. This is clearly meant to be more of a proof of concept than a complete title, and to be fair, it is priced as such. But, it's too rough. Too unfinished. Too unrealized.
говно сраное
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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