
Lock in! Samurai GUNN 2 is a bloody and brutally fast platform fighter for players who like short rounds and intense action. Free Edition out now!
Modeled estimate, not a reported figure. How we estimate →
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About
Face off against friends on the couch, or play online in 1v1 and Free-for-All battles. Enjoy reliable rollback netcode in Ranked and Casual Matchmaking. You can even set up a private lobby to hang out and play with your friends.
HAYAO is the best character to start with. He is by far the fastest character in the game, and in Samurai GUNN 2, that makes him one of the strongest.
OTOMO shoots fireballs that can trap opponents (and herself if you’re not careful!). She can slash through her fire traps to gain an incredible boost of speed for a limited time.
GOLEM can create destructible stone blocks with his bullets. He can even create statues that can obstruct, frustrate, and crush opponents.
POPS is slow and strong–very dangerous in close quarters. He can dash-grab opponents and send them flying to their explosive deaths. He can even dash-grab their bullets and return-to-sender. His bullets explode on impact and the splash damage can kill through walls.
GHOST has an echo float ability that makes her unpredictable in air combat. Pay close attention because her bullets are invisible, She can temporarily turn invisible as well when she dashes. Chain together successive kills to remain invisible and terrify your opponents.
SLUG is the choice for high IQ players. So many tricks–he can stick to walls and run on the ceiling. He shoots kunai instead of bullets that he (or his opponents!) can retrieve and re-fire. He can tilt the kunai in unpredictable directions. He’s kind of slow, but he has a fast-fall mixup to catch opponents off-guard. Try him once you’ve mastered the basics.
Helmsley is our most complicated character by far. Grind along stage surfaces to earn ammo, then use ammo to charge up your next move, whether that's firing a shotgunn with crazy spread, or going full berserk with a giant iron sword. Do you have the guts to take on Helmsley's mental load? Mastering Helmsley will require even the best Samurai Gunn players to retrain their muscle memory.
RANNO plays completely differently than the samurai characters, retaining his unique traits from Rivals of Aether. Fast on the ground + slow in the air, Ranno can fling around the stage with his toxic tongue grab, launch a spread of poisonous darts, and tumble unsuspecting opponents with his bubble trap.
We devoted 3 years to rebuilding Samurai GUNN 2 from scratch in our own custom engine to ensure the online matches are fast and reliable, and to make it easy for us to support for years to come. With this solid foundation in place, you can look forward to regular updates with new characters, new stages, new modes, and various other improvements.
See the Roadmap above for the full list of updates: completed, in progress, and planned.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Crazy complexity / powercreep Early character: has a sword and a gun. One special ability: gun has aoe fire that self-damages. New characters: 3x giant sword variations, 3x gun with infinite ammo, wall of text of additional abilities. It's ike they aren't from the same game. Variety is great, but if the variety is some chars have nothing and the new ones have everything the early characters might as well not exist. Early characters fit the games simplicity of mindgames / fundamentals, with slight but meaningful variation. Ranno and Helmsley have more abilites than multiple early characters combined. Also: removed content + increased price... nice.
This game is so dang good!!! One of the most fun multiplayer games Ive ever played.
Super super fun, infinitely stoked to see more characters and stages be added
Get Cut
yeah im thinking its peak. excited to see what they add bc its really fun
Simple enough for the couch. Deep enough for the sweat.
Good platform fighter it's got some nice depth even though the basics to get into playing are pretty simple. Very low player count so don't count on queuing into games unfortunately. You can join the fight nights on the discord and it's a nice game with mates nonetheless. FYI the netcode and online performance has been great
One of the best fighting games. Few inputs, but hard to master. Good to play local and online. Beautiful game.
game is bad my friend keeps beating me
They should've considered making this a 3rd installment. 2 was fine as it was without this overhaul and now the fact that like more than half the maps and characters have disappeared has killed the vibe for me. I'm sure the dedicated devs will have them back in no time at all! Should be easy since they aren't balancing the few they kept around. RIP
Related
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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