
Samson returns to Tyndalston, a city that shaped him hard, where every fight is close and every escape is earned. He owes dangerous people more than he can pay, and they’re using his sister to force his hand. The clock is ticking. The only way out is through anyone who stands in his way.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Samson comes home to the worst streets of Tyndalston, a place that built him hard and never forgave him. Muscle, speed, and nerve decide who stays upright. Close-quarters fights, tight corners, and no room for hesitation. He learned violence before he learned mercy, and the city hasn’t forgotten. Every clash matters. Every hit is meant to break or be broken. You cut through alleys, rooftops, and backroom dens designed to keep you moving, not sightseeing. Tyndalston shapes how you fight, climb, corner, and vanish. It’s familiar ground, but never safe ground.
Cars are not set dressing. They’re blunt instruments. You rip through the outskirts and industrial wastelands in battered machines held together with scrap and stubbornness. Ram, drift, smash, or outthink whoever chases you. Nothing here is clean. Samson’s debt hangs over everything, and his sister is the pressure point his enemies squeeze. Time is short, and the bill keeps growing. This is a focused, brutal chapter in his story, built with intent, no excess, no padding. He didn’t return to entertain. He returned because this is the only place where he can fight his way out.

Your debt grows by the hour, and the people holding it squeeze harder every day. Every job, every dollar, every choice cuts a path forward or shuts it down. No do-overs. No safety net.
Action Point System: Spend your limited points on missions that matter. Once you commit, you live with the outcome.
Law Response: Your chaos dictates their pressure. Push too far and the city pushes back harder.
Daily Quota: Each morning hits you with a new number. Miss it and the interest spikes, making tomorrow worse.

You built this mess. You’re the only one who can carve through it. Up close or behind the wheel, you fight with whatever the city gives you.
Unlock Samson’s Potential: Build his strength in both brawling and weaponized driving.
Brawler Combat: Use momentum, terrain, and improvised tools to break your enemies fast.
Cars as Weapons: Chases turn into collisions, traps, and close-quarters destruction.
Skill Tree: 25+ upgrades to shape Samson into the fighter this place demands.

Tyndalston made you tough. It’s familiar, never forgiving, and always shifting with your actions.
Open World Districts: Move through hostile blocks, hidden corners, and the history that built Samson’s past.
City With a Pulse: Faces, factions, and streets change as you rise or fall.
Story That Hits Back: Uncover what broke Samson’s family and what it takes to fix it before time runs out.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 230 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Вроде-бы красивая игра, но кривая. 1) Физика моё соболезнование, водить на машине не приятно. 2) Миссии - такие же миссии есть в редакторе бесплатном рокстар, в гта 5 онлайн, где много разных миссий. 3) Цель - нету. За 20 рублей - топ, но не за 800
I'm a big fan of the gameplay in games like The Getaway, the first 2 Mafia games, & L.A. Noire, and this game feels like it has the potential to fit right in alongside these games, even down to the inaccurate comparison to GTA solely because you can drive vehicles & explore on foot. I like the challenge posed by this video game, the hardest difficulty actually feels somewhat difficult, I enjoy how cars aren't just braindead easy to maneuver through the city & driving them requires you to focus on keeping them under control. For a game where driving is one of the main components of the gameplay, I feel it SHOULD be somewhat challenging just to keep the experience engaging or from getting stale. I really enjoyed playing Mafia II with the simulation driving physics enabled, and I get the same sense of rewarding satisfaction from driving in this game, which I absolutely love. I also think the currently available environment and theme of the game looks great, visually I see absolutely nothing wrong with the presentation of the game myself. I also really enjoy beat-em-up games like the Warriors, and I feel the combat in this game has the potential to have some real depth to it, just like other beat-em-up's from the past. It could use a little polish as a lot of enemies can just be button mashed to death, but parrying, evading, and grappling all feel quite satisfying and add extra layers to the combat, which you don't typically see in games like this one. Despite all of this, however, that the critique posed towards this game is not entirely unfounded; the game feels like it was released in a somewhat underdeveloped state, and what you're paying for at the moment almost feels like an enhanced early access demo in a lot of ways. Aside from the various bugs and glitches, the current accessible area of the city feels far too small for the scope of the gameplay, traffic currently lacks diversity in terms of fictional makes and models, pedestrians repeat the same line of dialogue ad nauseum. The performance of the game can dip and stutter at times, especially when driving, At this moment in time, the gameplay loop could also really use more missions with different objectives to add a bit more variety to the gameplay. I also personally wish that the "side ram" ability wasn't a part of the game myself, or if there was an option to turn it off. I find more enjoyment in organically engaging in vehicular combat by just ramming opposing vehicles myself as opposed to using a somewhat corny "ability" which robs me of the rewarding satisfaction of doing it on my own, but this is more of a subjective preference than a real critique against the game. I will say, though, that I think some people don't know or understand what to expect from this game due to how often it's compared to GTA; comparing a game from a small studio with a small budget to something like GTA which has an endless supply of resources dumped into it's development is straight up misinformed and completely unfair to the studio behind this game. It's very clear that this game is NOT trying to be GTA in the slightest, anyone claiming otherwise is either a child or probably has a room temperature I.Q., doesn't really understand what they actually want and are expecting far too much from a 40 dollar experience. If you like games from franchises like Driver or any of the games I'd previously mentioned [or you were one of the few people that didn't mind the challenge of driving in GTA 4], and enjoy beat-em-ups from the past like I do, then there is probably a lot in this game & it's future to keep you interested. This game has a lot more personality and soul than something like Mindseye, and while it might currently be rough around the edges and somewhat sparse on content, I have faith that the studio behind this game will pull through with more content to flesh out the game and ultimately create an experience that aligns with the initial vision they had for it - even if some people don't quite understand or can't see what that vision is. Perhaps it was a mistake to release this game in the state that it was, because it is impossible to deny that it clearly needs more work, but it's also not NEARLY as bad as the majority of the internet is making it out to be... While I wouldn't personally recommend this game to friends in it's current state, I enjoyed what they have to offer so far, and I greatly anticipate what's in store for the future of this game. The foundation for something truly enjoyable is here, they just need to finish the rest of the game. Please don't disappoint your fans!
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Turkish, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
Hours played at review time, across 230 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The game is buggy, nothing works right. The combat animations glitch, the story is uninteresting, and it feels like your character is running through mud.
Samson - это инди-игра, которая еще не выросла, но подражает и берет пример со взрослых ААА-проектов. И если графикой, дизайном и саундтреком у нее вполне получается быть похожей на большой проект, то вот в остальном - нет. И дело даже не в том, что вместо города нам доступен лишь один район с небольшим загородным участком. А дело в том, что сюжет выглядит как побочные задания в больших и дорогих проектах, а здесь сами побочные задание - это просто контракты на убийство, кражу и гонки. В итоге имеем продолжительность линейно-сюжетной игры на 12-15 часов, но с наполнением на 4-6 часов. Возможно, это благодаря современной тенденции делать игры длиннее, разработчики решили тоже не отставать и удовлетворить распространенное желание игроков в более продолжительных проектах. Но, это не единственное за что можно поругать Samson. Боевая система все еще нуждается в полировке, в отточенных и 100-процентно работающих анимациях, а также более понятной системы таргетинга. Баги также присутствуют, в основном в анимации, но иногда в спавне противников. К счастью, критичных багов, а также вылетов - не замечено. Так почему же стоит палец вверх? У Samson отличная крепкая атмосфера. Шикарный саундтрек и арт-дизайн, который придется по вкусу любителям криминальных приземленных историй. И вот меня он зацепил. Геймплей хоть и не отточен, но по большей части нормально работает и физика транспорта довольна хороша. Было приятно погрузится в этот мрачный и жестокий район Тынделстона, порулить тяжелым маслкаром и отдать чертов долг каким-то там где-то там в Сент-Луисе ребятам. Проходняк, среднячок, 6/10 и т.д. Плохой игрой назвать данный проект я не могу. Также важно понимать, что игра на релизе и сейчас - это разные билды. Там и баланс заработка и трат другой был, и софтлоки, и глюки меню... После следующего патча все еще может изменится в лучшую сторону, но, конечно, репутацию игры уже не спасти.
Не покупайте Samson — это яркий пример того, как амбициозный проект от бывших разработчиков Just Cause может превратиться в один из главных провалов 2026 года. Несмотря на громкий старт и многообещающую концепцию «бюджетного клона GTA», результат оказался катастрофическим. Технические проблемы Ужасная оптимизация. fps проседает, а баги встречаются на каждом шагу: враги проваливаются сквозь текстуры, анимации ломаются (лежачие противники начинают скользить по земле), миссии иногда непроходимы из-за ошибок. Геймплей: однообразие и скука Основная проблема Samson — смертельная скука. Открытый мир здесь лишь декорация: никаких увлекательных активностей, продуманных сценариев или разнообразия. Всё сводится к «однообразной лупке» — езди, стреляй, повторяй. Вождение — отдельная боль. Машины медленные, неповоротливые, ощущение от управления — как от грузового судна, а не от спортивного болида в экшене. Боевая система вызывала немного больше интереса в ранних превью, но на релизе оказалась недоработанной: враги ведут себя неадекватно, баланс нарушен, а перестрелки быстро превращаются в рутину. Критики называют игру «провальной попыткой создать бюджетный клон GTA, которая растрачивает многообещающую завязку на повторяющийся, плохо поставленный экшен и позорный сценарий». Вывод Samson — это недоработанный, кривой и скучный продукт, который слишком рано выпустили в свет. Даже низкая цена не оправдывает покупку: это «бракованный товар», который стоит обходить стороной, если вы не фанат самоистязания. Оценка: 3/10
Oh boy, was this a nightmare. Sure the game was interesting, but auto enabling frame generation on those minimum specifications is like asking a toaster to cook a Lasagna without spilling out of the bottom tray. I tested this game on my Steam Deck, on minimum specs and recommended specs, and let me just tell you they really put some effort into... not putting any effort into the game, the scene is all lit up no matter where you are so light sources are just slamming calculations despite not being in view which tanked the frame rate. Going into a building however (Not all of them) removes this issue, it's sort of like I know what I'm talking about. It's basically a beat-em-up style but with cars, generic animations and sample Unreal Engine player movement (You know, the gray robot guy on the 3rd person example) The punching animations feel like they just took generic assets, slapped them together then decided... "you know what this needs? That's right a story that doesn't fit" that is if you can even get that far in the story without having to hear a localized airport completely situated in your room when your machine can't keep up with the obliteration that seems to be useless quality settings in a world completely lit up. Maybe instead of putting generic water puddles literally everywhere, how about you try making a real city that doesn't make my feet want to flinch at the amount of puddles in this game. But enough about the issues, I don't hate the game in theory, I dislike games that although get updated, seem like the developers would probably ban you from a community, laugh behind your back and say "You don't know what you're talking about, it runs on our machines just fine" all for making bank on a game that would probably feel better optimized with AI programming it...
Задумка неплохая, исполнение говнище начиная с анимацией заканчивая багами. В игре где 98% геймплея это драки в рукапашку и езда на машине сделать убогую физику машин с деревянной управляемостью (чем то напоминает езду по льду). Драки топорные, вариативности ноль, 2-3 удара максимум. Сюжет помойный, задания однотипные В ОДИНИКОВЫХ ♥♥♥ ЛОКАЦИЯХ!!!! Город супер маленький, по карте кажется, что норм. По факту за 1 минуту реального времени можно доехать с одного конца города в другой, хотя это и не плохо, учитывая парашную управляемость машин. НПС почти все одинаковые, разнообразия машин нет, от силы 3-5 разных машин. Город мертвый, нпс что врагов что обычные прохожие тупые, ИИ на уровне 2003 года. Вообщем игра сделана на 30% из 100, зачем было выпускать сырой продукт? Я когда увидел, что она весит всего 12гб, просто аxyел. 7000 тенге для этой игры супер дохера. Обычная индюшатина за 200₽
Wanted to like it, couldn't help but hate it. Trailers made it look about 1000 times better than it is. Brutally repetitive and boring.
I'm a sucker for third person free roam games and this fits the bill, kind of arcadey too which makes it easy to learn and enjoy, but driving feels sluggish and delayed so hopefully the devs improve that but overall a good buy
i like the gritty vibe of this game and the driving handling, but the developer are crazy think locking you in combat stance is a good idea especially against the cops
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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