No revenue estimate for APPLE — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $0 — a different platform, not this one.
You find yourself in a strange room. There is a telephone, a mirror, a grandfather clock and some other odd objects you don’t recognise. It seems there is only one way to escape… become enlightened. Samsara Room is a new atmospheric point-and-click adventure by the creators of Rusty Lake and Cube Escape series. This praised predecessor to the Rusty Lake universe is completely re-assembled with brand new puzzles, story, graphics and an immersive soundtrack by Victor Butzelaar. Celebrate our five year anniversary with us, download and play for free now! We will unfold the mysteries of Rusty Lake one step at a time, follow us @rustylakecom.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Ratings
Each storefront's own ratings counter and average — separate, overlapping audiences, never added together.
About
You find yourself in a strange room. There is a telephone, a mirror, a grandfather clock and some other odd objects you don’t recognise. It seems there is only one way to escape… become enlightened. Samsara Room is a new atmospheric point-and-click adventure by the creators of Rusty Lake and Cube Escape series. This praised predecessor to the Rusty Lake universe is completely re-assembled with brand new puzzles, story, graphics and an immersive soundtrack by Victor Butzelaar. Celebrate our five year anniversary with us, download and play for free now! We will unfold the mysteries of Rusty Lake one step at a time, follow us @rustylakecom.
Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Sums Steam only; App Store, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
App StoreYou are here | Free | 12.8Kratings | 96% | — | not modelled |
| Free | 10.2Kreviews | 97% | — |
Media
Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest gave no counter or aren't reached yet, not markets where nobody rated it.
| $0 |
| Free | 70ratings | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $344.6M | 274.7K | 90% | $59.99 | |
| $83.7M | 466.8K | 99% | $9.99 | |
| $83.5M | 156.2K | 94% | $29.99 | |
| $68.9M | 178.4K | 97% | $29.99 | |
| $68.6M | 173.2K | 96% | $19.99 | |
| $62.6M | 146.3K | 96% | $29.99 |