
A punishment trip turns into a nightmare. Trapped in a haunted school and an endless time loop, you must uncover the truth and find the killer before everyone disappears
Modeled estimate, not a reported figure. How we estimate →
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About
Samara is a semi–open world psychological horror game inspired by Thai beliefs and folklore, blending elements of mystery and dark fantasy.
You play as a high school student who, along with your classmates, has been assigned to serve a punishment trip to clean up an abandoned rural school for three days.
But as night falls, strange things begin to happen.
Each night, one of your friends disappears without a trace. While searching for them, you are suddenly attacked—and killed.
Yet, instead of dying…
you wake up again on the first day.
Caught in an endless time loop, you must uncover the truth, and find the murderer.
Every decision you make—every conversation, every discovery—can lead to a different path.
Will you save your friends and escape together?
Or will your choices lead to a different ending altogether?
🌙 Semi–open world exploration — freely investigate the school and its surroundings at your own pace.
🔁 Time loop system — relive the same three days with new knowledge each time.
🧩 Multiple endings — your actions shape the story’s outcome.
💬 Meaningful choices — dialogue and decisions affect relationships and future events.
🔒 Secrets to uncover — hidden storylines, lost notes, and strange phenomena waiting to be found.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Thai**languages with full audio support
Engagement
Hours played at review time, across 24 reviews with recorded playtime.
Reviews
เกมโคตรจะมัน แต่กุเหนื่อย 55555555
เกมดี เนื้อเรื่องดี 9/10 สนุกๆ
เนื้อหาน่าติดตาม ปริศนาชวนให้ปวดหัวโดยเฉพาะรูบิด(สำหรับคนเล่นรูบิดไม่เป็น) โดยรวมให้ 7/10 อยากได้ผีหลอนๆมากกว่านี้ แต่ก็ขอบคุณที่สร้างเกมส์ดีๆมาให้เล่นครับ
8.5/10 泰國恐怖 好玩 有配音 有小BUG 但還是好玩
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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