
You wake up in a silent white room with no exit—just a voice that follows you through five strange spaces, growing more unsettling as the world twists around you.
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About
Solitary
You wake up in a silent, white room.
No clues. No instructions. No color.
Only a chair, a bed, a table — and a voice that doesn’t seem too concerned with your confusion.
Solitary is a short first-person psychological experience about isolation, routine, and the slow unraveling of reality. Designed with minimal UI and ambient storytelling, the game leads you through a series of surreal spaces — each one stranger and more detached than the last.
You won’t be told what to do.
But you’ll want to keep moving.
A series of abstract, atmospheric rooms:
A padded white space that slowly populates with sterile furniture
A temple-like chamber of cold light and pillars
Glowing platforms suspended in a dark, endless void
A maze with hidden rules and invisible truths
And something waiting at the end... or maybe the beginning
A dynamic narrator who evolves with your choices — playful, observant, and maybe just a little too involved
A quiet descent into something you were never meant to understand
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
I'll fully spoil the whole game here. There are 4 rooms. First where you spawn, second where there are some big pillars, third is a very frustrating platforming section, and the last is a maze. Once you complete the maze, you get sent back to spawn and get a "you're trapped here forever mwahaha" ending. Honestly, the only reason to get this game is to see if you can get through the platform section without eating your mouse. The physics of your character vs. how much your speed is influenced by the speed of the platforms vs. your ability/inability to judge the speed and direction of the platform you're standing on compared to that of the one you're trying to get to, considering that you're in a completely black void and there's nothing to base any of that on other than the other platforms. It's difficult for the wrong reasons. I'm being 100% serious when I say that this could have been made in roblox, and would have been better for it.
I wanted to love this game. It seemed like it would be a short, casual walking simulator with unnervingly surreal themes. Just how I like them. However, after a couple of minutes, it turned out to be a platformer. A frustratingly difficult one, for me at least. Maybe it could be enjoyable for someone who actually likes platformers and is reasonably good at them, but I spent something like two hours mainly angry and disappointed. Sunken cost fallacy, sheer bullheadedness and the will to base my negative review on the entire game kept me on trying. It was totally unexpected, and in a bad way. Even sertting my personal sucking at platformers aside, this game is quite poorly made. The most glaring things are the voice lines that repeat if you step too close to doors (is that what is meant by "a dynamic narrator who evolves with your choices"?), and the lack of any built-in way to quit the game once you have started - Escape key does nothing, even at the end of credits where you are stuck at the developer's logo and the music stops abruptly. Also I would say that the game is not nearly as strange or surreal as it is advertised to be.
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boring