
All souls around of the world were taken by the shadows beings and trapped in asteroids wandering through space, but there is an angel known as SALVATOR, that have the mission of rescue the souls to return them to home and save the world.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Bulgarian, Simplified Chinese, Traditional Chinese, Korean, Danish, Spanish - Latin America, Finnish +91 more
Engagement
Hours played at review time, across 23 reviews with recorded playtime.
Reviews
Скучный и неинтересный аренный шутер, где вы берёте на себя роль ангела, защищающего Землю, от надвигающихся на неё метеоритов. Геймплей примитивен и однообразен. Стреляете по метеоритам с дальней дистанции и разносите их мечом с ближней. Есть спецатака в виде молний. С уничтоженных метеоритов летят энергетичесуие сферы, которые поглощает Земля. А поглощая их, планета растёт в размерах. И рано или поздно вы не в силах будете защитить её. Весь смысл игры, это продержаться как можно дольше и набрать наибольшее количество очков. Только зачем? Нет никакой статистики или доски почёта. Так же нет достижений и коллекционных карточек. Так что, нет никакого смысла запускать эту игру. Я же, пожалуй, удалю её из своей библиотеки.
You need mental help, imagine thinking satanism is edgy or cool, you wont be thinking that when you end up in hell, stop supporting the devil because he hates you whilst God loves you, believe in his Son Jesus.
"SALVATOR" ist ein Arcade-Shooter. Es gibt nur einen einzigen Screen. Im Hintergrund schwebt die Erde, im Vordergrund schweben wir. Wir sind ein Engel, genannt Salvator und fliegen mit unseren Schwingen im All. Mit unserem Schwert und mit unserer magischen Feuerkraft zerstören wir Asteroiden, in denen sich dunkle Seelen befinden. Befreien und retten wir diese Seelen, kehren sie zur Erde zurück und blähen die Erde auf. Das scheint alles keinen Sinn zu ergeben? Ergibt es auch nicht. Das Setting ist absurder Schwachsinn. Das Spiel selbst ist ein sehr simpler Arcade-Shooter, der schon in den 90ern als Shovelware gegolten hätte. Wir schießen auf die immer gleichen Asteroiden, die sich lediglich in ihrer Größe unterscheiden. Alle paar erfolgreiche Treffer können wir einen alles zerstörenden Blitz einsetzen. Das ist extrem repetitiv und birgt so gut wie keine Abwechslung. Hinzu kommt, daß die Hitboxen der Asteroiden reichlich unpräzise sind und wir gerne mal Leben verlieren, auch wenn wir die Asteroiden optisch gar nicht berührt haben. Die Grafik ist bestenfalls auf unterem Handy-Spielchen Niveau des letzten Jahrzehnts. Sound und Musik wirken ähnlich billig. Immerhin: grundsätzlich funktioniert das Spielchen. Es ist aber so öde und gleichförmig, daß man vor allem froh ist, wenn man es beendet. [h1]Wertung:[/h1] 3/10 Atmosphäre 1/10 Story 4/10 Grafik 4/10 Sound 5/10 Spielmechanik 4/10 Balancing 3/10 Spielspass [h1]Fazit:[/h1] Himmel hilf. [h1][b]3/10 Gesamtwertung
This is basically an old school arcade mini-game like you would have found near the entrance of a small town Pizza Hut in the late 80s or early 90s (well, maybe one close to a church). I'd easily blow a bunch of quarters on something like this, but now it's just 99¢ or less. Don't expect an epic game that will last you hours, but it's great for a few minutes of excitement.
Вы, ангел - защитник земли от метеоритов. Но как оказалось ваша жемля тоже не подарок, она питается душами метеоритов и от этого толстеет невероятными темпами, и защищать ее становится труднее. У вас в арсенале 2 вида оружия - обычная стрельба, мощность которой увеличивается со временем, и гроза - она срабатывает при большом скоплении метеоритов. И все.... Достижений - нет Абгрейда - нет Доски почета - нет Поэтому не вижу смысла задерживаться в игре более чем на 10 минут. Игра в раннем доступе, возможно в будущем будет интересней)
SALVATOR is a simple hybrid of a 2D wave survival shooter and Asteroids (copyright Atari, 1980). You're a low poly space angel with a sword and you shoot and hack asteroids as they fly towards an ever growing planet earth. If you or the planet get hit too much it's over. There's a couple of lame powerups, but overall this is just a deficient ripoff of ancient 1980's shoot 'em ups with little serious value for gamers. On the upsides, at least as far as I can tell this is a sincerely, if badly made game, and not an asset flip or anything. From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. There's no options to change the resolution for the game or customise the graphics settings. There's no way for gamers to ensure this is running at the native resolution of their displays... there's no guarantee this game will look right on any PC as a result of this hamfisted design decision. There's no way for gamers to try improve the low quality graphics. The game features lazy low-polygon "retro" assets, making this look like a barely functional 3D game from the 1990s. It's unclear why the developers weren't able to arrange high quality, high polygon count contemporary assets for the game, and also irrelevant... what matters is that this looks bad as a result of their decisions, a compromise PC gamers shouldn't have to put up with. Bewilderingly, the game doesn't include proper audio controls, so you can't turn off the annoying background music, you'll need to alt+tab out and stop the music using the Windows sound mixer. This is obviously not okay and it's unclear why the developers chose not to include this basic feature. The controls can't be customised, which will be an annoyance for many, but it can also render the game unplayable for differently-abled gamers. Some of the defects in the game can be attributed to the choice of using the Godot game engine/toolset. This is a very poor quality toolset sometimes used by amateur developers as it's free (so they don't have to pay for GameMaker Studio) and doesn't require advanced game development skills, but unfortunately has very limited capabilities (it's arguably worse than GameMaker Studio). Just as you can't make a silk purse out of a sows ear, you can't make a great video game if you use a terrible engine. These technical defects push this game below acceptable standards for any modern PC game. SALVATOR is relatively cheap at $1 USD, but it's not worth it. Given the defects and quality issues with the game, coupled with the unrealistic price, this is impossible to recommend.
This game brings back memories of when I was a kid and played arcade games at an Internet cafe near my house.
This game has given me multiple strokes, a seizure and I now am now a subject in a neurologists experiments on the brain issues and disorders. However, I must say that this has to be my Game of The Year. Very enjoyable, great experience, deep and rich story, and much more await you when you play SALVATOR.
This is basically an old school arcade mini-game
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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