
Engage in a series of Salvage Operations on deep space vessels which have been overrun. This virtual reality shooter uses a teleport mechanic which is friendly to those with motion sickness. Wield multiple weapons, interact with objects, and overcome your fears with a head mounted flashlight as you explore multiple challenging levels.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese*languages with full audio support
Engagement
Hours played at review time, across 23 reviews with recorded playtime.
Reviews
Hey I like the music! For rest, you just pay me the 10 minutes I spend in this terrible game. I mean, if you want people to get a wrong perception of what VR is capable of, then please publish more trash games like this. It's not worth the 5 EUR. Sorry, developers. It's nothing personal. But we need to stick all together in order to make VR a success and programs like this are part of the trash wave we are recently seeing. It's counter-productive. Especially if you ask money for it. So please stop. [i] Twitch Channel : https://www.twitch.tv/mrorange55 Youtube Channel : https://www.youtube.com/channel/UC1UE5TPoF0HX0HVpF_E4uPQ/videos?view_as=subscriber [/i]
https://youtu.be/KAB0cii-6Xo At first glance Salvage Op looked like it would be a nice, atmospheric, dungeon crawler style shooter. While it definitely aimed for that, it fell flat on execution. I thought the level design and the atmosphere the game was going for was done well. The music and lighting definitely gave the game a creepy vibe. It just couldn't carry the game mechanics and enemies. Essentially you get to play a deadly game of hide and seek with the enemies. They hide, you seek. The problem here is that your weapons just don't feel good. From the wrist breaking angle of the weapons to how they shoot and the lack of any ability to reload... They just aren't satisfying to shoot. The enemies themselves are relatively idiotic. Very simple AI on the spiders, When getting shot at the just stand there if you're out of their aggro range. As soon as you're in aggro range they run directly at you and attack, change position if you don't kill them and then attack, repeat. The larger enemies never really did anything other than move slightly and make noises.... Oh the noises they made. The sound effects sounded like something out of the original Doom and would repeat even after the enemy was dead. This was probably the biggest immersion breaker for me. Even at the reduced $4.99 price tag, it just wasn't all that fun and I can't really recommend it.
Just no, this is 2nd worst VR game performance I've played so far, just behind "Guardian war VR" Even at the lowest graphical preset, this game can't sustain a 90fps experience on my 980Ti. I got this after they updated to Unreal engine 4.14 so idk about the previous performance, but this is just terrible. Ok, game's performance bad, we can band aid that with async repro, but how about the gameplay and mechanics?. My god, this is just VRporize level of badness for a FPS in VR. ♥♥♥♥ enemy design, ♥♥♥♥ AI, ♥♥♥♥ pathing
Terrible graphics, performance, enemies and price. No way in hell is this game worth it
Jesus, this is a pile of ♥♥♥♥ left in a paper bag on fire at the doorstep of Steams let any VR game through policy. Just so, so, so ♥♥♥♥♥♥♥ bad and I received in a bundle so the game worked out at 35 cents and I have not felt this ripped off since I gave a couple of dollars to a homeless man and I saw him buy food with it instead of more alcohol. If you paid $5.00 for this then I feel your pain, refund it and let steam know that these ♥♥♥♥ games are not doing VR any favours.
Stuck in a spaceship full with monsters, no lights besides your flashlight, It's a good game if u want get an intens feeling only thing i can mention is that its hard to orientate but in general, def. not a bad game! https://www.youtube.com/watch?v=s2pENuVPoP8
1.5 out of 10 This is one of those titles you think has a lot of potential. Problem being I think it's as good as it's going to get. I've only spent a short while in the game which is plenty to judge it. There isn't much going on here that's worth coming back too it's all a bit below average in all aspects. VR can ehance a poor title, it can't save this catastrophe. Pros: - Low-lit enviroment adds atmosphere. Cons: - Tepid weapons feel like shooting toy guns. - Enemy scuttle around unconvincingly. - Enemy AI is very basic. - Clearing the floor of enemy is the only objective. - Combat isn't fun or remotely realistic because the weapons and enemy are poorly implemented.
The absolute worst game I've played. Utterly and completely broken. The enemies are completely broken. Of the grand total of 2 enemy types I saw one never worked at all, the humanoid ones shambling around never actually attacking. That's if they can even get unstuck from their initial spawn. The spiders on the other hand do attack... Again, that is if they even can move from where they spawn. About half way through the level they just stopped moving. The graphic and optimization are abysmal. Ugly generic level containing random furniture and garbage. I have to play on low which makes the game look worse than on a DK1 and still lags! I have an rx 480 8gb... Gameplay is horrible. The guns are aiming from the tip of the controller instead of naturally, like every single other vr shooters. Say goodbye to your wrists! The game consists of meandering around mostly empty rooms shooting the broken AI. If there is any other thing to do I did not encounter it. There are a couple pick ups scattered but they are broken too. Health packs glow brighter than the sun as you approach them and the one time I found a grenade it was lodged in the corner of a tray. Overall this is easily the ♥♥♥♥♥♥♥♥♥ VR game available, and that's saying something with games like Crazy Max VR...
This is a free roam shooter game. On easy it is pretty easy. Right now there is grid based teleporting as that seems to fit the bill but I am sure the dev will add ice skating at some point. I have not played the hard setting yet but I doubt that is going to change how I view the game. It is a FPS where you have to clear the levels of all the monsters to "win" and I think there is a wave shooting mode too. The graphics are good but the game is dark and all you have is a helmet spot light to see and that is controlled by your HMD. Right now the gun feels a bit uncomfortable for me to hold in its present position. I am hoping adjustments will be added later in options. Grenades you just lob and BOOM !!! Simple as that just don't drop them close or you will die. With the look of the levels and feel of the game this should be revamped to be made into something that has a full campaign and interesting objectives. There should be more to this than just clearing the monsters out. Nothing on the station is interactive except the health and grenades. There are barrels to blow up but trying to get the spiders and monsters near them is quite a challenge since they essentially attack you and not the barrels. This game does not wow me in its present state but it is not terrible either. If it is on sale like it is now then probably grab it and see where the developer goes with it. If you do scream with me to make a campaign as most people that play it will probably agree. It has the right atmosphere and level design for a full game campaign in VR with lots more to do other than mindless killing. FPS shooter lovers and hardcore killers will love this game. Easy mode is great for casual players as it is easy as I said. I am repeating myself.....so go out and buy this now during the weekly sale. Cheers. Frag out !!! First real play of one level. Easy setting. https://youtu.be/k5wcWC18-So
I'm impressed! So far, this is shaping up to be a VERY creepy game... It feels a bit like Dead Space in terms of atmosphere. It seems to be getting patched on a regular basis, and I'm very eager to see if some new content will be added soon.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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