
Return to Planet X is a close combat FPS in which you will have to smash tons of alien bugs.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Spanish - Spain, Japanese, Russian, Traditional Chinese, Simplified Chinese*languages with full audio support
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Reviews
Sound design is mediocre, and I'm not saying this just to insult. Here is my feedback. Firstly, when looking at proper sound design you need six things to be in shape. -Panning: sound direction between left and right output. -Balance: Prioritiztion of sound, what needs to be heard. Usually dialogue in top priority -Equalization: Managing your frequencies. Bass-treble Low-High. -Dynamics: When things are loud or soft and when they need to be loud or soft -Levels: Technical standpoint of the waves output level. In this games case it is too much, the sound clips often -Dimensions: Reverb, Delay. This directly correlates to atmosphere in parrallel with everything above Footsteps: They are very dry, and their volume should be lowered slightly. They need a touch of reverb in order to give them that metalic room vibe and overall this should help in atmosphere. Atmosphere: From what I've heard, there is none. A consistant deep bass drone tone is not going to give you any form of atmosphere especially with how random and inappropriate its placement is. I never feel like I am in the rooms that I am actually in. This is as simple as going into a room with the desired sound, recording the silence of the room, then placing that sound file to play in the corresponding rooms of the game Door Sounds: Clipping... Lower the output level of the sound or use a better soundwave. P.s. Doors make sounds when they finish closing or opening, one electronic sound wont make the cut. Pistol: Sounds cartoonish, like a stock sound even. I suggest making its pitch higher and shortening the decay so the sound doesnt play so long. Or jsu tuse a different sound altogether. Flamethrower: sounds good. Now for the Game Design aspect. Questiosn to ask yourself when making a game. "Why is this fun?" If you cannot answer this question quickly, then odds are you aren't making a fun game. This game gave me the same vibe as a previous game I had worked with "Space Beast Terror Fright" and that game was adrenaline filled and action packed and kept you on your toes. This felt like a slower, less interesting version. Movement: I actually really like the movement in this game, the character feels like they have weight, walking feels good, aiming feels good. Character leans in a minimal fashion, and in general I feel like a person, not a video game character. Enemies: enemies walking in a straight line is not interesting unless the gameplay is built around it. These little bugs should be on walls, jumping, scurrying, quick abript movements. not slowly walking towards you. WHAT I WANT TO SEE I see this game uses the same assets and such from a previosu title you made. That title has mixed results, and makign a game that looks the same will also leave you with mixed results. The visuals dont look improved, the sounds are reused, and It's not somethign people will look at and say "I want more of that" I would rather see what more you guys can do, as I see potential in how you make your games. there is definitely some knowhow going on but it needs more work and application. My advice, don't stop making games.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 21 reviews with recorded playtime.
Шлак на Unity, написанный видимо фанатом серии фильмов “Звёздный десант”, который частенько поигрывал в дум 3 и халф-лайф. И так, эта игра шутер от первого лица, который имеет наглость просить за себя 259 рублей. Какую более хорошую стрелялку можно приобрести за 259 рублей? Ну например первый Painkiller, или тот же Doom 3, или Half-Life 2, или Return to Castle Wolfenstein, или ешё много чего (короче вы поняли). Сюжет игры банальный донельзя. Просыпаемся в неизвестном месте, где кроме вас нет ни одного человека, при этом локация наполнена различными eб@к@ми. В данном случае, это космические жуки. Опять таки… “Совпадение? Не думаю!” © Один из трёх встреченны мною видов противников (как вы поняли поиграл я не очень много), очень похож на арахнида из Звёздного десанта (такой с узкой и очень длинной челюстью). Геймплейно игра так же не вызывает никакого восторга. Я опробовал немного оружия, но ни, автомат, ни огнемёт, в этой игре не способны убить самого мелкого врага с одного попадания. Так же замечен дефицит патронов. Если вы не заметили взрывающийся газовый балон перед тем крошить толпу врагов, можете смело загружать сохранения. Почему? Потому что, игра рассчитана именно на то, что вы взорвёте этот чертов балон, и ни в коем случае не потратите кучу боеприпасов на толпу жуков. Ну и на последок хотелось бы узнать почему наш герой не умеет прыгать, и почему фонарик садится за несколько секунд. Кстати по темноте игра вполне способна составить конкуренцию тому же третьему думу, что очень плохо. Многие могут сказать – это ранний доступ. Но! С момента выхода игры в ранний доступ прошло полгода. Серьёзно, игра вышла 17 октября, я пишу это 16-го марта. Одного дня не хватило до шести месяцев. И судя по истории обновлений, за всё это время было всего 2 патча. И сейчас я не вижу того, что может игру спасти, поэтому я сделал запрос на возврат средств. Короче не советую. Оценка > 3,3 из 10
Starship Troopers & Aliens had a kid that was accidentally dropped on it's head but was still lovable & cute. There were a few bugs (pun intended) but the level design was solid and weapons were alot of fun. Might need a bit of optimisation but still worth it.
Got as a gift. Graphics is OK. Played twice. Second time on nihgtmare difficulty :D I was pretty scared on the beggining. Better than Colonial Marines but not so good as Alien Isolation, but I can kill those aliens at least. Lightning gun - the one of my most favorites weapons ever. One time I was able to kill myself with it, when I was trying to kill an alien jumping on me. My second favorite gun is a flame thrower. Very efficient weapon on killing hords of small bugs. I wish there was more fuel. But So far no much story. I will wait for more levels/updates. No jump, but not actualy needed. Good sounds, but no music.
I really liked this game. It was a lot of fun. I wish it was longer and had more puzzles. The last wiring puzzle was fun. You could have more open areas with puzzles solving in order to move on. The flashlight is a little irritating as you have to stop in the dark and wait for it to recharge. There could be upgrades for that. Waiting for more content. I really like the basic concept type games like this.
this game is awesome I'd totaly would recomend you play this game
Enjoyed the game. Ran flawlesly on my Linux machine. Hope there'll be additional content in the future.
At current price I would recommend purchasing this game. Short game but entertaining. I would like to see more to this game. PROS: - Sound is good - Zero Glitches - Gameplay UI is intuitive. CONS - It's a bit short as it took me only 4 hours on normal to complete. - There are no bosses but plenty of critters to kill. - I cant say the replay is very high.
" Каждый атом твоего тела произошёл от взорвавшейся звезды. И возможно, атомы твоей левой руки принадлежали другой звезде, не той, из которой атомы правой. Это самая поэтичная вещь, которую я знаю о физике. Мы все сделаны из звёздной пыли. Вас бы здесь не было, если бы звёзды не взорвались, потому что химические элементы - углерод, азот, кислород, железо, всё, что нужно для зарождения эволюции и для жизни, не были созданы в начале времён. Они были созданы в ядерных топках звёзд, и чтобы превратиться в ваши тела, звёзды должны были взорваться. Звёзды погибли, чтобы вы сегодня были здесь. " Лоуренс Краусс, астрофизик.
Not bad, though poor in variety regarding environment, environmental ambience and enemies. Kinda boring but a solid foundation in an indie fps. I hope to see more from these guys.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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