
Explore a haunting, punishing island in this stylized 2D action RPG. Salt and Sanctuary combines fast and brutal 2D combat with richly developed RPG mechanics in a cursed realm of forgotten cities, blood-soaked dungeons, and desecrated monuments.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About
Genres
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.99 | 21.9Kreviews | 89% | — | $8.8M |
| $17.99 | 20.2Kratings | 93% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 929 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
手感拉满了,可惜流程太短了,熟练且不探全图就6小时左右。 隐藏物品大多数都穿不起,要么太重要么等级不够,但是有趣。 希望出个dlc能够真正解放,全部杀光。 我挺喜欢微笑村,城堡,黑暗森林这些场景,但是都太短了,杀完boos又换图了。
Dark Souls 1 w 2D
这才是类魂,恶意不息不是类魂
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Japanese, French, Italian, Spanish - Spain, Korean, Portuguese - Brazil, Polish, Russian, Simplified Chinese, Traditional Chinese +1 more
| $17.99 |
| 669ratings |
| 92% |
| — |
| not modelled |
| $17.99 | — | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 930 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1] 盐与避难所 [/h1] [h1] ——2D版《黑魂》 [/h1] [b] (别称:盐和圣所/大剑与黄金酒/剪刀与黄金酒) [/b] [h3] 特点总结 [/h3] +看着跟《黑魂》哪哪都不一样、玩着跟《黑魂》哪哪都一样 ·小成本制作、内容不够丰富、平衡性不佳 -跳跃体验较差 [h3] 游玩时长 [/h3] ·约20小时单周目流程 ·双结局 [h3] 介绍 [/h3] 《盐与避难所》在类银河恶魔城玩法中完美融入“魂系”黑暗奇幻的硬核风格,获得了玩家的广发好评。类魂游戏众多,然得其神韵者却是寥寥,而《盐》正是一款把魂系精髓扒了个裤衩儿不都剩的2D横版类魂游戏代表作。 乍看之下,这游戏跟《魂》的外表差了十万八千里:浓烈的意象塑造出中世纪的宗教狂热,游戏中的『避难所』并非温暖的港湾,更像是一座孤寂的教堂,在无尽的黑暗中为你提供片刻喘息。有点脏兮兮的手绘画面为世界赋予了独特的潦草、灰暗的质感,配合上克系风格的诡异生物与压抑的光影,营造出一种粗粝的、属于黑暗时代的真实感。 可一上手,熟悉的魂味儿就会瞬间弥散开来。 游戏摒弃了华丽的连招,极低的角色性能使得每一次翻滚、格挡、攻击都需要精打细算,玩家必须学会在“贪刀即死”的恐惧中寻找间隙。这种机制在2D视角下反而产生了奇特的化学反应。由于缺少了3D场景中的站位,战斗变得更加纯粹且残酷。玩家必须精准判断敌人的攻击前摇与判定范围,很好地还原了《黑暗之魂》那种刀尖上跳舞的的紧张感。 《盐》作为一款横版类银河恶魔城游戏,地图设计并非简单的从左到右的线性推进,而是构建了一个庞大、垂直且环环相扣的迷宫。玩家要频繁地乘坐电梯、推开铁门、踩碎脆弱的木板,解锁连接着天壤之别的捷径。当玩家历经千辛万苦,终于推开一扇铁门回到最初的安全屋时,那种“柳暗花明”的豁然开朗,正是《黑暗之魂》地图设计的精髓所在。 剧情也是魂系的老套路。碎片化的叙事散落在物品描述里、NPC的只言片语中、以及那些你路过时偶尔瞥见的背景细节里。游戏从不讲清楚。愿意琢磨,就能从那些蛛丝马迹里拼出一个不可名状的暗黑寓言;要是不在乎,就一路砍过去,也不耽误通关。 说到『黄金酒』,这游戏的平衡性确实不佳。玩『匕首』或『鞭子』基本等同于给自己上刑『大剑』则非常强势,算是给手残玩家的补偿。 关卡难吗?它不一定卡你很久,但一定把你气得够呛——陷阱藏在视野死角、平台跳跃下面就是即死深渊……然后就有种让人越被虐越上头的魔性。那些饱受硬核调教、被魂系 抽打的老ASS,往往会在通关后越发觉得空虚难耐,那么此游戏就会如同月工塞一样很好的发挥出补充和缓解作用。 20小时一周目,不算长;俩结局, 不算多。它粗糙、偏执、甚至有点不讲道理,但偏偏就还原炉《黑魂》股子犟劲儿,这让《盐》在一堆拿捏不好尺度的类魂游戏里,显得格外对味儿。
Gameplay muito boa, mas a historia e um pouco confusa
ultimate metroidvania
神了
没地图。传送还有限制,跑图跑死你,怪尤其是飞行怪夸图追杀,不理他都不行,不然跳跃的时候给你一下直接摔死,武器更换流派得从刷,武器需升级,我玩长枪的寒冰坠饰没发现过卡三级了,想用士兵长枪炼金转换又要砖石卵才能换高级枪,又找不到砖石卵,疯狂给BOSS刮痧,BOSS招式很简单,我从头到尾都用长枪打死了,打完血王子后就不想打了,没啥互动感,都快成回合制了,还有盾是爹,有体力可以试着格挡一切,弹反就打精英怪得了,BOSS单反不现实,试错成本高。
好游戏,可能我玩的剪刀黄金酒,一路畅通无阻很容易。非常值得玩,结局也挺反转的。
Great 2D souls like with lot of depth and enjoyable world and gameplay. Available in coop on top of that, highly recommended
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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