
Explore a haunting, punishing island in this stylized 2D action RPG. Salt and Sanctuary combines fast and brutal 2D combat with richly developed RPG mechanics in a cursed realm of forgotten cities, blood-soaked dungeons, and desecrated monuments.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About
Genres
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.99 | 21.9Kreviews | 89% | — | $8.8M |
| $17.99 | 20.2Kratings | 93% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 926 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Этот гребанный пичвуд довел до слез, а так игра очень понравилась.
понравилось все
One of my favorite metroidvanias; it stands at the top with the best IMO. Atmosphere is incredible. It's oppressive in all the right ways. Visuals and presentation are fantastic. They complement the atmosphere perfectly. Exploration is a joy. There are a ton of locations each with their unique enemies, mechanics, nooks and crannies and shortcuts connecting everything together. It's one of those genius designs where you memorize the map and begin planning the path from one location to another. Think Dark Souls 1 where you had to think how to get from one location to the next. Combat is very satisfying. The "enemy death animation" that still allows you to bash them is genius. Lore+story are very engaging. It slowly unfolds as you progress and it skips the walls of text and exposition dumps. Think Dark Souls 1 (again). In short, if you like Hollow Knight, Silksong, Ori, then don't miss this one.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Japanese, French, Italian, Spanish - Spain, Korean, Portuguese - Brazil, Polish, Russian, Simplified Chinese, Traditional Chinese +1 more
| $17.99 |
| 669ratings |
| 92% |
| — |
| not modelled |
| $17.99 | — | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 927 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
In a few words, Salt and Sanctuary is... magical... unlike anything I've ever played before. I mean, sure it has very Dark Souls coded DNA, but SKA really cooked with this one. After playing a great number of soulsy type games, both 3D and 2D, I can easily say this game stands on its own... firmly. This game takes what you thought a souls like could be and elevates it to new levels. Take for instance character creation, one of the most important decisions of the game is which deity you align yourself with, as some have unique goals and specialties in the endgame. There are various builds which are all part of a massive free-form skill tree. You can do anything you want handguns, whips, scythes, chakrams, polearms, magic... its all here! Each 'sanctuary' (bonfires if youre looking for a comparison) is actually a living space, with some already claimed by other npcs from other religions. Add to that Metroid style traversal and navigation and you will understand what makes this game absolutely fantastic! Please play this game, please support SKA Studios as they are amazing developers.
самая кривая и конченая метроидвания века, единственная метроидвания в которой НЕТ КАРТЫ, платформинг тупой и скучный, персонаж умирает от рандомного падения в не менее рандомную яму. еле как прошел первые 3 локации и боссов не рыганув, УЖАСНАЯ рисовка, нет поддержки дуалшока 4 и русского языка, боссы которых невозможно доджить и ранбеки до них при которых ты упадешь в пропасть и умрешь еще 33 раза. непонятная прокачка, при прохождении локаций возникает лишь один вопрос - "че мне делать?" я пытался использовать интерактивные карты но это просто невозможно терпеть. постоянно встречаешь рандомных перекаченных врагов которые тебя шотают если свернуть хоть на шаг не туда. половина оружий и доспехов недоступны потому что видите ли нужно докачать 100 уровней до их разблокировки. если хотите испытать десятки часов фрустрации, раздражения и неопознанный объект в области зада то это игра для вас, в ином случае - ни за что, игра и близко не сравнится с любой другой метроидванией. 2/10
3D가 아니라서 멀미유발요소가 없고 스테미나 시스템 등 소울 특유의 느낌이 아주 많이 있습니다. 일반인들에게는 다소 어려운 게임에 속하지만 불쾌할정도는 아니고 특히 각종 소울시리즈를 섭렵하신 소울망자분들은 악랄할 정도로 맵진 않습니다. 개인적으로 낫, 폴엑스, 대검과 같은 사거리가 길거나 범위가 좋은 무기들 또는 특정입력으로 특수한 모션이 존재하는 무기들이 재밌고 좋은 것 같습니다. 방어구는 성능은 신경안쓰고 룩이 맘에 드는 것만 입고다녀서 잘 모르겠군요
Gameplay 8/10 Story 8?/10 Atmosphere 10/10 If you like Dark Souls, you'll probably like this game. If you like Hollowknight, you'll probably like this game. And if you like both, you'll definitely like it. It's a metroidvania Dark Souls pretty much. It has the same cryptic story telling as the Souls games, which makes it hard to give the story a definitive rating after 1 playthrough, but what I got was interesting and seemed to be well-crafted. The combat was satisfying, and the enemy/boss designs were really cool and unique as well as the artstyle as a whole. Most of the bosses were fun to fight, (♥♥♥♥ the witch of the lake though) and I also enjoyed the music, though I wish there was more variety to it. There was really just the theme for the sanctuaries (safe areas), a theme that would occasionally play while you explored, and every boss (except the final one) had the same theme. Overall, I only have 2 complaints. The first is that it's a metroidvania...with no map. I don't feel like I need to say any more about that. That sucked. The other was that there would be occasions where you would reach the edge of a cliff, and there was no way to tell if dropping off of it would take you to a new area, or if you would die. I died A LOT just testing cliffs to see if you were supposed to drop off of it or not. Other than that, (and the witch of the lake), it was a good game!
2D版黑魂实至名归。
---{ Graphics }--- ☐ You forget what reality is ☐ Beautiful ☑ Good ☐ Decent ☐ Bad ☐ Don‘t look too long at it ☐ MS-DOS ---{ Gameplay }--- ☑ Very good ☐ Good ☐ It's just gameplay ☐ Mehh ☐ Watch paint dry instead ☐ Just don't ---{ PC Requirements }--- ☐ Check if you can run paint ☑ Potato ☐ Decent ☐ Fast ☐ Rich boi ☐ Ask NASA if they have a spare computer ---{ Game Size }--- ☐ Floppy Disk ☑ Old Fashioned ☐ Workable ☐ Big ☐ Will eat 15% of your 1TB hard drive ☐ You will want an entire hard drive to hold it ☐ You will need to invest in a black hole to hold all the data ---{ Difficulty }--- ☐ Just press 'W' ☐ Easy ☐ Easy to learn / Hard to master ☐ Significant brain usage ☐ Difficult ☑ Dark Souls ---{ Grind }--- ☐ Nothing to grind ☐ Only if u care about leaderboards/ranks ☐ Isn't necessary to progress ☑ Average grind level ☐ Too much grind ☐ You'll need a second life for grinding ---{ Story }--- ☐ No Story ☐ Some lore ☐ Average ☑ Good ☐ Lovely ☐ It'll replace your life ---{ Game Time }--- ☐ Long enough for a cup of coffee ☐ Short ☑ Average ☐ Long ☐ To infinity and beyond ---{ Price }--- ☐ It's free! ☑ Worth the price ☐ If it's on sale ☐ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{ ? / 10 }--- ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☐ 6 ☐ 7 ☑ 8 ☐ 9 ☐ 10
好玩,爱玩,就喜欢坐牢的感觉
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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