
Explore a haunting, punishing island in this stylized 2D action RPG. Salt and Sanctuary combines fast and brutal 2D combat with richly developed RPG mechanics in a cursed realm of forgotten cities, blood-soaked dungeons, and desecrated monuments.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About
Genres
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.99 | 21.9Kreviews | 89% | — | $8.8M |
| $17.99 | 20.2Kratings | 93% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 926 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
好玩
个人用分数(满分10分)划分一下吧:剧情7分,美术6分,音乐3分,玩法设计:6分,关卡设计:6分,综合评价7分 总的来说是一款小而优的类魂类银作品,完全可以说是把黑魂1+黑魂2做了整合与精简,优点学完了,但缺点也没学少,建议在折扣时期入手 世界塑造上,大量文本内容放在了技能树、道具和装备里,新手可能会感觉云里雾里,但前半段目标是清晰的,后续过度到信仰和文明的存亡就有些生硬了,深入来看相关内容都能自圆其说,构建了一个由盛转衰礼崩乐坏的乱世,综合体量来看完成度相当高,但美术和音乐也是粗糙,大部分内容都是读技能树、装备和道具文本 玩法方面,目前版本在rpg方面进行了优化但体验仍然一般,道具的强力指数很高,游戏对于进攻的鼓励远高于防御,流派之间变化有限,不猛猛叠数值把对面几下打死就要被小怪和boss诡异的行为逻辑和hitbox折磨——一想到进高周目我要跳一堆小平台到一个大一点的平台面对到处乱跳丢史莱姆和追踪毒药的炼金术师我很难不释怀地笑 关卡设计方面,非常标准,搭配能力锁设计的2d箱庭(注:没有内置地图),但横纵极大视野有限,怪物和陷阱的点位不少也是刻意掩藏的,虽说我有老ass杀意感知但也颇感无奈。各个区域的捷径连接做得非常好,不过我很少感到柳暗花明又一村的惊喜——因为我会使用更方便高效的道具传送减少重复跑图,人物提升更多倚仗npc或者少数点位的关键物品,探索收益有限,很多时候跑跳半天只是开了一条本周目完全不会用到的捷径和捡到一个无法提升自我且不计入收集的物品,挺尴尬的 综上,这是一个一周目类魂类银小甜品,在它的体量内做出了相对优良的内容,建议有相关基础的玩家打折购入,但最好也搭配互联网上的攻略来克服某些可预见的难题,当然,我的评测仅限单人游玩,如果你有朋友可以尝试联机合作内容,说不定会另有一番风味
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Japanese, French, Italian, Spanish - Spain, Korean, Portuguese - Brazil, Polish, Russian, Simplified Chinese, Traditional Chinese +1 more
| $17.99 |
| 669ratings |
| 92% |
| — |
| not modelled |
| $17.99 | — | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 927 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
너무너무 재밌었따
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跳跳乐扫穆了
Very fun soulslike game, it's long enough for a satisfying first playthrough but short enough to be able to speed through it on future playthroughs if you know what you're doing. The mechanics are surprisingly fleshed out, giving you more freedom than you might expect, and provides a mostly fair challenge as you progress. Definitely recommend it for any fan of the genre, especially at the price point. There is a surprising amount of build diversity, even though each category only has a few weapons there are various choices and you can usually specialize based on your skill spread or gameplay preferences. They are all relatively balanced amongst each other, obviously some are better than others but it doesn't feel like anything is completely useless. Even daggers are viable through the end of the game. Armor has much less diversity though, you have a split between light and heavy armor that both require skill investment but for the most part there are only very minor differences among them. An upgraded robe from the start of the game will be better than any other light armor you find for the rest of the game, unless you also upgrade those for a minuscule increase. You could consider this a good thing, as there is little downside for prioritizing fashion over function. The story and world-building are pretty typical for the genre, there is a vague existential threat that consumes people and either drives them insane or leaves them as amnesic husks. You are the protagonist that is ostensibly the same as the rest of them, but obviously works their way up to defeat the big bad and provide salvation or ruin for the land. You meet some interesting characters along the way, and the setup for everything is paced well. The physical world is very reminiscent of dark souls 1, where you have varying biomes that are all interconnected through many loops and shortcuts. My only real issue is that there is no in-game map, and you don't even get to see the name of the location you are currently in. It makes fast travel from sanctuaries a bit annoying until you memorize the entire game map. The difficulty is mostly spread out pretty well; you are introduced to various types of enemies that test different skills and make sure you don't get carried by cheesing the same thing through the entire game. In many cases, it does feel like it is entirely your fault when you die and that it could have been avoided. However, the controls are a little bit clunky, especially with heavier weapons, which can lead to some frustration from time to time. The hitboxes for larger enemies can be a bit silly due to the fact that they push you away from their "center" point, meaning some really large bosses can prevent you from rolling away from an attack or getting close enough to hit them because you keep getting pushed away from where you are trying to move. There are thankfully only a few instances of this though. For a few other noteworthy things: the game looks really beautiful. The game world is mostly 2D, but uses the foreground and verticality very cleverly to get as much value out of it as they can. The way that brands are spread out encourages exploration, backtracking, memorizing secrets, etc. Unfortunately, inventory management can get rather annoying, especially in ng+ and onwards, because there is no real way to sort it aside from manually dropping things and picking them back up
Fait en 2026 pour la 1ère fois, je me suis régalé, le système RPG est excellent le jeu est vraiment bon !
The biggest gripe I have about an otherwise pretty damn fun game is that there are basically no explanations for anything ever. You really need to rely on a wiki for the game to work out some of the basics and explain things. Also, no map. A map, a map, my kingdom for an ingame map. BUT it is a very fun game and while it is difficult, it's not crazy insane hard for me at this point.
20小时全成就,战斗很爽,故事也很震撼;不过在地图设计一般的情况下,游戏还不提供地图,这让我这种只玩一个周目的玩家感到有些折磨
Боевка, наверное, лутче чем можно подумать. У оружия много комбинаций мув сетов. В обшем вариативно и хорошо.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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