
Explore a haunting, punishing island in this stylized 2D action RPG. Salt and Sanctuary combines fast and brutal 2D combat with richly developed RPG mechanics in a cursed realm of forgotten cities, blood-soaked dungeons, and desecrated monuments.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About
Genres
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.99 | 21.9Kreviews | 89% | — | $8.8M |
| $17.99 | 20.2Kratings | 93% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 923 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
因为之前小黑盒盐一很长时间都在缺货,所以我是先玩的盐二再回来玩的盐一,盐二我刚开始玩的时候确实发现有很多难绷的地方(我也发了评价,点开主页应该能翻到),但是经过后面的游玩,我感觉体验其实并没有所说那么不堪,因为大部分问题其实都是在首发才有,后续更新其实已经优化了。 然后盐一呢,是看风评大多数都是推荐盐一,所以在上次打折买了一个,但是说实话,我感觉体验并没有想象中的好,''''总结起来就是必须得看攻略,独立游玩体验很差。'''' 目前玩起来最难受的一个地方,地图中间并没有设置传送点,如果你没有携带返回圣铃(圣铃是消耗道具需要购买),想回营地的话你得自己跑回去,然后营地NPC设定也是很搞,基础性的功能NPC并不是每个营地都有,比如说进行战前准备你想买一点道具顺便升级武器,结果营地一只有铁匠,商人得去营地二,营地间传送必须得找向导NPC才能实现,但是前期你向导很可能只有一个营地有向导,也就是只能传送过去,但是不能传送回来,营地是每个地图才有一个,在营地间往返相当于要跨越一块地图才能实现,这种情况就导致跑图体验大幅下降,一直在进行一些毫无意义的并且的跑图,在此过程你完全体验不到一点探索的乐趣,只是在进行一个机械式的活动
Un dark souls en 2D. Attention chef d'oeuvre !!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Japanese, French, Italian, Spanish - Spain, Korean, Portuguese - Brazil, Polish, Russian, Simplified Chinese, Traditional Chinese +1 more
| $17.99 |
| 669ratings |
| 92% |
| — |
| not modelled |
| $17.99 | — | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 924 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
风格独特的美术,黑暗诡异。音乐不多但是和带感,地图中的恶意不多但是学到了精髓,让人会心一笑(?)。在拿到大剑和黄金酒之后从魂游变成了爽游
Git gud
Best game.
A souls-like that does its own thing and has some pretty cool ideas. Notably, the skill tree and having a separate currency to buy (most) things, instead of just spending what you use the level up all the time. But the main one is the Creed system. You choose one out of the three offered at the start but you can change your affiliation to any other after that with a small penalty. They all have different shop inventories, including spells and miracles that you can expand by increasing devotion. I think my favorite is how health and stamina work. The max amount can be temporarily lowered through taking damage or spell/prayer usage respectively. There's ways to undo it, including using a sanctuary. Interestingly, your max health can only be increased by leveling up. Not by raising any stat, unlike with Stamina/Focus. So it always pays to be careful. The creeds tie into the sanctuaries, which are your save points. The cool part is that you gather various stone idols that don't just add vendors but also give you bonuses to that particular region. So even if you don't need a blacksmith, you can still place one down for the attack boost. But you can't swap out idols so be careful. Something about the art-style is appealing to me even if it doesn't have a more universal appeal. it reminds me of cartoons or flash animations from the mid-2000s or so for whatever reason. I appreciate the work that went into the designs. Some interesting enemy designs here. My main critique is that there isn't that much music; at least for exploration. This has the unfortunate side-effect of making the various areas blur together a little more in my mind, regardless of how different their level design might actually be. The complete lack of an in-game map can make navigating tough at times too. Well, this game is fairly popular but in case you haven't played it, give it a try. My recommendation for newer players would be to invest in light armor unless you don't mind putting a lot of points into endurance. But you might want to do anyway if you want to wield any big weapons.
Beautiful metroidvania, combining Hollow Knight/Ender Lilies with Dark Souls.
vel god
Grosse déception suite à l'évaluation très positive de ce jeu par la commu. Il a très mal vieilli, et malheureusement, la DA ne sauve pas les meubles. Le plus gros point noir, c'est l'absence de map. C'est pas tout le monde qui a le talent de level design de Fromsoftware. Le rythme est le second gros défaut du jeu: là où en 3d, sur Dark Souls, ça passe très bien et rend l'expérience plus immersive, quand passe en 2d, ça devient mou du genou. Je l'ai acheté en solde à moins de 5 euros, et même à ce prix je ne le recommande pas.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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