
Explore a haunting, punishing island in this stylized 2D action RPG. Salt and Sanctuary combines fast and brutal 2D combat with richly developed RPG mechanics in a cursed realm of forgotten cities, blood-soaked dungeons, and desecrated monuments.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About
Genres
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.99 | 21.9Kreviews | 89% | — | $8.8M |
| $17.99 | 20.2Kratings | 93% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 918 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Интересная souls like метроидвания. Графика на любителя, но сама игра затягивает
I loved the game, but even with the latest update i found it very grindy, i installed unsalted mod, keeps the enemy difficulty, reduces the grinding by a whole lot and relbalnceds wepons so all weapons are viable in builds, it made the game so much more fun i played it 3 times (atleast 90 hrs), wont mind coming back to try out otherr wepon builds. there was also a mod that increases the brightness(sadly i dont remember which, some shading mod), hence only 15 percent of the areas are super dark, i know purists would comsider it blasphemy, but playing without a map, in a dark area, not being able to see the platforms duroing combat chaos wasnt my idea of a fun time. These are just my prefernces to make it a hard but balanced game
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Japanese, French, Italian, Spanish - Spain, Korean, Portuguese - Brazil, Polish, Russian, Simplified Chinese, Traditional Chinese +1 more
| $17.99 |
| 669ratings |
| 92% |
| — |
| not modelled |
| $17.99 | — | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 919 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
One of the earlier examples on how gaming turnt into mass production of mimicry.
It's hard and painful
One of the best souls-like games. It's better than souls at some parts.
beautiful challenging 2-d souls like
2d dark souls 2 with all the ♥♥♥♥♥♥♥♥ that game comes with. ng+ made me pee my pants that ♥♥♥♥ is horrendous
颇有种魂一的感觉。主角对boss:你砍不过我你信不信?
绝佳的2D魂游,各方面都很有“魂”味:略高的死亡惩罚,严格的体力管理,精妙的地图设计等。 战斗部分,各个武器的攻击模组打磨得很好,但是部分boss的出招过于粪,尽管快慢刀较少,但是有些招的判定范围过大,经常因此误判滚不开。 探索部分,盐魂的地图设计很好,四通发达,而且学习了银河恶魔城的地图设计模式,加了一些技能锁,让玩家在中后期也能有兴趣探索前期的地图。尽管没有小地图,但是各个地区的美术都比较有辨识度,不太容易迷路。不过跳跃的手感有点怪,加上有很多跳跳乐关卡,摔死的话经常要365里路,这点比较烦。 总体可以给到夯,在2D魂游这一领域上,甚至可以说无人出其右。 如果你通关了空洞骑士还有丝之歌,那这游戏绝对是一个不错的代餐。
четко
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| — | 0 | — | — | |
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Related
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