
Explore a haunting, punishing island in this stylized 2D action RPG. Salt and Sanctuary combines fast and brutal 2D combat with richly developed RPG mechanics in a cursed realm of forgotten cities, blood-soaked dungeons, and desecrated monuments.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About
Genres
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.99 | 21.9Kreviews | 89% | — | $8.8M |
| $17.99 | 20.2Kratings | 93% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 918 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
İkinci oyunu deneyip kustuktan sonra geri dönesim geldi. Assetleri kopyala yapıştır yapmışsınız zaten neden oynanışı ve ilerleyişi de aynı bırakmadınız ki...
类魂GOAT无需多言
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Japanese, French, Italian, Spanish - Spain, Korean, Portuguese - Brazil, Polish, Russian, Simplified Chinese, Traditional Chinese +1 more
| $17.99 |
| 669ratings |
| 92% |
| — |
| not modelled |
| $17.99 | — | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 919 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
恶心到我了,只说缺点 1.无地图 2.怪会跨区域追逐,且无时停 3.铁匠不卖升级材料,卖升级材料的sn在某个犄角旮旯藏着 4.一个据点只能4个npc,误放了没用的等于占掉名额,比如缺个铁匠你得跑图,npc还是收集物 5.跳跳乐,有的地方纯恶意故意放个坑,甚至在跨区域的新图放个坑直接让你摔死 6.极低的地图辨识度,然后摆个陷阱按钮放那 7.到处都能冒出的怪,而且是一波波出 8.不知道去哪儿加上没地图不能看到哪些地方没去,比方说拿到反转能力必须借助石像才能反转,你就要回想之前的区域哪些地方有石像
Вообще, мне нравится старая рисовка Ска-студии. Посудомойщик прекрасен, Дохлый Чарли тоже. А Соль и Святилище просто зашибенский соулс-лайк. Ведь он именно сначала соулс-лайк и только во вторую голову метрошка. В общем, закачал своего эльфа до 92-го уровня к финалу, так что и Дракоша и Безымянный Бог отлетели с первого захода. Кайф(=
Me ha gustado mucho, se siente como la primera vez que jugué Dark Souls. Yo recomendaría este juego precisamente a personas que hayan disfrutado del primer Dark Souls y/o que gusten del genero metroidvania
8/10
地形比王還強
Jogaço da porra! Fiquei com essa merda na minha cabeça e tiltei muito com os bosses, mas valeu cada centavo! Nunca achei algo parecido! Só não gostei do sistema de multiplayer, porque limita muito o P2. E do That Stench Most Foul, boss filho da puta!
Потраченного времени не жаль. Лично мне не хватило сложности.[spoiler]Прыжок в склепе мёртвых богов и последний босс единственные заставили меня понервничать[/spoiler]. Достижения приятные, за 10 часов закрыл на платину не напрягаясь.
2D类银有精力条孰优孰劣还能不置可否,但是没有地图是的真不可原谅,漆黑森林跳跳乐不需要技术但需要背板更是吐了,这游戏大部分死不是被怪打死的而是摔死的,死一次永久扣10%黄金中后期是无所谓了前期挫败感非常强。另外游戏美术很一般,音乐也很贫穷,我长得还像白金之子:(通关后不想再打开第二次了,只有游戏荒时可以一玩。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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Related
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