
Explore a haunting, punishing island in this stylized 2D action RPG. Salt and Sanctuary combines fast and brutal 2D combat with richly developed RPG mechanics in a cursed realm of forgotten cities, blood-soaked dungeons, and desecrated monuments.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About
Genres
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.99 | 21.9Kreviews | 89% | — | $8.8M |
| $17.99 | 20.2Kratings | 93% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 918 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Отличное рпг и соулс, с интересным лором и боссами. Сам я прошел игру уже не один раз, плохого класса оружие нет, все может рвать, главное пылесосить для ресурсов для трансмутации, можно получить как оружие боссов, так и рядовых врагов. Из минусов, враги с единственной атакой в виде захвата, их не так много, но они раздражают. А так же, гравитация, прямо как в творениях фромов, но здесь бонусом идет плотформинг. Оружие много, красивых и разнообразных локаций, боссов не мало, и они уникальны. В общем, для меня отличная игра, которая запоминается. Насчет графики, я быстро привык, дизайн и стиль у игры, мне вполне понравились.
если даже учитывать время которое прошло с создания игры , среди всех соулсов она заняла третье место , первое блудорн , второе секиро
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Japanese, French, Italian, Spanish - Spain, Korean, Portuguese - Brazil, Polish, Russian, Simplified Chinese, Traditional Chinese +1 more
| $17.99 |
| 669ratings |
| 92% |
| — |
| not modelled |
| $17.99 | — | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 919 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Recién descubrí esta joyita, como es jugar Salt and Sanctuary en 2026, una #%ta bestialidad de juego sin exagerar. Es cierto que me he llegado a frustrar con el agarre de algunos precipicios y plataformas, fuera de ahí los bosses, los items, la versatilidad de las builds, las zonas y las mecánicas van de maravilla; si bien se inspiran de algún otro juego también innovan de muchas formas. En conclusión, altamente adictivo.
OYUNUMA DOKUNANIN ALLAHINI SİKERİM 35
Вкуснятина. [spoiler] Проду трогать только очень длинной палкой! [/spoiler]
Amazing game i just dont get tired of playing it over and over.
一开始以为是类银,玩了才发现是2d类魂。很多设计和地图都有借鉴黑魂的味道,动作和跳跃手感比较沉重,不如空洞那么丝滑爽快。剧情有一种神秘感,美术画面虽然雾蒙蒙的,但也很有特色,各个地图的连接也挺巧妙,整体上是还不错的游戏。
盐是款好游戏,有点要痛哭流涕。
é um jogo maravilho, ainda estou jogando aliás e recomendo fortemente jogar multiplayer kkkkkkkkk (se você gosta de soulslikes esse jogo te chama, e se não for... diga adeus a sua sanidade e jogue também)
总评就是粗制滥造的2D版黑魂,机制基本完全照搬,然而制作组丝毫没有考虑这些设计放到2D横版环境后是否还合理。 首先是美术和制作水平,可以说相当粗糙,3D游戏受限经费和技术力做得粗糙的确实不少,但一个2D游戏糙成这样属实少见了。 整个游戏常态画面模糊泛白,亮的地方刺得眼睛疼(完全没夸张,是真的眼睛难受),虽然一周目通关后发现是加入的滤镜刻意为之,但只能说风格化不是你画面糊得看不清的理由。尤其是本身就是2D横版游戏,屏幕信息量和空间纵深相当有限,再套一层这种滤镜,压根没有营造氛围,合着真是考验我视力来了。 然后是游戏最大的问题,没有小地图。众所周知魂系和类魂基本也都没有地图,有一部分原因是因为人家3D场景本身就能向玩家展示空间结构。刚进入一个新区域的时候,就能给出远处的建筑、道路和地形的视觉效果,探索过程中也能通过高低差和环境布局逐渐建立起对整个区域的空间认知。 但你丫2D游戏就一个屏幕的视野本来就有限,画面还自带模糊昏暗滤镜,就这连地图也不给是真的逆大天了,拿完新能力完全记不清楚哪里有新地方可以探索。 还有全流程下来最多的死法,在平台中间向下跳把自己摔死。 不得不说跳跃平台偷懒的我是真服气,清一色设计成了可以直接向下跳的板子式平台,手柄操作稍微有一点方向向下的偏移,角色就能直接从平台中间漏下去,然后摔死。 最后是数值问题,非常明显的两极化。高的是马尔和女巫这种,女巫所有技能都是超高连段伤害,中一套就是被秒,喝完黄金酒都扛不住。结果同属大后期Boss的无皮者,伤害又低得又在刮痧 而且每个Boss设计总共只有三四招,其中还有每个Boss都会的保留技能回手掏,有难点的也是单纯数字堆出来的。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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