
Tired of work? Feeling trapped at your position with no hope of promotion? Vent out your frustrations with Salary Man Escape, a satirical and edgy physics puzzle game about helping a disgruntled Salaryman escape his miserable life. Featuring PC-exclusive levels!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Spanish - Spain, Japanese, Korean, Simplified Chinese, Traditional Chinese, Italian, German, Portuguese - Portugal
Engagement
Hours played at review time, across 34 reviews with recorded playtime.
Reviews
有着独特美术风格的小巧解谜游戏,却有着意料之外的难度,不过开发者做到了关卡的普通达成与完美达成之间的难度跨越,让拿到金币的成就感与挑战度激增,78个关卡诚意十足,而且居然还有隐藏要素,不得不让人觉得麻雀虽小,五脏俱全,另外虽然这款游戏中的文字要素并不会对游戏内容有过多影响,但自带的简体中文也会让人感觉更亲切,而且翻译的十分地道,很难想象现在的独立游戏小团队还能有精力照顾到这些细节。 游戏后期的关卡有些非常有难度,偶尔会令人抓狂,想通关全成就还真需要一定的自我挑战精神。 音乐很赞
[quote=17173萤火虫] 加入[url=http://firefly.17173.com/]17173萤火虫[/url],和我们一起用热爱点亮游戏之光[/quote] 相当有趣的一款解谜游戏!在这款游戏中,你需要通过挪移红色砖块来为我们的薪人打开一条通往出口的道路。 何谓“薪人”?就是暗示那些没日没夜工作的社畜。而你,就是这位薪人的唯一帮手。 游戏分为6个大关78个小关,你需要逐一完成前个任务才可以解锁后续的内容。甚至还有隐藏关卡,需要多枚你通过非正常路径来获取的硬币,才可以解锁。 每个关卡都会有相应的背景:薪人从入职开始到之后的各种办公日常,伴随着入职时间的增加游戏难度也会不断加大。每个关卡也都有时间限制,仿佛在催促你“快点!快点!”。相当贴合薪人的主题。 美术风格十分简约,整个游戏中呈现红(可移动的砖块),白(不可移动的砖块)与黑(你自己)。因此,红色在其中显得十分明显。砖块上有时也会显示“工作”“朋友”之类的文字,贴合主题的同时辛辣的讽刺意味也更加明显。 欢快经典的80年代日本复古disco配乐也是游戏中的一大亮点。音乐伴随着整个游戏过程,让你不由得心也欢快起来。但也更与黑白的简约游戏风格形成了鲜明对比,这种矛盾,也更突出了这款游戏想表达出来的讽刺意味。 (当然如果在教学内容时,音乐也能保持就更好了,欢快的音乐突然中断总会让人感到错愕,以及可惜。) 这是一款能带给人思考的游戏,游戏售价虽然略高,但考虑到其本身包含VR模式,这个价位也是可以理解的了。但是在非VR模式下,游戏的操控手感还有点不佳,希望后续这方面能有所优化。但即使是在非VR模式下,你也能清楚地感受到这款游戏想要表达的主题,这一点,我认为就是这款游戏的成功之处。 更多游戏推荐请关注[url=http://steamcommunity.com/groups/17173firefly]17173萤火虫[/url]以及[url=http://store.steampowered.com/curator/31716674]17173萤火虫鉴赏家[/url]
2 Minute Video Review → https://youtu.be/IYvP6dBc8Nw Salary Man Escape is a physics-based puzzle game. In each level you’re presented with a miniature scene which contains a small salary man, and a door. You don’t control the salary man, but if there’s a clear path toward the exit then he’ll automatically walk towards it. What you can do is manipulate the red blocks and platforms to rearrange the scene. Things start off pretty simple, as you would expect, and the later levels become real head scratchers. The coffee cups act as checkpoints, so if you get stuck you can try again without restarting from the very beginning of the level. The art style is pretty cool. It’s a mostly monochromatic world which allows the red blocks to stand out and be easily seen. There’s 78 levels, with an estimated 8 hours of gameplay. So there’s a lot of content in here. And VR isn’t required, you can play this in regular flatscreen as well. I found this pretty fun. If you’re a puzzle fan then I definitely recommend it.
[quote][url=https://store.steampowered.com/curator/32732116-IndieGems/]Follow our curator page: [b]IndieGems[/b] if you like and want to see more reviews like this one.[/url][/quote] [i]Salary Man Escape[/i] is a physics-based puzzle game with a decent amount of levels have a progressive increase in difficulty. Game supports VR but does not require it. [h1]Gameplay[/h1] Follow a loose storyline, introduced a bit more with each level throughout the game. The game is a metaphor for escaping the difficulties for someone who has a routine, repetitive, day-to-day job and just needing to get away. Each level has various blocks that are mobile and can be dragged around by the player. These are blocks that are in red. There are other blocks that will move with respect to what you are doing with the red blocks, but you cannot drag them around. Your goal for each level is to get your stuck "Salary Man" to the door. It is like playing [i]Janga[/i] with some more shapes and sizes, while only being able to select certain blocks, and an end path that you have to envision for the end. The game has an interesting color scheme of mostly grayscale, likely to enhance the day to day ennui this game is trying to battle against. The backdrop is a office setting where everything is set up as well. A lot of these blocks, red and gray present words to describe the various emotions and perhaps the catharsis of the process of escaping. Of course even the mental escapes provided by this game is enough to breathe some life back into the office vapidity. On the other hand, the energy level is always there within this game. It is truly outstanding for their usage of the soundtrack. As for me, perhaps I was being stuck on the same level for too long, to sometimes feel the repetitive nature of the music. I still felt reinvigorated whenever I paid attention to the music. I have not progressed far enough to know whether or not the soundtrack is more extensive, but I do wish that the tracks can be a bit more varied and random as you restart some levels repeatedly. The are many levels available. There are six episodes total, with 10 levels each that progressively unlock as you progress through. There are also some coin that you can collect on certain levels, these allow for unlocking of three additional bonus levels in each episode. In total, that makes up 78 levels of varying difficulty. The additional paths that you have to take to get the coins add to the game as well. Along your path for these levels, there will be coffee cups that your character will run towards once the path is cleared. Each one serves as a checkpoint. In the beginning, this is not as big of a deal, because the levels are shorter. You appreciate this function a bit more once you go beyond the five minute levels. Each level has a time limit, and you have to complete it within that time limit. This involves sometimes a lot of restarts, but that is okay. You end up trying to optimize your time as well as your puzzle solving, which is difficult enough as it is. [h1]Controls[/h1] Very intuitive, and is played with a mouse. You can adjust camera angles, zoom, and the rest just involves clicking and dragging the appropriate blocks in the appropriate order. [h1]Graphics and Music[/h1] See above, the graphics fit into the metaphor of this game very well. The music is amazing. Sometimes it can be slightly repetitive within a level, so I wish this could be improved. But the tracks themselves are top quality. [h1]Positives[/h1] + many levels of increasing difficulty + I am really enjoying the story that tries to tie everything together + metaphorical representation of the game within the art style, colors, and overall game. Fortunately the game itself is fun to play + fantastic soundtrack + VR support, but not a requirement [h1]Negatives[/h1] - being stuck on a level means you are listening to the same track repeatedly - other than the bonus levels, all progression is linear, and you have to solve the puzzles one by one. It would be nice to offer some respite to a player who may be stuck on a level for too long [h1]Conclusion[/h1] [i]Salary Man Escape[/i] is a physics-based puzzle game has a lot to offer, is very fun to play, and really speaks to the player beyond the gameplay itself. It provides fantastic music and a great atmosphere for the player. As support for VR setups, but is not limited to such, so anybody can enjoy this game. I highly recommend this game. The following video shows my initial foray into this game: https://youtu.be/yZ8Naz1qAlg [quote]I received the product for free. I did not receive any compensation to write this review. The opinions represented here are entirely my own and were not influenced in any way.[/quote]
[quote=17173萤火虫] 加入[url=http://firefly.17173.com/]17173萤火虫[/url],和我们一起用热爱点亮游戏之光[/quote] [h1]首先感谢17173和作者提供测试的机会,由于个人并没有VR设备,因此以下评测是在没有使用VR设备而进行游戏的情况下进行评测。[/h1] [h1]游戏介绍:[/h1] 游戏是一款上帝人称的益智游戏,也是一款支持VR和非VR模式的游戏,在VR模式方面支持目前市场上主流的HTC Vive和Oculus Rift。游戏之前登陆过PS4主机,如今登录PC并且有PC独家的隐藏关卡,同时支持键鼠操作,可谓诚意满满。游戏目前拥有6个节章合计78个关卡,其中的18个是PC独有的隐藏关卡,隐藏关卡需要玩家通过收集在各个关卡里的硬币,待收集的硬币足够时即可解锁。游戏采用的是3D简洁风格的游戏画风,并采用大量复古的日式迪斯科配乐,让我回忆起80年代经济旺盛,夜间全民歌舞的欢乐时代,与现时的高压城市生活带出明显的对比。 [h1]游戏玩法:[/h1] 游戏采用的是关卡模式,在通过一个关卡后即可解锁下一个关卡,在游戏的关卡选择菜单会显示隐藏关卡需要多少个金币可以解锁,目标相当明确。游戏的基本玩法就是帮助关卡里的员工逃出办公室即为通关,每个关卡都有限定的时间,依关卡的难度不同给予的时间也不一样,玩家需要在限定时间里排除关卡所设置的路障,为员工打开同往逃出门。关卡里的路障基本上都是由不同大小的红色和白色的积木所组成,其中红色是玩家可以使用滑鼠通过拖拉和推进移动的积木,而白色的积木玩家不可直接操作,但是也是会因各种物理逻辑和引力等改变方向。作者很贴心地为大部分的红色积木写上了些用词,比如说爱情,压力,工作等,在玩家拉开红积木并丢弃时反复就像把人生的各种顾虑都拖出来一样,只要抛开一切顾虑和烦恼后才能逃离高压的生活,这点和现实对比得非常贴切。在游戏关卡的选择界面里每个关卡的右则都会有不同的每日字条,字条里的内容一般和游戏无直接关系,都是一些和现实职场工作有关的八卦和做人处事的道理之类,如果在职场上打过工的看了这些纸条应该会有共鸣。游戏前期的难度很低,基本上都是让玩家熟悉操作的关卡,在过了大约5关后游戏难度开始逐步提升,除了限时会越来越短外,关卡的模型也会越来越复杂,需要非常好的物理逻辑和多次尝试后才可能通关,而且玩家也开始需要多次旋转地图和缩放角度观察每个红积木的位置,但完全熟悉关卡后才能通关。一般上员工行走路径上有碰到咖啡杯便是正确的官方解谜路径,但有很多关卡会看到金币,这些金币用正常的行走路径是无法取得的,需要玩家自行研究出非常规的行走路径才行,尤其是后期关卡的进度难度更是非常的大。 [h1]个人玩后感:[/h1] -游戏支持21:9的分辨率,但是游戏上方和下方的画面会被切割导致显示不全 -游戏不支持手柄 -游戏难度高,适合硬核解谜玩家 -游戏提示和帮助过少 -每个游戏关卡有时间限制,但是没有排行榜系统 -游戏自带steam成就系统 -游戏自带简体中文(第一次启动后需要手动在选项那设置) -游戏操作系统和界面欠佳 游戏是一款益智游戏,前几关的关卡游玩时在配合特色的背景音乐确实玩得很放松,但随着游戏关卡难度越来越大后,个人游玩时就没那么轻松了,有些关卡可能会卡半小时或以上,个人觉得这是一款设计给针对喜欢玩逻辑游戏的人群玩的,作为一款解谜游戏的话游戏非常称职,但如果作为休闲放松的游戏的话就不适合了。个人在游戏的过程中也发现了些问题,比如说不支持手柄和21:9的分辨率下画面会被切割等,其中比较影响体验的是在关卡里如果操作失败的话需要按esc调出选项后按“重新开始”,游戏内没有直接重试的按钮(没有类似愤怒鸟那种立刻重试的按钮),这对部份玩家可能会觉得不方便,毕竟游戏里的所有操作都可以单靠滑鼠完成,唯独重试关卡的话需要用另一只手去按键盘,对于想放松游戏的人们会觉得很别扭,加上游戏又不支持手柄,想赖在床上游戏的难度又提高了。同时在高难度的关卡没有提示,只能靠自己慢慢摸索,要是卡关了还真找不到解法,毕竟游戏属于小游戏,在网上的讨论度和攻略非常难找,尤其是所有金币的取得法更是需要花心思,当然或许是本人的解密能力太差才会卡关。游戏除了解谜要素外在细节设计上作者还是有加入心思的,也反映着显示生活里的场景,比如说每个关卡右边的纸条,游戏里的红积木词语等都形容得非常到位,想要离开高压的人办公室,首先必须把各种负面的思想如红积木那样移除,那生活才会过得快了,虽然没钱是万万不能,但压力也能让人窒息,万物太极求的是平衡,如没好的纾解压力通道的话最后只会被压力给抹杀。这款游戏以解谜的游戏而言个人的打分是7/10,如果是想轻松休闲游戏的朋友个人的推荐是5/10,毕竟游戏难度高和操作上并不友好。 [h1]游戏建议:[/h1] -希望修复21:9分辨率的支持,游戏基于unity的要支持21:9并不难 -希望加入手柄支持 -希望关卡界面某处直接加入重试的按钮,方便单手游戏 -希望加入通关速度排行榜 -希望加入mod的支持 -希望加入帮助系统,比如说卡关时会有提示,还有金币路径的提示(最理想的是可在选项那自选开关,那可以满足所有的人) -希望改善操作上的流畅度,目前滑鼠操作的话要拉一根较长的红积木需要多次来回移动滑鼠 -游戏定价有些偏高,或许可以永降或打折吸引新玩家 更多游戏推荐请关注[url=http://steamcommunity.com/groups/17173firefly]17173萤火虫[/url]以及[url=http://store.steampowered.com/curator/31716674]17173萤火虫鉴赏家[/url]
I'm a fan of puzzle games so I immediately checked it out when a friend told me about this. The puzzles start out pretty easy, but they get hard fast. It gets more interesting as you go onto later levels because the puzzles become more physics dependent - it definitely put my puzzle solving skills to test and pushed me to the limit. That being said, I definitely recommend playing into the later stages to really gauge the difficulty of the game as a whole. Complaints would be that the time limit made it frustrating sometimes since I would have to start over in the midst of a hard puzzle, but it does fit in with the entire concept of the salaryman working on a deadline I suppose.
Salary Man has a unique style. The visual and auditory appeal is just as nice in game as the screenshots and videos make out. There are plenty of brain teasers and small extras for which to aim. Even though the overall game progression is very linear, there is joy to be had. The puzzles are well done and the physics make it feel real. Controlling the game can be a bit rough at times. Either with VR or with the mouse, there will be times where moving the blocks is a physical struggle (e.g. due to screen space.) This does not hinder gameplay all that much however, so there is not much reason to worry. So basically if the style appeals, the gameplay looks fun, or you just love puzzle or VR games, it is worth a shot!
在独特的画面与配乐下的物理解密向游戏,砖块上的标语以及每关的“鸡汤”信息突显出讽刺又幽默的游戏风格 同时随着关卡的解锁,难度也逐渐增加,加之金币的收集也让游戏变得更加有趣 不过非VR下对砖块的操作手感有待提高
[This review and rating is based on the VR side of the game.] Throw on a suit and get ready for some adulting! https://youtu.be/539xHWZpegM Salary Man Escape VR is a VR/Flat hybrid, satirical puzzler about making through life as a salary man. If you've ever worked in an office, you'll find something to relate to... As a puzzle game, Salary Man Escape shows promise. Each puzzle building on a previous mechanic. New mechanics adding new challenges. It works well. The VR side of things though... The VR side feels very untested. Things such as pausing or restarting the puzzle are not available in VR while they are readily accessible within the flat version of the game. Overall the VR portion felt unpolished. Why do I not have in game representation for both hands? This is immersion breaking. It feels like the game or the controller is broken. There's no reason not to provide some model for both hands even if it has no in game use. The UI was skimped on for the VR side of things. From the start screen issues to the text that scrolls far too fast to read... It again feels like no one jumped into a headset and tried this out. The contrast between the logic of the flat UI and the randomness of the VR UI is disappointing. VR interactions with the world were odd. Something that was a simple mouse click and drag in the flat version felt like pulling teeth in the VR version. Literally! Pulling/pushing on some of the red blocks felt like whatever value determines friction was temporarily cranked through the roof. Speaking of the red blocks, it was very odd that I couldn't move them around at will. Their slow fall to the ground even though I had a hold of them was frustrating. I get that free movement could break the puzzle aspect but I think that means the puzzles needed to be better designed or VR shouldn't have been the same puzzles. The way the red blocks were handled created a disconnect between where your hand was and where the controller was. This was also fairly immersion breaking. It's hard to get into the game when you keep seeing these disconnects between what you're doing and what you're seeing. I personally enjoyed the audio every day, every day, every day~! But if you're not a Japanophile (weeab) like me, it may get grating to hear the same song on repeat for extended periods of time. The satire and comedy are great however, this game just feels like the devs didn't get a second pair of eyes on the VR iteration. "Eh, it's good enough. Ship it!" The flat iteration of the game is still quite playable if you enjoy puzzlers however don't get this if you're looking for a proper VR interaction.
Erstmal finde ich die Farbe des Spieles ganz depressiv. Trotzdem! Mega Geiiiiiiiiil! Das Lied gefällt mir sehr gut. Puzzle Spiel so etwas interessiert mich normaleweise nicht, aber dies! COOLES GAME! Ich will sogar das Spiel fürs Handy haben! ps: hoffentlich möchte ich nicht mein Job kündigen hahahaha!
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