
Feel relaxed into this mental vacation as Sakuya Izayoi from the Touhou Project guides you through your troubles by offering helpful advice and strategies to help you feel at ease.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Jul 21 → 0.4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 74 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Gran Juego, me ha ayudado en mis tiempos mas duros. Las mejores 2280 horas de mi vida y las que hay por venir nominacion especial a quien me regalo este juego Sakuya Mejor personaje de touhou <3
She dabbed at me. 10/10
peak game 11/10 would play again
Media
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Spanish - Latin America, Portuguese - Brazil, Russian, Spanish - Spain, Korean, Japanese
Hours played at review time, across 74 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Juego que sólo debes jugar cuando te sientes bastante mal. Sencillo como un botijo, pero ayuda. Muchas gracias.
[h1]超短小赛博树洞,感觉很微妙[/h1] [h3]总结[/h3] 仅从表面上讲是一款挺“粗制滥造”的游戏,流程也短的出奇,指导价值甚至不如百度。 但……用这样的素材去表现这种题材,感觉还真蛮微妙的,熟悉的ip熟悉的角色但陌生的题材跨次元的对话,还真不好说是完全无可取之处的,难受的时候打开看一眼,没准真的能提供些帮助,毕竟心理这种东西,谁说得准呢…… [h3]时长[/h3] 短的出奇,短到我玩完还要挂一分钟才能写评测……当然,这只是一次的时间,这游戏是有跨时间反复玩的价值的,所以……单次时长对这个游戏来说可能没啥参考价值。 [h3]画面&演出[/h3] 所见即所得,就那一个场景,人物也就一个zun绘的咲夜(本体不含dlc情况下)。 演出则是几乎没有,仅有一点立绘变化的演出——[spoiler]不过不得不说,最后的尬演确实逗乐我了,平静又夹杂一丝沉重的话题之后突然无厘头的搞这一下,还真挺不错。[/spoiler] [h3]剧情[/h3] 就是字面意思上的咲谈人生,在海滩旁对咲夜倾诉内心,聆听咲夜的建议。 但游戏里提供的建议基本都是些非常基础的“小方法”,既没“病因分析”也没有“症状解析”,实用性不一定大于百度;而且……就像游戏里说的那样,游戏终归是游戏,无法替代专业治疗,所以如果你想在这里找到解开你心结的最终答案,大概率是没戏的…… 不过,就像简介中说的那样:“对于你来说,这里算是一个隐匿的私人空间哦。这里随时都欢迎你哦",这个游戏确实有心理医生所没有的优势,那就是隐密——尤其是对于东方众来说。 这个游戏的剧情,与其说是在阐述些什么,不如说是搭建了一个熟悉和绝对安全的环境,让你可以去直面和接受自己的内心,建议反倒是其次的……不过,同样的话语,在不同的情况下说出,果然效果是不同的啊…… [h3]一些碎碎念[/h3] 说来挺讽刺的,当我们心理出现问题的时候,我们的潜意识会生出各种法子来提醒我们,但是我们却往往难以采取有效的手段去应对,有时哪怕知道有方法,也难以去践行,所选择的大概依旧是封闭和沉默,只是更多的在用一些透支自己身体的方式报复性的去麻木自己。 我们有多久没有和自己谈谈心,又有多久没发自内心的高兴过了呢? 如果这款游戏可以让你和自己说说话,或者博你一笑,哪怕只是暂时的,我想大概作者的目的,也就达到了吧。 已经够苦了,记得多笑笑。
каждый раз захожу после истерик, и вроде бы все также плохо, но в то же время какие-то глупости читаю и такое настроение странное появляется ехехехе, абсолютная мелочь, но столь желанная 👅👅👅
i love
Очень короткая, скорее всего изменю обзор когда пройду длс и набью 1000 часов
Лучшая игра в мире, но почему-то она запрещает мне самоповреждение ;(
Самая сложная тоухоу игра
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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