
Saint Slayer is an NES-style 2D action game, featuring loads of stages, enemies, and gore set against the backdrop of late-17th century Europe. Play as the ex-soldier Rudiger and wield the Spear of Sacrilege as you save the Holy Roman Empire from the corrupt Catholic priest Father Pacer.
Modeled estimate, not a reported figure. How we estimate →
About
The year is 1698. A mysterious figure named Father Pacer has shattered the peace negotiated after the War of the Grand Alliance, obsessively and violently stealing Catholic relics throughout the Holy Roman Empire. Can the ex-soldier-turned-farmer Rudiger protect his people from a power-mad priest and his horde of monsters and minions? Can he become Saint Slayer?
A robust, 21-stage single player campaign...
...that can be played entirely in two-player co-op!
Stunning, gory, and atmospheric NES-era pixel art
Killer 8-bit chiptune soundtrack
Seven intense boss fights
Find and befriend animal familiars
Unlockable upgrades and bonuses galore
Player choice: Help or hurt those in your path!
Rewards multiple playthroughs with challenges, achievements, and passwords
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 116reviews | 95% | — | $32.6K |
| $9.99 | 370ratings | 94% | — | not modelled | |
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Saint Slayer: Spear of Sacrilege is at its core and awesome experience which wears its inspirations on its sleeves. Tons of great nostalgia for gamers of a certain vintage who love those early Castlevania entries. Movement is heavy, committing to jumps is perilous, and knockback is real. It's an easy game to recommend based on the passion that's on display. It can definitely be a challenge, but it's also extremely accessible with options that allow for a less rage-quitting experience. Everything from the art, soundtrack, design, writing. It's all a joy to behold. Well worth the price of admission, skip your daily coffee for a few days and do yourself a favor by acquiring a copy or 7 of Saint Slayer.
Great classic Castlevania style game. Really enjoyed the music and level design and appreciate the quick and speedy levels.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
| $9.99 |
| 40ratings |
| 96% |
| — |
| not modelled |
| $9.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Difficulty balance is a little odd in places but I had my fun. Hard/classic modes especially made me feel the castlevania experience, really had to start thinking about how I approach these levels, and by the end I had it all down to a science. Music is nice too.
A great ode to the NES era of gaming. Difficult but fair and a bargain for $10.
Otros bootleg de Castlevania que no pretende disfrazar nada.
Pretty good Classicvania. Nothing special, perhaps, but it does the job.
Recommended for the support and with a big disclaimer. This game is tripping on too much nostalgia. Love the general vibe of this game but a few things are so outdated they are here for nostalgia only, and serves only as a nod to older games while bringing a ton unnecessary pain to the gamefeel. If you love non-Iga Castlevanias you'll love this, but it'll feel worse than playing that on any modern system. There might be a narrative point to the live system since you are able to revive given a cost, but why is there a timer? Why is there no level select after you beat a level even though there is a map screen with said levels? I quit stage 7 to try to figure out what all these passwords from the collectibles were and it sent me back to level one, this deleted all my progress. This is plain stupid. Even if it breaks achievements, put a damn level select in this game, this isn't a rogue-like so there are no interesting decisions to be done during a run. Why is there such a focus on passwords when you can just look them up and use them? What is the point of unlocking the collectibles if they are basically useless? This is especially weird since you have to look up what the collectibles even do. How is anyone supposed to know what "Fisherman" mode is!? And if you wanna have fun with passwords use a QWERTY layout ffs, no reason to be this geriatric... This game would be much better and easier to recommend with a save-state or level select. I get wanting to make this feel like old NES games but you'll have to be okay with negative reviews criticising the old for old-sake game design. There are modern solutions to these problems: lock the real ending behind a full run or disable achievements for starting at specific, already unlocked, stages. I have beat some of the old Castlevanias and on any modern hardware (save-states/rewinds/etc.) these are way less punishing than this game (except for those cheese-only bosses) ============================= Minor grip with possible fix: { Edit after playing a bit more: If you press down and right and then jump the character only jumps up instead of right with pogo on. This really sucks if you have diagonal pressed and then jump, as the player clearly wants to jump forward with pogo but instead jumps up with pogo, fixing this would fix so many miss jumps. } Will also never get used to the diagonal or up only jump and losing control after jumping. Losing a life due to pogoing on one or more enemies and being sent straight into an abyss seems like it shouldn't be the most punishing thing in the game. Falling being equivalent to getting hit multiple times does not seem like a fair or equal punishment, especially since you have very limited lives.
Great retro-inspired game that really nails its identity. The presentation is colorful, layered with religious themes, and set against a strong gothic backdrop that gives it a distinct atmosphere right away. The music especially stood out—moody, immersive, and perfectly capturing that classic gothic chiptune vibe. That said, this is definitely a game built for players who appreciate old-school challenge. It leans hard into that NES-era “learn by failing” style of gameplay—expect to play, die, and repeat until you master each level. Playing as Rudiger feels solid and responsive, but be ready for that classic Castlevania-style knockback, which can be punishing if you're not prepared. The gore is another highlight—over-the-top in a fun way, with enemies bursting into guts and adding to the game’s gritty charm. The spear mechanics and power-ups are well-designed, giving a real sense of progression as you defeat bosses and grow stronger. Speaking of bosses, they’re a standout feature. Each fight feels unique, almost like a puzzle, where success depends on learning patterns and finding the right moment to strike. Taking on Pacer and his legion was a blast and really brought back that “good old days” feeling from the games that inspired it. Overall, a great pick for anyone craving a challenging, nostalgic experience with a strong gothic flair.
Solid, but difficult game. Lots of cool levels. Quick but good
A great throwback to the old Castlevania's. A bit on the easy side on Normal (took me less than 3hrs to beat) but playing on Classic is a great challenge. The music is good, the pixel art does the job, the gameplay simple, I love it.
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