
Sail and Sacrifice is an open world pirate RPG. Build a crew of pirates, natives, and spaniards for naval and land combat. Explore 25 islands and decide an end to the war for The Archipelago.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 22 reviews with recorded playtime.
Reviews
[spoiler] 恭喜你触发隐藏副本「每日 key 刷新点」[url=www.babagame.vip][b][u] 点击前往 [/u][/b] [/url][/spoiler] [h1][quote=「BABAGAME」keboiy] 废话不多说,直接进入正题 今天我在 steam 吃了一坨屎,70 块钱的屎 这坨屎叫做《Sail And Sacrifice》, 不但是一坨屎,而且还是 bug 一堆的屎 游戏没有中文,我凭借着自己多年累积的英语知识,大概翻译了一下游戏介绍 结合演示视频和游戏介绍来看的话,emmmm….. 貌似还是一个不错的游戏 画质不差,光影效果,开放世界…. 卖 70 块钱感觉没什么不对 nonono….. 这款游戏用行动告诉了我什么叫 “图片仅供参考,一切以实物为准” 还没进游戏呢就给我来了个下马威,点击“开始”后,画面 tm 竟然卡了 30 多秒(每次开始游戏都会卡) 然后大家注意到选项显示的是手柄按钮,但是就算你不插手柄显示的依然是手柄键位 进了游戏发现玩着有点不流畅,这破游戏竟然锁 30 帧? 然后说好的光影呢,这 tm 不就是调色亮了一点吗?亮的画面都快白了…. 光影的事儿暂且放一放,先玩玩看吧,然而 tm 根本不知道该干什么,说是开放世界,但你这也太开放了吧,连个任务都不给?这几个 SBnpc 也就只能说说话而已 还有这人物建模真心操蛋,走路姿势像是玩具一样 这么说吧,这游戏我玩了快两个小时,全程不知道该干什么,地图就一个破岛,没有任务,开放的一批,就是在这个破岛乱逛,忍受着主角那帕金森一般的走路姿势 游戏介绍里面说的招募船员出海冒险根本就是个笑话,地图一眼就能看完,冒个屁啊! 看到这儿你可能觉得这是屎味儿的游戏,但是看完下面你会发现这其实是一坨游戏味儿的屎~而且还有 bug 用手柄切出武器菜单后没法选择武器,所以我得一边按住手柄一把用鼠标选武器,这 tm 什么设计!?,这还不是最 SB 的,sb 的是切换武器会百分百的触发 bug!! 然后就会变成这样。。。。人物模型直接崩溃了,一直保持这样一个像十字架一样的姿势 这 tm 怎么玩?果断关游戏 但是没办法,视频还得做,于是我又打开了他,然后就变成了这样….WTF? 在我关游戏期间他竟然自己卡到了地下?而且还没办法出去,最 6 的是我没有找到重新开始的选项… 也就是说想重新开始只有删掉存档文件了 由于格式原因,完整攻略请到http://www.babagame.vip/archives/21724[/quote][/h1][b] 感谢 BABAGAME 免费赠送的游戏,现在到 [url=www.babagame.vip] BABA [/url] 回帖有机会免费获得这款游戏 [/b]
This is by far the worst experience I've had with a game. I don't care if I only played for 0.3 hours, a third of that was loading, another third in options, and the rest started causing me actual mental and physical pain. [b]TL:DR[/b] It's a buggy disaster with absolutely no polish whatsoever. It's the kind of bad that only someone trying can achieve. They're still patching it which almost makes me feel bad for what I'm about to say, but they're asking for money which immediately negates those feelings. [h1]Let's go down the list of usual elements that bring a game together![/h1] [b]Gameplay:[/b] Perhaps the worst part. Floaty, spinny, jerky movement. Teleporty, unresponsive, weightless combat. Ships control like cars with a worse turning radius. [b]Writing:[/b] I couldn't stomach the game long enough to see much. The "story" introduction cutscene was generic. Our character has no introduction. The first character we meet is what amounts to an MMO quest giver without a personality. [b]Visuals:[/b] Absolutely catastrophic. An absurd mix of font types, colors, sizes, and random unorganized HUD elements placed around the screen with the same grace and forethought a toddler has as it smears its own feces along a wall. The visual style itself is an attempt at realism that is missed by galaxies. [b]Graphics:[/b] Rough around every edge. At best it looks like an outdated MMO with a lot of reused elements that all blend together in most areas. Lighting is bad. Animation is jerky and stiff. (When things even are animated) Textures are muddy, mismatched and bad. Effects? The torches literally used one fire texture that flickered by quickly teleporting 90 degrees. The water is nothing more than a repeating texture. [b]Performance:[/b] This is what I REALLY don't understand; it couldn't reach or hold 30 FPS. My system slaughters the required specs and when I turn around this game it freezes. Average total must have been 2-6 FPS. The loading screens took minutes! [b]Music:[/b] It was the best part and sounded stock as all hell. [b]Playability:[/b] Hahahahahahaha you've gotta be fudding kicking me. The game literally doesn't want you to be playing it. Your camera fights you in combat more than the enemies do. You could probably beat the game with the flintlock that has no reload time if it doesn't crash to desktop from the reverse-optimization. I don't know why there's a single positive review for this shart. The only thing this software garbage could be compared to is face-butting two staplers with your eyes.
While the game has a lot of interesting ideas and an impressively large scale, it's hard for me to agree that this was ready to come out of early access. A lot of the systems just don't the polish or flow to make them really engaging and it doesn't seem well optimized yet. It definitely has some potential to be a fantastic game, but at this point, it seems a long way off. I'm going to play some more to see if any of my thoughts change later on, but my first impressions were all over the place. https://www.youtube.com/watch?v=s47OcwJlPY0
This game has some amazing potential, but as it is now it is broken. to many gamebreaking bugs. 1: i cant exchange wepons with my recruits. 2: cant recruit when disarming people have to run after them across the world and MAYBE i get to talk to them and recruit before my pirates kill em all. And there are more buggs. So cant reccommend this game as it is now, but if the fix it i will get back and play through it, and reccommend it
This game feels like the spiritual successor to the classic Sid Meier's Pirates (which is one of my all time favorite games). There is plenty of land and sea to explore to find loot or combat. The combat system is a little difficult to figure out at first but once you get the hang of it, its very satisfying to chop[ your foes in half. It has a similar open world feel to the elder scroll/witcher franchise, which are also some of my personal favorites. My only complaint is the controls are a little stiff but overall I see significant potential in this game, especially at this price point. I feel like I am just beginning to dip my toes into what the game has to offer and I'm looking forward to the secrets this Indie game holds within.
Sorry - not for 25 bucks --> 8 at most S & S is on par with the old Sea Dog games and perhaps slightly better than Game Workshop's entry into pirates which was so blah I've forgotten that game's name. Battles rely too much on Diorama illusion offering AI allies who are meant to be helping in the fray but would make the game too easy if they actually did (remember back to Aliens Colonial Marines); this type of effect is very seldom pulled off right by AAA developers so it's downright embarrassing that CAGE thought they could pull it off. The end result is doing the Southern American Republican thing and just smacking anything that doesn't look like your race otherwise you have to discern 'who is the baddy?' when coming upon a gaggle of four people standing around with a distant sound of swoosh coming from somewhere and an unseen person (perhaps on the ceiling?) yelling 'Unguard!' The game's save function only saves what it feels like saving at the time you use it - in the ancient temple on the first isle I had 8 of 10 chests and lit all of the torches for the parascope; loading in again the parascope was back under lock and key and one random chest was left unfound (wtf?) The boats steer like a ♥♥♥♥♥♥♥♥♥ petrified turd in a toilet; randomly fighting an invisible wind with no sail or rudder animations Also, if you have an older PC be warned: S & S's graphics look very much like Sea Dogs' models glopped over in excessively large texture maps in a program like 3D Coat - that first time struggling against invisible gusts in the SS Stiff Turd might be the last time you get your PC to turn on. A more humble and honest price would've got a pass from me but I can only pay so much supporting game design education as I have to eat as well.
Sail and Sacrifice is a great foundation for an interesting blend of my favorite rpg games, drawing visibly from the Witcher games, Elder Scrolls, and most importantly - the Gothic series. The game begins with you, being dumped on an island having to figure out everything starting from the controls and all the way to the plot. There's no hand-holding, which is a pleasant retreat from the majority of modern rpgs. Of course, I wouldn't highlight the Gothic inspiration if it weren't for an incredible freedom to explore, supplemented by lots of caches of loot and secrets, the kind which eventually gave Gothic the cult following and replayability it now has. I can see the game garnering a similar audience down the line. The game does have its drawbacks - it's got many bugs, with my character taking the t-pose when I switch weapons, or NPCs not responding, but I figure these will get fixed. I'll try my best to let the devs know about them, and I hope they're responsive. Also, my poor laptop gets ridiculuously hot, and I would enjoy further optimization.
glitchy beyond all belief
This game does not work,it crashes immediately when you press play.so until its fixed i don't reccomend
Ha ha ha ! Don't bother. It's worse than what reviews describe. Utterly unprofessional product. These kids can't code a basic GUI and they try to make a complex game. Then they have the audacity to ask money for it. And then they proudly advertise the game on their online resumes. Epic levels of delusion. The Save button does nothing. The autosave they say they wrote doesn't exist. I've tried and insisted, forced to start from scratch 6 times. Plenty more issues, of course... if I wanted to flog a dead horse. Seriously, don't bother.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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